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  1. #3191
    Player
    Zaytex's Avatar
    Join Date
    Mar 2022
    Posts
    118
    Character
    Zaytex Zanshin
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Who would've thought asking for my role to be actually needed and for my rotation to just not be glare glare glare glare glare glare glare glare glare dia glare glare glare glare glare glare on repeat is ''elitism''

    Funny how people who don't play healers are criticising us for ''disrupting'' the game for other people. It's almost like you could play healer yourself on DT release right? Oh what's that? You don't enjoy healer? Crazy, I wonder why
    (19)

  2. #3192
    Player
    Arwing's Avatar
    Join Date
    Jun 2024
    Location
    Elpis
    Posts
    39
    Character
    Lily Starlight
    World
    Tonberry
    Main Class
    Sage Lv 100
    The strike isn't just about requesting more DPS attacks for healers. It's all the other demands that worry me.
    (2)
    Don't sweat little things and have fun!

  3. #3193
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Arwing View Post
    If you read the entirety of my post, split into three, you'd see that I requested the same thing here. Sage feels fulfilling because my ranged AOE DPS...
    Sage doesn't even have a ranged AoE except toxicon which is practically a meme it's so useless,

    AST is unique in that with Gravity, unless you meant something else?
    (5)

  4. #3194
    Player
    PeppermintBrown's Avatar
    Join Date
    Feb 2019
    Posts
    120
    Character
    Xiala Narian
    World
    Balmung
    Main Class
    Dancer Lv 80
    This isn't really disruption in the first place. You're not out in the streets blocking traffic etc. You're just not healing in a video game. With no way to enforce a picket line to stop other people from coming in to heal. And if you could do that, the GMs would just crack down and suspend people for it. Even calling this a strike is giving the movement a false sense of grandeur. The addition of Viper and Picto will have a bigger, and longer lasting, impact on queue times than this 'strike' will.
    (5)

  5. #3195
    Player
    Zaytex's Avatar
    Join Date
    Mar 2022
    Posts
    118
    Character
    Zaytex Zanshin
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Healer skill expression is also the only one out of the three main roles which is actively punishing:

    Tanks: You mitigate better? Congratulations, you now get to pull more and hold aggro better, surviving TB's and feel like a big man, whilst being able to pump out more DPS via optimising your rotation as well. In EW, you can even play without a healer in a vast amount of content and feel borderline immortal in some cases, or just play WAR.

    DPS: You do big numbers, and if you played something like BLM/MNK pre-DT, you were on hard mode. Who doesn't like big numbers right?

    Healers: Congratulations, you heal efficiently with the least amount of GCD healing and stretch your OGCD's are far as you can? Your reward is.... 111111111113111111111

    Healers really do need some type of DPS rotation, since newbies who struggle on the role are still having fun figuring out how to heal effectively, but for veterans or just good healers in general, past the very early stages of a prog for a new encounter, you are literally stuck to mashing one button. This role has the least to optimise on, I would've suggested AST for people who wanted something more on healers but even that job is getting homogenised now. 111111113111111 into an occassional OGCD unless you're in high end content prog, so fucking boring.
    (10)

  6. #3196
    Player
    Arwing's Avatar
    Join Date
    Jun 2024
    Location
    Elpis
    Posts
    39
    Character
    Lily Starlight
    World
    Tonberry
    Main Class
    Sage Lv 100
    If you keep bubbling the tank and dance among the mobs a little at the same time, using Phlegma and Dyskrasia, you regain your Toxicons and unleash them on the mobs at range. Those who haven't truly mastered the art of being a Sage don't understand how it feels. It's a true rush.

    It's true that only Astrologian truly rocks with its Gravity spam, but that's what sets that job apart from the others.
    (1)
    Don't sweat little things and have fun!

  7. #3197
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Arwing View Post
    The strike isn't just about requesting more DPS attacks for healers. It's all the other demands that worry me.
    I don't mean to damper the manifesto, but it's not going to have an effect on encounter design with respect to incoming damage nor general difficulty in casual content. The best this movement can hope for is healer rotation adjustment and nerfing certain tanks. Neither of those things would be world endingly different for the game in general. If anyone's being overdramatic, it's critics / the actual elitists of the game.
    (0)

  8. #3198
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    My priorities:

    1. Revamp healer DPS to be more dynamic, especially Sage since it was assigned the identity of a DPS-focused healer anyway. There are actions that can be taken now at the start of Dawntrail to improve this for the coming expansion. Make the attacks each healer already has access to more interactive and available more frequently. None of this 'locked beyond 2 minute buff' nonsense.

    2. Better define the healing styles of each healer to compliment their own identity. Why is it that as a "barrier healer" my main methods of healing the party are all regens and pure heals? There are maybe some things that could be done to improve this, but may also require more long-term adjustments. I'd like to see some effort on this front, such as swap Kerachole's regen for a barrier, but also understand that it may take time to fully deliver.

    3. Word toward a healthier balance between GCD healing and OGCD healing and a healthier environment for MP management. As much as I want a healer with a hyper aggressive playstyle, I also want timed GCD healing to be a part of my arsenal of support, and I want MP to matter or just get removed if we're going to continue with the current system. There's no point to it existing the way it does. These are far more "expansion" level changes that I am not expecting to see during Dawntrail, but hope to see as a part of this 8.0 revamp.

    Of these three points, only point 1 is something I need to see to be content with the state of things and be comfortable healing in Dawntrail. I would like to see evidence that points 2 and 3 can be worked on to some degree at the very least.
    (14)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  9. #3199
    Player
    Arwing's Avatar
    Join Date
    Jun 2024
    Location
    Elpis
    Posts
    39
    Character
    Lily Starlight
    World
    Tonberry
    Main Class
    Sage Lv 100
    I like Warriors as they are. Honestly, the current tank balance feels great to me. I'm not a tank main, but it's amazing to be able to cheese old EX and Savage content as a duo warrior and the Normals of the last expac. Warrior was a superstar in Eureka back in Stormblood for its ability to grind solo. I was always jealous because I hadn't leveled my Warrior high enough to use it, but I got my grind done despite.

    Every job in this game has its own charm and allure. I love playing them all and I love Final Fantasy 14.
    (3)
    Don't sweat little things and have fun!

  10. #3200
    Player
    OddMoris's Avatar
    Join Date
    Oct 2022
    Posts
    1
    Character
    Einar Darkfury
    World
    Cerberus
    Main Class
    Machinist Lv 90
    As MCH main: First time? Like, SE ignore MCH problems since launch of ShB. It was listed decade ago at forum, but who give a shit about dead job. Yes, we have some QOL changes, but we were literally begging for it for 4 years.

    But joke asides. I play equally tank, healer and DPS. And I do hard content, not only casual. And healing in casual dungeons is just moment of relax after criterion, EX trials and savages. I read through tread, but... I just can't agree with point, where we need to nerf tank healing in sake of healers joy. Yes, I feel ultimately unga bunga when I press bloodwhetting in casual dungeons. Only bcs dungeons is boring, and be able to deal with w-t-w by myself kinda exciting. I understand that most of ppl here hate WAR for that.
    I never do this solo-boss-shit, when all DPS and healers suddenly dies and boss have more that 5%, but I glad to have an instrument for recover. As example last few days I farmed for orchestron from P12N. And when healer dies because they can't see wings patterns and their co-healer is near death too, I cover them with nascent flash. I gladly burn all my mits for stronger Shake it Off. Yes, it's rare cases, but it happens. I want to be able to help my party, not only myself.

    I agree, that healers need more DPS buttons, but no need 1-2-3 combo. And healers already have button bloated panel. I think, it will be cool, if healers have reward for GCD healing. Yes, like SGE and WHM. When I play WHM, I have neurons activated when seeing bloody lily big boom. And as SGE it's kinda cool, that using shields on party members or self give you one instance of free movement.

    In my personal healer job fantasy, WHM have stonger instance of bloody lily. While staying in Asylum, for example, you can get offensive gcd combo (not glare spam), that also heals all party members in Asylum. And it also reduce assize cooldown.
    Or SCH recieve a stack of 15-30s DOT, when GCD shield is broken. And you can collect stacks for uptime this DOT. Or it can be another debuff on enemy, reducing damage applied and slightly increasing damage taken. It can be AOE puddle, that debuff and deals damage to enemies, that stand in it. It can be on 30-60 sec cd and aetherflow reduce it.
    Or three instances of cast aspected helios/helios give a stack of foresight. Collect three and u gave a party wide damage up. It can be three different buffs, that rolls randomly (e.g. haste - increasing movement and sps/sks). Or imagine your star not only heals and deal little damage, but also give you big boom button.
    It's just some examples of what they can do. But no, we have another glares and nothing new.

    Let healer be more supportive and still do some dps rotation. For casual players it doesn't change nothing, because they still just smash glowing buttons. For midcore and hardcore players it will be windows for another optimization.

    Sorry for wording, english not my first language.
    (2)

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