Healers are not striking just because dungeons are and have, for a long time, been clearable with non-standard comps. If you wish to educate yourself on the actual in-depth and multi-faceted reasons as to why healers are striking then I suggest you read the OP and also look at the linked threads showcasing years upon years of feedback.This obsession with warrior and its self and party sustain is very misguided
Video-> Even Dark Knights can clear the latest (Highest Item Level requirement) normal dungeon dungeon with no healer help
This is just normal content, and as an ultimate raider I would absolutely die in savage and ultimate without healers, very very few players can clear without a healer and the few clears are under very extreme conditions using very specific tailored mitigation spreadsheets and often painfully constant clemency and vercure uses.
I don't understand this wanting to control if a party can clear a normal dungeon entirely based on your own button presses however...
If I speak at one constant volume
At one constant pitch
At one constant rhythm right into your ear
You still won't hear
#FFXIVHealerStrike
Yes, with the right party comps this can occur. There's probably more focus on WAR because they tend to be the most prolific public griefers. PLD has also been mentioned.This obsession with warrior and its self and party sustain is very misguided
Video-> Even Dark Knights can clear the latest (Highest Item Level requirement) normal dungeon dungeon with no healer help
This is just normal content, and as an ultimate raider I would absolutely die in savage and ultimate without healers, very very few players can clear without a healer and the few clears are under very extreme conditions using very specific tailored mitigation spreadsheets and often painfully constant clemency and vercure uses.
I don't understand this wanting to control if a party can clear a normal dungeon entirely based on your own button presses however...
It's easiest with WAR and by extension, any dummy can do it.
And don't tell me they don't grief. There's public admissions on the forum right now, in this thread even. Some WARs are proud of griefing and refer to it as education. They need to be nerfed.
That said, indeed it's only one element of the strike and no one wants to take tank sustain away. It just needs to be constrained and reduced.
Last edited by Turtledeluxe; 06-19-2024 at 01:33 PM.
While it is true that some jobs were also underpowered at the time, I meant it more as an example of the problematic design of content. I'm a healer but due to this content needing X amount of DPS to clear it, I have a very limited amount of casts that can be a DPS loss before we won't be able to meet that threshold. The underperforming jobs made that threshold harder to meet and could potentially mean that I could NEVER use skills like Medica 2 since we'd never meet the threshold otherwise. On the same note, because of how much emphasis is put on DPSing as a healer, our toolkit not properly respecting that aspect of the game's design makes the DPS side of Healer feel extremely boring.So, yes, use the tool that you determine is best for the situation, that's the basic summation of this. Although, I don't recall WHMs being the issue in P8S pre-nerf... wasn't it WAR or PLD since at the time they were significantly weaker than DRK and GNB. I'm sure it wouldn't really effect the dropped glare = death in that specific instant... Can't really comment much on that my P8Sp1 clear was post-nerf.
I believe that the 2 sides of Healers gameplay need to be made so that instead of everything being oGCD or bust in terms of their design, there needs to be some means of interaction within our toolkits so that we can perform our jobs as healers without it negatively impacting the group's chances of success. Taking Medica 2 as an example, I would like for it (as well as Regen) to have a system in place, similar to BLM's (soon to be removed) Thundercloud system, in which the HoT tics could proc an effect that causes Aero/Dia to deal their full DoT damage as upfront potency. That way, not only do Regen/Medica 2 become more useful tools in our toolkits but it also means that our Filler Spam can be interrupted by not only the need to use Regen/Medica 2 but also any potential Dia procs. We do our jobs as healers, our DPS doesn't negatively impact the party and our "rotation" is no longer tied to weaving oGCDS 24/7. To further this, have Thin Air also act as WHM's answer to Sharpcast since Medica 2 would be the most likely candidate to use along Thin Air (as you yourself pointed out) to guarantee the proc effect and you virtually fix all the issues involved with utilizing Medica 2 in modern content. It's a win-win situation for everyone. Healers that want to heal more are now no longer impeded by game design from doing so, Healers that want more engagement beyond Filler spam now have a small area of optimization to better contribute to their groups and SE doesn't have to add any new skills to the game.
Last edited by Silver-Strider; 06-19-2024 at 02:28 PM.
Tbf, SCH has always been a monster of a healer and it's only been "weak" when the the thick shields aren't needed to cheese mechanics.
Take ShB for example. The raid dmg was quite low and the frequency wasn't as high as EW. Therefore you could get away with double regen and AST was objectively the strongest healer in ShB.
It's always been between AST and SCH on who will be the monster of the xpac.
Just due to the nature of their kits and the amount of oGCDs they have. And to top that off they have raid buffs. You can't really make them weaker in healing to compensate for the buffs bc then they can't "heal" and thus are griefing. All healers have to be similar in healing power. And throughout the xpac SCH and AST will only get stronger bc of the way gearing works with raid buffs. It only serves to highlight has poorly they've balanced raid buff healers versus the selfish healers.
Remember that ppl straight up banned 5.0 AST from PF. Not that 5.0 AST wasn't a dumpster fire with the manual drawing of 3 draws and then hitting a buggy play button.
All this say that I could care less atp about their relative strength bc the devs have never been able to balance them properly. I'm just more interested in making them more fun to play. Like give me dot sch, time mage ast and Aero 3 back.
Except a vast number of people are citing the healer-less dungeon clear as part of their argument, the OP included.Healers are not striking just because dungeons are and have, for a long time, been clearable with non-standard comps. If you wish to educate yourself on the actual in-depth and multi-faceted reasons as to why healers are striking then I suggest you read the OP and also look at the linked threads showcasing years upon years of feedback.
You don't get to use it as part of your argument and then claim you're not when it's convenient.
And this is going to get easier with the new tools in DT.This obsession with warrior and its self and party sustain is very misguided
Video-> Even Dark Knights can clear the latest (Highest Item Level requirement) normal dungeon dungeon with no healer help
This is just normal content, and as an ultimate raider I would absolutely die in savage and ultimate without healers, very very few players can clear without a healer and the few clears are under very extreme conditions using very specific tailored mitigation spreadsheets and often painfully constant clemency and vercure uses.
I don't understand this wanting to control if a party can clear a normal dungeon entirely based on your own button presses however...
But yes I view this as a content issue more than anything directly tied to job design.
Well too bad, it's still in the game and doesn't look like it's changing any time soon.Well too bad, it needs to be nerfed. It doesn't make any sense on a lore or functional level. It's just a made up ego trip by players who are terrified of dying.
I literally never heard "too angry to die" until this thread in 2024. Never heard it in game. And it is a piss poor defense of the nerf.
Come on man. "Well too bad" is the best you can come up with? And we're supposed to respect your views?
I never requested respect. Why do you constantly make things up? Can you show me where in the post I asked? You can't because it's not there. You can take it or leave it. I am campaigning for the nerfing of tank sustain where it is appropriate to prevent soloing bosses of any group level content.
The fact it reinforces healer identity is an added bonus.
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