These words don't mean anything. What are we supposed to compromise about lol? We don't make the decisions, all we can do is offer feedback. This isn't a back forth between people that can actually change anything themselves. You have just added a literally impossible to achieve condition to make your original silly statement seem like it actually makes sense.

They mean exactly what they say. There is nothing impossible about seeking a compromise. "We don't make the decisions" you say as you decide to 'quit' healer, but only sometimes, if you feel like it, because:There is no need to actually commit to what is in turn a protest against the devs who have... over the course of EW have given us several of the better fights we've seen since Stormblood, and are giving us new DPS tools in DT... but Oh No they made the first dungeon of the new expansion too easy. It's almost like the devs are trying to compromise between twelve different positions of "We know how to make the game better."
Do I want more fun tools to play with, yes. Do I want the devs to take away or make the tools of the other roles weaker, no.
~Mew
~~Thank You Niqo'te
What compromise is there to make? Please enlighten me. Because from my perspective, there is no compromising available in this situation. The development team is the arbiter of the situation. They are the ones that either compromise or don't on any single one of the points brought up in the thread regardless of side. Not only that, but you're trying to bully people over not quitting the game entirely over the role, when for many people, like myself, healing isn't the entire game. Quitting healing does not have to equal quitting the entire game. If all someone cares about is that, then yeah sure, but everyone is fully within reason to neglect specific parts of the game to prove a point, while enjoying the parts they do. And, we are fortunate enough to have objective proof that SE does respond to this kind of behavior, otherwise, we wouldn't have gotten 3 iteration of Diadem. Otherwise, they wouldn't have reversed their changes to boss hit boxes going into DT. You do not need to boycott the game entirely to make your opinion felt in this game, and anyone who tries to imply you have to is being insincere and ignorant.They mean exactly what they say. There is nothing impossible about seeking a compromise. "We don't make the decisions" you say as you decide to 'quit' healer, but only sometimes, if you feel like it, because:
There is no need to actually commit to what is in turn a protest against the devs who have... over the course of EW have given us several of the better fights we've seen since Stormblood, and are giving us new DPS tools in DT... but Oh No they made the first dungeon of the new expansion too easy. It's almost like the devs are trying to compromise between twelve different positions of "We know how to make the game better."
Do I want more fun tools to play with, yes. Do I want the devs to take away or make they tools of the other roles weaker, no.

Pointing out a semantic issue with someone's position is not bullying them. Good discussions happen through disagreements after all.
They didn't call call abandoning Diadem a strike or a boycott, they posted their feedback on why they disliked it and ignored the content, but healers have been posting feedback for over 5 years... "We want more DPS" "We're being ignored!" - devs are adding in new DPS abilities, but because they had the gall to put them behind our 2 minutes its bad.Quitting healing does not have to equal quitting the entire game. If all someone cares about is that, then yeah sure, but everyone is fully within reason to neglect specific parts of the game to prove a point, while enjoying the parts they do. And, we are fortunate enough to have objective proof that SE does respond to this kind of behavior, otherwise, we wouldn't have gotten 3 iteration of Diadem. Otherwise, they wouldn't have reversed their changes to boss hit boxes going into DT.
The fact of the matter is simple there is a large amount of players who want healers to stay the way they are, and there is a large amount of people who want Healers to be Harder, there are also people who want healers to be less stressful, more exciting, ect. there are quite a lot of positions the devs have to take into account when making any changes.
~Mew
~~Thank You Niqo'te
Getting in a tizzy because people are calling it a strike has to be the wildest thing to take issue with, and is incredibly eye-rolling. My only purpose in responding to you has been to make it clear to everyone who may be reading this that they don't need to quit the game to prove a point, so I'm not going to allow myself to get baited any further into breaking down how vapid and nonsensical the other things you say are. Arguing over the manner in which people express their feedback has to be the most pointless endeavor imaginable.

Ok, have a good day, thank you for the discussion.Getting in a tizzy because people are calling it a strike has to be the wildest thing to take issue with, and is incredibly eye-rolling. My only purpose in responding to you has been to make it clear to everyone who may be reading this that they don't need to quit the game to prove a point, so I'm not going to allow myself to getting baited any further into breaking down how vapid and nonsensical the other things you say are.
~Mew
~~Thank You Niqo'te
Honestly, when I saw the thread title I also felt it was a little self-important. I'm fully agree with the complaints, but if I had made the thread it wouldve been called #FFXIVHEALERREWORK or something.Getting in a tizzy because people are calling it a strike has to be the wildest thing to take issue with, and is incredibly eye-rolling. My only purpose in responding to you has been to make it clear to everyone who may be reading this that they don't need to quit the game to prove a point, so I'm not going to allow myself to get baited any further into breaking down how vapid and nonsensical the other things you say are. Arguing over the manner in which people express their feedback has to be the most pointless endeavor imaginable.
And I would have been very very wrong.
Calling it a strike has brought sooo much engagement from people who need to let everyone know how nobody is gonna notice the strike/theyre gonna queue as healer twice just to offset it/taking a videogame this seriously is cringe/etc. I'm 100% sure its the reason this whole thing reached enough inertia to break containment.
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