The healer's primary job is to heal unavoidable damage like boss autoattacks, tankbusters and raidwide aoes. That is why they are in the trinity, because tanks and dps will die without someone healing that damage. Or at least they should die.





The healer's primary job is to heal unavoidable damage like boss autoattacks, tankbusters and raidwide aoes. That is why they are in the trinity, because tanks and dps will die without someone healing that damage. Or at least they should die.
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That's also part of the job. Or do you expect everyone to know everything, at all times, regardless of how many times they've done it, or how long since they've done the instance?
Or perhaps in your mind, someone getting hit by something avoidable, they're on their own then? Sucks to be them? How dare they don't know every mechanic, at every moment it's going to hit?
Healers exist to alleviate mistakes. If it was only for tankbusters and raidwides and nothing else, then dump the healers entirely, get them out of the game, and just give every job the ability to press to heal themselves every time the raidwide or tankbuster happens, then if they make avoidable mistakes, they die.





What is this strawmanning? The healer's primary job is to heal unavoidable damage, fixing mistakes only comes after you've made sure the tank is not dying to autos and the team is topped up and shielded for major aoes. Healers exist to heal unavoidable damage first, and to fix mistakes second.That's also part of the job. Or do you expect everyone to know everything, at all times, regardless of how many times they've done it, or how long since they've done the instance?
Or perhaps in your mind, someone getting hit by something avoidable, they're on their own then? Sucks to be them? How dare they don't know every mechanic, at every moment it's going to hit?
Healers exist to alleviate mistakes. If it was only for tankbusters and raidwides and nothing else, then dump the healers entirely, get them out of the game, and just give every job the ability to press to heal themselves every time the raidwide or tankbuster happens, then if they make avoidable mistakes, they die.
If you want to play a non-trinity game where everyone heals themselves, they exist out there, but FFXIV is not one of them.
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One person interprets the healers and the tasks involved. has their own idea of what they want and dont want to do as a healer, and then someone comes along and writes twice, once wasn't enough, that it has to be so and so.What is this strawmanning? The healer's primary job is to heal unavoidable damage, fixing mistakes only comes after you've made sure the tank is not dying to autos and the team is topped up and shielded for major aoes. Healers exist to heal unavoidable damage first, and to fix mistakes second.
If you want to play a non-trinity game where everyone heals themselves, they exist out there, but FFXIV is not one of them.
why discuss at all if you know best anyway? and because it's good to say things twice, here again. since you know best anyway, you don't need to discuss anymore.



If you want healer to be a triage role only... where's the triage and what exactly do we do when not triage-ing?
Nowadays people just die when they make a mistake, which also means healing them is largely pointless since they just die anyway, a focus on triage is incompatible with the current fight design. Even if they change this in Dawntrail, old content is supposed to be Evergreen. In high end duties the body checks mean you can't even raise.
Last edited by WeakestZenosEnjoyer; 06-18-2024 at 09:35 PM.
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