Quote Originally Posted by Flay_wind View Post
Berserker drops 4 rock piles on players, then immediately after places 4 stack markers. Like the only logical thing would be stack with those rock piles, since you do not want to multi-stack and there's nothing else that could probably save you.

Mortal Flame in Lugus and puddles in Nixie are not explained well, i agree, but both boil down to experimenting with mechanics and trying to see what works and what not.

Boss turning into a specific direction and starting casting something likely means you need to move behind it, also being turned into toad does not directly kill you since it does no damage and you cans till move while transformed, and you can clearly see the shape of the attack, so you won't (ideally) get hit the next time.

Death Ray is that way by design. You're supposed to get hit by it, and move out of the beam, it's why it does continuous, but not immediately lethal damage.
And if you see boss charging a massive laser and see that there are small separate spaces on the sides of the area, those are probably the safe spots to stand.

Like all in all a lot of those require you to just pay attention and learn, like all encounters in the game, really.
Yes I understand, I know all of that now. My entire point is that, these mechanics are far less intuitive at first glance, than say an ARR or HW boss, which boil down to don't step on yellow stuff. Which makes them harder for first timers. And even in ARR/HW there were a few of these, but far less than in later expansions, that's why later expansions have harder mechanics. And even when you have "don't stand in the yellow stuff" now, it's not 1 or 2, they cover the whole arena with a small safe spot, or force you to run to the last one, then dodge into the first one, often while also dodging lines etc.

Modern dungeons and trials and raids are much harder than their ARR/HW counterparts. They ask more of the player do keep an eye on and do.

My next isn't directed at you specifically, but in general however.

It's ironic to me how this whole thread asks others to understand the plight of healing being boring, and I do, I hope SE gives you all more stuff to optimise and do; yet the same people stick their heads in the sand, completely oblivious to the plight of new players and how overwhelming a lot of mechanics can be to them on the first or second try, and what a shock it can be moving from one expansion to the next. Or even to players who may just be slower on the uptake.