This is not an argument against more interesting filler dps butons/mechanics though. It's an argument against increasing the amount of healing to do.It's ironic to me how this whole thread asks others to understand the plight of healing being boring, and I do, I hope SE gives you all more stuff to optimise and do; yet the same people stick their heads in the sand, completely oblivious to the plight of new players and how overwhelming a lot of mechanics can be to them on the first or second try, and what a shock it can be moving from one expansion to the next. Or even to players who may just be slower on the uptake.


My argument is that it's entirely disingenuous to say that ShB and EW are somehow easier than ARR or HW. They're absolutely not.
As mentor? Yes, they are, No argument. As a tank i can compensate for a bad party more then any of those even as a Paladin ESPECIALLY in Endwalker. Competent healers can small pull without the need of a Tank. And as a monk i can defecto tank with a competent healer.
Also be serious, which expansions has had the most dungeon reworks? Trusts didnt dumb down dungeons they dumbed down the Dungeons so trusts could do them.


I think ARR and HW were way harder because rotations were harder, mechanics were brand new and the damage, heal and tanking checks were way harder. Even SB was harder than ShB and EW looks at the alliance raids, people still wipe to them after 7 years. I think ShB and EW aren't harder but they require way more movement and constant reacting which would make them nearly impossible with old style rotations and stats. The only healing check I can think of in EW is P10S besides that healing is pretty simple and even then after you get used to P10S its just CD you save.
I mean people still die in Hard mode dungeons from ARR and a lot of HW/SB dungeons were dumbed down for duty support. I think that the game has gotten easier it just throws more stuff at you way faster.
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