Mechs like that make healers only heal bare minimum of what is needed because failures kill/wipe anyway.
And I would not consider scrapping people from the floor as primary healer gameplay loop.


Name one thing that can be slept anymore? Outside of deep dungeon usage.
And yes I consider Rescuing someone from what might get them hurt or killed part of the healer gameplay loop. I also consider raising someone to get back into the fight and be part of the duty, experience the fight, part of the gameplay loop.
I've no issue dropping all dps if I need to do, to hurriedly rez someone, or heal someone with a gcd or any of that.
If I'm playing a healer, my primary role is to keep people in the fight. If I cared about mostly performing damage rotations, I'd switch to my dps roles. That's not to say I won't use my 111111 or whatever, when I can, but that's not my primary function, it never was.
If I'm in Qarn and I see a player is Doomed, and they don't know or didn't notice it, and don't run for the platform, I also consider it part of my role to drop everything and quickly type Doom, you will die, run to glowy platform.
A dead dps player who's been rezzed, even with the debuff, will still do more damage than I would pressing 11111. So it's more beneficial to get them back into the fight, than it is to ignore them, to boost my own ego about how much of a better player I am.
Last edited by Erzaa; 06-18-2024 at 08:03 PM.


So a skill merely existing does not make it part of the primary healer gameplay loop? Good to know.Name one thing that can be slept anymore? Outside of deep dungeon usage.
And yes I consider Rescuing someone from what might get them hurt or killed part of the healer gameplay loop. I also consider raising someone to get back into the fight and be part of the duty, experience the fight, part of the gameplay loop.
The key word here is "Primary". Even you yourself are not saying these are primary things. Where, precisely, does scraping someone off the floor fall into the primary loop? Where does moving someone fall into the primary loop?
The fact of the matter is these things are secondary details that the healer can make use of in the event that someone else screws up badly, they are not and should not be your primary gameplay. And neither of them are things unique to healers anyway. Summoner and Red Mage can scrape people off the floor, which contributes to the group's damage and therefore is part of their role. Anyone can pay attention and move themselves to where they need to be, fulfilling their own roles.


This is arguing semantics for semantics sake. A healer's primary role is to alleviate mistakes. This includes healing, rezzing, rescuing. It also includes decision making, triage, as to who to prioritise. It's all part of the role itself. Dps is secondary to healers.So a skill merely existing does not make it part of the primary healer gameplay loop? Good to know.
The key word here is "Primary". Even you yourself are not saying these are primary things. Where, precisely, does scraping someone off the floor fall into the primary loop? Where does moving someone fall into the primary loop?
The fact of the matter is these things are secondary details that the healer can make use of in the event that someone else screws up badly, they are not and should not be your primary gameplay. And neither of them are things unique to healers anyway. Summoner and Red Mage can scrape people off the floor, which contributes to the group's damage and therefore is part of their role. Anyone can pay attention and move themselves to where they need to be, fulfilling their own roles.


Then the healer is made easily obsolete.
A healer's primary role is to sustain a group long enough to make a kill. DPS is secondary, yes, as it's something you should do in down time to reduce the amount of time you're spent sustaining people.
Fixing other people's mistakes, that's tertiary. They should be fixing their own issues, not having you making picking up after them part of your main activities.
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