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  1. #1
    Player
    Amity_Roji's Avatar
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    Aug 2022
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    24
    Character
    Amity Roji
    World
    Coeurl
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Kathryn View Post
    maybe its time SE looked at removing the Holy trinity and just making different flavours of DPS all with the exact same rotations and same amount of abilities, the only difference being how the armour looks as stats should be the same across the board and abilities have different colours and sparkles... this should fix the problem of the job jealousy.
    I don't think "just delete healers" is the solution we're after.
    (5)

  2. #2
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by Amity_Roji View Post
    I don't think "just delete healers" is the solution we're after.
    oh no no, sorry I forgot to add, maybe just add 1 dot and 1 attack plus 1 aoe for all classes, 1 heal on a relatively short cd, a self mitigation and a damage buff, even controller players will be able to play with ease, some of you in this thread have said SE are incapable of balancing a trinity and everyone has a gripe about their jobs be it Healer DPS or Tank, just role all the archetypes into 1 and call it a day, even balancing would be simple.
    (1)

  3. #3
    Player
    Amity_Roji's Avatar
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    Aug 2022
    Posts
    24
    Character
    Amity Roji
    World
    Coeurl
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Kathryn View Post
    oh no no, sorry I forgot to add, maybe just add 1 dot and 1 attack plus 1 aoe for all classes, 1 heal on a relatively short cd, a self mitigation and a damage buff, even controller players will be able to play with ease, some of you in this thread have said SE are incapable of balancing a trinity and everyone has a gripe about their jobs be it Healer DPS or Tank, just role all the archetypes into 1 and call it a day, even balancing would be simple.
    But that's effectively "deleting" healers, like I said.

    Healers want to heal. We don't want to be DPS - otherwise we'd just play the DPS jobs.
    (10)

  4. #4
    Player Kathryn's Avatar
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    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by Amity_Roji View Post
    But that's effectively "deleting" healers, like I said.

    Healers want to heal. We don't want to be DPS - otherwise we'd just play the DPS jobs.
    This further proves what I said earlier, alot of your healer allies have claimed your kits are too strong and you dont use most of it so they would like to do abit more DPS in that regard, don't shoot the messenger, even this strike doesnt know what it fully wants.

    Quote Originally Posted by Kaixern View Post
    That is the biggest issue in these sort of discussions

    Having two sides with differents opinions is not really that of a problem, with enough talk you can solve it/understand the other.
    The real issue is when you have this "third party" or any individual with the sole purpose being to throw off every hope of discussion from everyone here.
    (at least that's how i see it/feel)

    I know it's easier said than done, but keeping your cool (or at least trying your best) is the best thing you could do in this situation, from one side or the other.
    (if not that'll give just more power to people who want healers problems to disappear under the rug, again)
    Personally I dont mind healing but im a DPS main, I heal when I wanna chill out which is admitedly alot lately, I find it hard to keep people alive in DF as is as they are eating most attacks especially sprouts, and at lvl 90 most people get 2 shot pretty much so I dont quite understand where this thinking is coming from bar the fact people have played healer and done the content for so long they are used to it and bored, Im not saying healer doesnt deserve love but to say healer is completely useless is a slap in the face to all their healer brethren out there still healing and ressing people who are not as experienced as they are.
    (1)
    Last edited by Kathryn; 06-19-2024 at 11:49 PM.

  5. #5
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Amity_Roji View Post
    But that's effectively "deleting" healers, like I said.

    Healers want to heal. We don't want to be DPS - otherwise we'd just play the DPS jobs.
    That is true, however, by looking at the new skills given to healers in DT, it's clear SE is moving away from the trinity and is brewing something else. There's shield on WHM and a 10% mit on AST, which means the raids will be heavily reliant on mitigation checks. This could be the answer to Abyssos healer shortage, where healers were blamed by everyone when DPS didn't want to push their Feint button.

    Since it's clear they don't want healers to heal that much anymore by giving them DPS spells locked behind 2 minute meta, one solution would be to rework healers completely into offensive support. It's a solution, but what can we do, eh?
    (3)
    Last edited by Rehayem; 06-19-2024 at 11:55 PM. Reason: typo

  6. #6
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Amity_Roji View Post
    But that's effectively "deleting" healers, like I said.

    Healers want to heal. We don't want to be DPS - otherwise we'd just play the DPS jobs.
    I would like to DPS aswell. In fact, once the healing part is done, I don't want to stand idle or spam the same one button over and over. We can have both heal checks, heal intensive and more dps complexity. We had those before ShB, they can coexist. Other MMOs have those.

    I want more healing to do. But I also want more DPS tools to fill the space when I don't have healing to do.

    Also finding balance between the two is engaging and gives veteran players something to optimize around beyond how much you can stretch your 120 casts of Glarebroil into 140 casts of Glarebroil.
    (6)
    Last edited by GrimGale; 06-20-2024 at 01:00 AM.

  7. #7
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kathryn View Post
    oh no no, sorry I forgot to add, maybe just add 1 dot and 1 attack plus 1 aoe for all classes, 1 heal on a relatively short cd, a self mitigation and a damage buff, even controller players will be able to play with ease, some of you in this thread have said SE are incapable of balancing a trinity and everyone has a gripe about their jobs be it Healer DPS or Tank, just role all the archetypes into 1 and call it a day, even balancing would be simple.
    When you really think about it, between the distribution of dps/mitigation/healing abilities amongst jobs, they really already are quite homogenized. What's differentiating them is mostly potency, cooldown, etc and if you just messed with scaling per job, they'd feel nearly identical. The combat of XIV is too basic (in the sense of being an RPG) to really satisfy a wide array of distinctive feeling jobs. A lot of job individuality now within each role is heavily dependent on cosmetics and the feeling of the rotation on a mechanical level.

    The truth about the game is that when it comes to job design, really only Ultimates matter, and to much lesser degree, Savage. The rest of the game suffers from the resulting imbalances and is made to be regarded as nonsense by players who benefit the most from how it all shakes out. I don't see it as job jealousy. I just think many players want consistency (for example engaging feeling dps options for healers) when the dev team is catering to a small % of players who do the height of endgame.
    (1)

  8. #8
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by Turtledeluxe View Post
    When you really think about it, between the distribution of dps/mitigation/healing abilities amongst jobs, they really already are quite homogenized. What's differentiating them is mostly potency, cooldown, etc and if you just messed with scaling per job, they'd feel nearly identical. The combat of XIV is too basic (in the sense of being an RPG) to really satisfy a wide array of distinctive feeling jobs. A lot of job individuality now within each role is heavily dependent on cosmetics and the feeling of the rotation on a mechanical level.

    The truth about the game is that when it comes to job design, really only Ultimates matter, and to much lesser degree, Savage. The rest of the game suffers from the resulting imbalances and is made to be regarded as nonsense by players who benefit the most from how it all shakes out. I don't see it as job jealousy. I just think many players want consistency (for example engaging feeling dps options for healers) when the dev team is catering to a small % of players who do the height of endgame.
    And this is the problem with all games especially multiplayer that attract large audiences, they need to keep the base content as doable as possible or risk losing that subscriber, it's easier and more beneficial to attract new players to your game if they can do alot of the content independently, the sad thing is as this does affect older players because they get too used to it and get bored or feel its too easy, sadly its been proven with past titles that if you aim solely for the hardcore playerbase you will lose out even the guy who only logs on once a week is just as vailuable as Timmy who logs on 14 hours a day 7 days a week.

    This is why you see more accessibility and homogenization, it wont get better as studies apparently now say people dont want to put the effort in to their games.

    Quote Originally Posted by Loggos View Post
    It's just that we can probably not expect a huge shift in SE's design philosophy, suddenly switching to a "95% heals, 5% DPS" ratio. (But even then WoW seems to do that and still gives their healers more interesting DPS options).
    I agree, You might see some class changes like abilities get baked into each other, but things wont get more complicated, tooltips for skills atm are absolutely huge walls of texts in some cases and alot of people have the attention span of ADD to even read it all and understand the skill in its full.

    Quote Originally Posted by Rehayem View Post
    That is true, however, by looking at the new skills given to healers in DT, it's clear SE is moving away from the trinity and is brewing something else. There's shield on WHM and a 10% mit on AST, which means the raids will be heavily reliant on mitigation checks. This could be the answer to Abyssos healer shortage, where healers were blamed by everyone when DPS didn't want to push their Feint button.

    Since it's clear they don't want healers to heal that much anymore by giving them DPS spells locked behind 2 minute meta, one solution would be to rework healers completely into offensive support. It's a solution, but what can we do, eh?
    Sage is kind of alrdy a step in that direction tbh, throw the shield up and DPS away maybe hit the AoE regen for a lil health refil.
    (2)
    Last edited by Kathryn; 06-19-2024 at 11:59 PM.

  9. #9
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    It’s honestly extremely disheartening to me that healers saying ‘we are dissatisfied with the fundamentals of our role not being met’ and they get literally 400 pages of people saying shit like ‘just do ultimates’ ‘just delete every single role’ ‘why do you want EVERYTHING to be savage difficulty because you want to use an actual heal GCD every now and then?’

    Why even bother having the forums if feedback is going to be so easily and quickly dismissed
    (21)

  10. #10
    Player Kathryn's Avatar
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    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by Connor View Post
    It’s honestly extremely disheartening to me that healers saying ‘we are dissatisfied with the fundamentals of our role not being met’ and they get literally 400 pages of people saying shit like ‘just do ultimates’ ‘just delete every single role’ ‘why do you want EVERYTHING to be savage difficulty because you want to use an actual heal GCD every now and then?’

    Why even bother having the forums if feedback is going to be so easily and quickly dismissed
    Because they literally swarmed and attacked people who came in with different views or enjoy how the current healing role plays by calling them braindead among other things, these healers are not innocent in that and they literally cannot settle on what they want, the thread is full of bickering.

    Just putting it out there but respect is a two way street.
    (5)

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