In Shadowbringers and Endwalker, they amped up the difficulty of dungeons as requested, and I felt the pinch. I started dying as often as I did with raids because they added less opaque mechanics to challenge players that were complaining then. Though I amped up my game as you say, I don't feel that it was necessary to complicate the casual content so much that people like me can't just enjoy clearing the content. There are reasons why I don't run EX content anymore, let alone Savage raids. That content is what separates people who look for challenges from the casuals that just want to enjoy the game at their own pace. What right do you have to rob weaker, slower, less capable players of their experiences to enhance your own? Putting oneself above others is only natural. But when taking it too far, it becomes a form of narcissism.


Reply With Quote





