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  1. #3171
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,034
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ZephyrMenodora View Post
    I got two wipes from two different healers while leveling my Ninja in Stone Vigil earlier this year. Healer just simply was out of it/ not paying attention. It takes a REALLY bad healer to wipe, and also a lower level dungeon given the higher level ones are too easy.
    Stone Vigil can be fairly brutal if the tank pulls big. Ice sprites got hands and healers don't really have their big healing tools yet. I've seen quite a few wipes there.
    (7)

  2. #3172
    Player
    Meerkats's Avatar
    Join Date
    Apr 2015
    Posts
    15
    Character
    Meerkats Comparthe
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by PercibelTheren View Post
    Stone Vigil can be fairly brutal if the tank pulls big. Ice sprites got hands and healers don't really have their big healing tools yet. I've seen quite a few wipes there.
    stone vigil and aurum vale most dangerous dungeons in the game
    (5)

  3. #3173
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,034
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Willemdarke View Post
    Sometimes I feel some of you live in a different reality. What do you mean grief? When the boss is nearly dead and the tank gives it their all to try and kill it, so the rest of the party doesn't have to waste 10 more mins redoing the fight?
    I don't think anyone minds the tank soloing a nearly dead boss. Unfortunately, sometimes everyone but the tank dies and then you have to spend 8 to 10 minutes on the floor, watching a tank slowly whittling the damn thing down. In some cases, the tank doesn't manage it and dies, which means they just wasted everyone's time. (Seriously, I've had tanks try to solo a boss and then drop dead when the boss was below 2%.)
    (4)

  4. #3174
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,034
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Meerkats View Post
    stone vigil and aurum vale most dangerous dungeons in the game
    Most likely, yeah. There are also specific pulls in certain dungeons like Doma Castle or Bardam's Mettle that can get a little spicy, but I think Aurum Vale and Stone Vigil are the two where you least expect it because every dungeon until those has been a cakewalk.
    (5)

  5. #3175
    Player
    Madey's Avatar
    Join Date
    Aug 2021
    Posts
    1
    Character
    R'uhe Ishii
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Unfortunately i have to agree... Healing became really boring. I stopped playing my main role after the first savage tier in EW. I hope they'll make healers more fun to play... rn i just spamming a button over and over. The sad part about it is that learning better a Healer will only make you spam that single button even more... I really want to pick up my main role again, but rn i dont find it too fun in any iteration of gameplay
    (15)

  6. #3176
    Player
    Arwing's Avatar
    Join Date
    Jun 2024
    Location
    Elpis
    Posts
    39
    Character
    Lily Starlight
    World
    Tonberry
    Main Class
    Sage Lv 100

    I Cannot And Will Not In Good Conscience Support This Elite Strike

    ~ Reactions to the Manifesto Part 1

    I can't, in good conscience, contribute to a movement that will cause major disruptions in the game I love. Everyone's enjoyment will be affected, and some may end up quitting due to longer queues caused by such elitism.

    Did the OP consider that there are healers out there who are mostly satisfied with the status quo?

    Although it is frustrating when a party defeats a boss despite my mistake and death, I can't hold it against them. It shows their passion and skill that they can finish without a healer.

    Things have always been like this in FFXIV, at least since Heavensward. Granted, there have been changes, both good and bad, over time. While I'm dissatisfied with the flow of Astrologian due to the separation of Draw and Play, which makes the job more annoying to play, I am able to play every single job reasonably well, especially healing jobs. I appreciate the DPS and Tank's abilities to self-heal. Healers won't always bother healing a mere DPS, and slots 5-8 tend to receive the least attention in an 8-man party.

    If every job had DPS like Sage, I'd be overjoyed. Frankly, I play Sage as my main because it's a rush to use my AOE attacks well to contribute to the DPS. My only request would be adding this capability to each healing job without unduly loading healers with unnecessary additional actions. My job is hard enough as it is. That's why I think of this movement as elitism. Those less capable might consider healing so difficult and annoying that they end up becoming DPS.

    The Sage job feels satisfying and rewarding enough for my tastes. Making every healing job more like Sage would be enough!

    There is individuality among healers, although they are generally homogeneous. With some exceptions like Sage, a specialist in one healing job can try another and do reasonably well. Can they be a true master of that new job yet? No. It took time for me to master Sage when it dropped in Endwalker. It also took time for me to fully master all four healing jobs, each with their own intricacies.

    Sages use shooty lasers. White Mage uses flower magic. Scholar uses shields and poison. Astrologian uses sparkly long-range AOE magic. That's enough individuality for me.
    (8)
    Don't sweat little things and have fun!

  7. #3177
    Player
    Arwing's Avatar
    Join Date
    Jun 2024
    Location
    Elpis
    Posts
    39
    Character
    Lily Starlight
    World
    Tonberry
    Main Class
    Sage Lv 100

    I Cannot And Will Not In Good Conscience Support This Elite Strike

    ~ Reactions to the Manifesto Part 2

    When tanks pull every mob in sight to the wall, chaos ensues. If the tank makes a mistake, they can die. If the healer lags, the tank can die. If the healer is too slow with using oGCD abilities or can't use fast enough their straight heals, the tank can die. If healer can't manage their MP, the tank can die. It's tough enough as it is. This is the primary reason why I don't support her manifesto. Tanks still die on me due to lack of skill, lack of gear, their mistakes, my mistakes, and game glitches. This manifesto would destroy my enjoyment of the game. I'm sure there are others who feel the same. Please consider the feelings of casual and moderate players for once. Square Enix already has, though I still find the game too difficult sometimes with each new expansion release. At times, I feel left behind, and that is depressing. What you want will destroy my experience.

    I feel valued enough as a healer. There are enough sproutlings who don't know what they're doing and eat a ton of AOE/mechanics that I feel I have a job. I play with a girl who enjoys this game, but since she has a learning disability, she does struggle frequently. I use Quickcast/Raise on her often. There are other players much like her who just want to enjoy this game at their own pace. Players like her make a healer truly feel like they have a job. If you don't feel the same, find a sprout like her and take them under your wing too.

    As I've said, the mechanics can be too opaque these days. So what if you're clever enough to see through them at a glance? There are those who struggle to master even dungeons. If you want higher difficulty, please keep that elitism for Savage content.

    I already feel that I have a place, though the difficulty of various content challenges me and others. As you said, difficulty can't bar progression. We don't need the game's difficulty to be so great that everyone has to resort to going Very Easy mode just to progress. My learning disabled friend has to do that already most of the time in solo instances. I urge her to try Normal difficulty again each time, but she always turns to Very Easy because normal is too tough for her. I found Shadowbringers' battlefield at the end in the post-expansion difficult enough to beat. I wiped once or twice and worried that even I might have to lower the difficulty to move on.

    But it WILL disrupt the game far more than you seem to have considered. People will probably quit over this, and that will affect the game's sustainability. They may focus on making it a solo game faster than we would want so that they can keep making money, or they may start making mistakes like bowing to these demands, chasing more players away due to the difficulty. If someone's stance is that lesser players shouldn't play as a healer or even this whole game, then that person is an elite who has long since lost sight of what this game means to others with less skill.
    (8)
    Don't sweat little things and have fun!

  8. #3178
    Player
    Arwing's Avatar
    Join Date
    Jun 2024
    Location
    Elpis
    Posts
    39
    Character
    Lily Starlight
    World
    Tonberry
    Main Class
    Sage Lv 100

    I Cannot And Will Not In Good Conscience Support This Elite Strike

    ~ Reactions to the Manifesto Part 3


    The dissatisfaction of healer elites here will threaten the well-being of this game and that of people who don't have the same worries about difficulty level.

    What you want will make this game less fulfilling and enjoyable for others. They can't keep their promise whether they deliver on your demands or not because there will still be unhappy people. I would be among them then.

    That is all that needs to be addressed here, in my opinion. I hope my position on this disruptive strike is clear. I will continue to heal as long as I can and do my best to compensate for all this on my data center for the inevitable lack of healers at a critical time. Others' fun means as much to me as my own.
    (9)
    Don't sweat little things and have fun!

  9. #3179
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    354
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Y2K21 View Post
    No, I just think this is overly performative. I agree 100% with the message of the strike - I just disagree with the methodology and the ideal of the end goal being a continued effort to reward the development decisions you are striking against with your money regardless if you are partaking in them. You say unsubbing doesnt work, but look where it has gotten you with being subbed for the past 2 expacs?

    At the end of the day, where does 300 people striking healers end up in a month after Dawntrail? Two months? Do you sit and wait for the next expac? If nothing then, what next? To me, this seems like a lot on non-committal effort for one of the trinity to change. People will eventually get bored and go back to their healer position when they need to for either queues or their PUGs as the seeds have already been sewn well within this thread by the strikers themselves. You even know have people talking about how Forums are already low population, how Reddit has already waved off the Strike, and now content creators are covering it but majorly negative.

    I hope that Yoshi-P does make the correct changes in 8.0 with job identity and impacting all jobs (especially healers) and extend it to a refocus on either healer design or encounter design. But to me, I dont think this will work in its current iteration and ideas. Good luck on it, and hope you guys do make the impact you want to make.
    Pushing other players to unsubscribe when they are unhappy with part of the game is weird and creepy. And claiming healers aren't serious when they refuse to unsub is transparently manipulative. People do not need your "help" to decide when they are still hopeful and when they give up and decide to move on from FF.

    The time and effort people spend on the strike make it clear many healers think the game is worth fighting for and they still have hope for improvements. The number of healers speaking up in response to the strike should be celebrated, not whatever you're trying to do.
    (11)

  10. #3180
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Wait, are we elites who don't understand the needs of casual players or casual players who don't understand the importance of balance in high end content?

    I keep getting mixed signals here.
    (32)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

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