I don't think anyone minds the tank soloing a nearly dead boss. Unfortunately, sometimes everyone but the tank dies and then you have to spend 8 to 10 minutes on the floor, watching a tank slowly whittling the damn thing down. In some cases, the tank doesn't manage it and dies, which means they just wasted everyone's time. (Seriously, I've had tanks try to solo a boss and then drop dead when the boss was below 2%.)
Unfortunately i have to agree... Healing became really boring. I stopped playing my main role after the first savage tier in EW. I hope they'll make healers more fun to play... rn i just spamming a button over and over. The sad part about it is that learning better a Healer will only make you spam that single button even more... I really want to pick up my main role again, but rn i dont find it too fun in any iteration of gameplay
~ Reactions to the Manifesto Part 1
I can't, in good conscience, contribute to a movement that will cause major disruptions in the game I love. Everyone's enjoyment will be affected, and some may end up quitting due to longer queues caused by such elitism.
Did the OP consider that there are healers out there who are mostly satisfied with the status quo?
Although it is frustrating when a party defeats a boss despite my mistake and death, I can't hold it against them. It shows their passion and skill that they can finish without a healer.
Things have always been like this in FFXIV, at least since Heavensward. Granted, there have been changes, both good and bad, over time. While I'm dissatisfied with the flow of Astrologian due to the separation of Draw and Play, which makes the job more annoying to play, I am able to play every single job reasonably well, especially healing jobs. I appreciate the DPS and Tank's abilities to self-heal. Healers won't always bother healing a mere DPS, and slots 5-8 tend to receive the least attention in an 8-man party.
If every job had DPS like Sage, I'd be overjoyed. Frankly, I play Sage as my main because it's a rush to use my AOE attacks well to contribute to the DPS. My only request would be adding this capability to each healing job without unduly loading healers with unnecessary additional actions. My job is hard enough as it is. That's why I think of this movement as elitism. Those less capable might consider healing so difficult and annoying that they end up becoming DPS.
The Sage job feels satisfying and rewarding enough for my tastes. Making every healing job more like Sage would be enough!
There is individuality among healers, although they are generally homogeneous. With some exceptions like Sage, a specialist in one healing job can try another and do reasonably well. Can they be a true master of that new job yet? No. It took time for me to master Sage when it dropped in Endwalker. It also took time for me to fully master all four healing jobs, each with their own intricacies.
Sages use shooty lasers. White Mage uses flower magic. Scholar uses shields and poison. Astrologian uses sparkly long-range AOE magic. That's enough individuality for me.
Don't sweat little things and have fun!
~ Reactions to the Manifesto Part 2
When tanks pull every mob in sight to the wall, chaos ensues. If the tank makes a mistake, they can die. If the healer lags, the tank can die. If the healer is too slow with using oGCD abilities or can't use fast enough their straight heals, the tank can die. If healer can't manage their MP, the tank can die. It's tough enough as it is. This is the primary reason why I don't support her manifesto. Tanks still die on me due to lack of skill, lack of gear, their mistakes, my mistakes, and game glitches. This manifesto would destroy my enjoyment of the game. I'm sure there are others who feel the same. Please consider the feelings of casual and moderate players for once. Square Enix already has, though I still find the game too difficult sometimes with each new expansion release. At times, I feel left behind, and that is depressing. What you want will destroy my experience.
I feel valued enough as a healer. There are enough sproutlings who don't know what they're doing and eat a ton of AOE/mechanics that I feel I have a job. I play with a girl who enjoys this game, but since she has a learning disability, she does struggle frequently. I use Quickcast/Raise on her often. There are other players much like her who just want to enjoy this game at their own pace. Players like her make a healer truly feel like they have a job. If you don't feel the same, find a sprout like her and take them under your wing too.
As I've said, the mechanics can be too opaque these days. So what if you're clever enough to see through them at a glance? There are those who struggle to master even dungeons. If you want higher difficulty, please keep that elitism for Savage content.
I already feel that I have a place, though the difficulty of various content challenges me and others. As you said, difficulty can't bar progression. We don't need the game's difficulty to be so great that everyone has to resort to going Very Easy mode just to progress. My learning disabled friend has to do that already most of the time in solo instances. I urge her to try Normal difficulty again each time, but she always turns to Very Easy because normal is too tough for her. I found Shadowbringers' battlefield at the end in the post-expansion difficult enough to beat. I wiped once or twice and worried that even I might have to lower the difficulty to move on.
But it WILL disrupt the game far more than you seem to have considered. People will probably quit over this, and that will affect the game's sustainability. They may focus on making it a solo game faster than we would want so that they can keep making money, or they may start making mistakes like bowing to these demands, chasing more players away due to the difficulty. If someone's stance is that lesser players shouldn't play as a healer or even this whole game, then that person is an elite who has long since lost sight of what this game means to others with less skill.
Don't sweat little things and have fun!
~ Reactions to the Manifesto Part 3
The dissatisfaction of healer elites here will threaten the well-being of this game and that of people who don't have the same worries about difficulty level.
What you want will make this game less fulfilling and enjoyable for others. They can't keep their promise whether they deliver on your demands or not because there will still be unhappy people. I would be among them then.
That is all that needs to be addressed here, in my opinion. I hope my position on this disruptive strike is clear. I will continue to heal as long as I can and do my best to compensate for all this on my data center for the inevitable lack of healers at a critical time. Others' fun means as much to me as my own.
Don't sweat little things and have fun!
Pushing other players to unsubscribe when they are unhappy with part of the game is weird and creepy. And claiming healers aren't serious when they refuse to unsub is transparently manipulative. People do not need your "help" to decide when they are still hopeful and when they give up and decide to move on from FF.
The time and effort people spend on the strike make it clear many healers think the game is worth fighting for and they still have hope for improvements. The number of healers speaking up in response to the strike should be celebrated, not whatever you're trying to do.
Wait, are we elites who don't understand the needs of casual players or casual players who don't understand the importance of balance in high end content?
I keep getting mixed signals here.
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.
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