~ Reactions to the Manifesto Part 2
When tanks pull every mob in sight to the wall, chaos ensues. If the tank makes a mistake, they can die. If the healer lags, the tank can die. If the healer is too slow with using oGCD abilities or can't use fast enough their straight heals, the tank can die. If healer can't manage their MP, the tank can die. It's tough enough as it is. This is the primary reason why I don't support her manifesto. Tanks still die on me due to lack of skill, lack of gear, their mistakes, my mistakes, and game glitches. This manifesto would destroy my enjoyment of the game. I'm sure there are others who feel the same. Please consider the feelings of casual and moderate players for once. Square Enix already has, though I still find the game too difficult sometimes with each new expansion release. At times, I feel left behind, and that is depressing. What you want will destroy my experience.
I feel valued enough as a healer. There are enough sproutlings who don't know what they're doing and eat a ton of AOE/mechanics that I feel I have a job. I play with a girl who enjoys this game, but since she has a learning disability, she does struggle frequently. I use Quickcast/Raise on her often. There are other players much like her who just want to enjoy this game at their own pace. Players like her make a healer truly feel like they have a job. If you don't feel the same, find a sprout like her and take them under your wing too.
As I've said, the mechanics can be too opaque these days. So what if you're clever enough to see through them at a glance? There are those who struggle to master even dungeons. If you want higher difficulty, please keep that elitism for Savage content.
I already feel that I have a place, though the difficulty of various content challenges me and others. As you said, difficulty can't bar progression. We don't need the game's difficulty to be so great that everyone has to resort to going Very Easy mode just to progress. My learning disabled friend has to do that already most of the time in solo instances. I urge her to try Normal difficulty again each time, but she always turns to Very Easy because normal is too tough for her. I found Shadowbringers' battlefield at the end in the post-expansion difficult enough to beat. I wiped once or twice and worried that even I might have to lower the difficulty to move on.
But it WILL disrupt the game far more than you seem to have considered. People will probably quit over this, and that will affect the game's sustainability. They may focus on making it a solo game faster than we would want so that they can keep making money, or they may start making mistakes like bowing to these demands, chasing more players away due to the difficulty. If someone's stance is that lesser players shouldn't play as a healer or even this whole game, then that person is an elite who has long since lost sight of what this game means to others with less skill.