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  1. #1
    Player
    ninjasoldier014's Avatar
    Join Date
    May 2017
    Location
    Kugane
    Posts
    25
    Character
    Miyella Tyata
    World
    Zalera
    Main Class
    Sage Lv 100
    Quote Originally Posted by HighlanderClone View Post
    Insert image of man holding up mirror. Yeah, you are just the same.
    (2)
    Last edited by ninjasoldier014; 06-19-2024 at 06:32 AM.

  2. #2
    Player
    UnconfirmedCat's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Miau Miau
    World
    Gilgamesh
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ninjasoldier014 View Post
    Insert image of man holding up mirror. Yeah, you are just the same.
    (17)

  3. #3
    Player
    ninjasoldier014's Avatar
    Join Date
    May 2017
    Location
    Kugane
    Posts
    25
    Character
    Miyella Tyata
    World
    Zalera
    Main Class
    Sage Lv 100
    Quote Originally Posted by UnconfirmedCat View Post
    This continues to prove my point. Y'all are so salty lmao. Cope like we had to with removal of kaiten. Here, I'll share some of my copium.
    (2)

  4. #4
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,498
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Said this once early in the thread will say it one more time. Game is suffering from its own version of FF6 end game syndrome..
    (0)

  5. #5
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    As I have said multiple times if you are not having fun you are well within your right not to play the class you are not having fun with.

    That said here is how I feel about nerfing DPS players heal kits.

    I am probably in the range of an average player. Half decent at avoiding the bad and looking up mechanics (remembering them is hit or miss if enough time has passed). I can do most hard trials with occasional damage from a personal fail (often dodgy internet ping). I can get through extreme trials but I am going to mess up mechanics as I haven't done many.

    Out in the world doing MSQ, Leves, sidequests, Beast tribes I do get myself in trouble enough to need my small heal as well as potions. Some of the new solo instances pretty much require me to use it. Particularly on my bard that small HoT on a CD that if I remember right is the same as better potions is the difference between doing the content or not. Yes I know those instances when failed can be reduced in difficulty but I shouldn't be forced to reduce it to stupid simple because healers resent my small HoT.

    So my suggestion is Disable my HoT in multiplayer situations. Healers have to heal more and I still have my HoT in the world.

    As for Rez on my Summoner/Red Mage...take it away please. I resent the heck out of healers that won't rez anyone ever because there is a SMN/RDM in the party(and I run into a lot of them). I resent being forced to hold on to my swift cast to use it for Rez in case everything goes sideways when it could better help me in doing my job which is DPS.
    (1)

  6. #6
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    430
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Myrany View Post
    As for Rez on my Summoner/Red Mage...take it away please. I resent the heck out of healers that won't rez anyone ever because there is a SMN/RDM in the party(and I run into a lot of them). I resent being forced to hold on to my swift cast to use it for Rez in case everything goes sideways when it could better help me in doing my job which is DPS.
    I'll say this as a WHM, they only time I won't try to raise is if both Swiftcast and Thin Air are on cooldown. The RDM should be doing damage as long as the WHM has either an instant cast available or can just hard raise for free.
    (2)
    ~Mew

    ~~Thank You Niqo'te

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,973
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Myrany View Post
    As I have said multiple times if you are not having fun you are well within your right not to play the class you are not having fun with.

    That said here is how I feel about nerfing DPS players heal kits.

    I am probably in the range of an average player. Half decent at avoiding the bad and looking up mechanics (remembering them is hit or miss if enough time has passed). I can do most hard trials with occasional damage from a personal fail (often dodgy internet ping). I can get through extreme trials but I am going to mess up mechanics as I haven't done many.

    Out in the world doing MSQ, Leves, sidequests, Beast tribes I do get myself in trouble enough to need my small heal as well as potions. Some of the new solo instances pretty much require me to use it. Particularly on my bard that small HoT on a CD that if I remember right is the same as better potions is the difference between doing the content or not. Yes I know those instances when failed can be reduced in difficulty but I shouldn't be forced to reduce it to stupid simple because healers resent my small HoT.

    So my suggestion is Disable my HoT in multiplayer situations. Healers have to heal more and I still have my HoT in the world.

    As for Rez on my Summoner/Red Mage...take it away please. I resent the heck out of healers that won't rez anyone ever because there is a SMN/RDM in the party(and I run into a lot of them). I resent being forced to hold on to my swift cast to use it for Rez in case everything goes sideways when it could better help me in doing my job which is DPS.
    I genuinely have zero problem with the existing DPS heals, the two problems are
    -new DPS heals
    -the tank heals

    The three new DPS heals are tied to solar Bahamut, riddle of earth and starry muse (all 2 minute CD’s), they aren’t saving you in the overworld or during beast tribes, they are pointless heal bloat that doesn’t need to exist, especially since all 3 amount to an indom potency

    As for tank heals we’ve discussed tank heals at length, my problem with tank heals is the fact that tanks lose nothing to press a tank heal, like including the shield BW is about 1600 healer potency (2000 tank potency) but there is never a reason to not press it. For a healer if I want to equal that on say WHM I need 2 solace’s but that consumes the same resource that rapture uses. So healers are making choices to spend resources to achieve what tanks are doing for free with zero downsides

    Tank gameplay I think needs to be moved towards active mitigation and not passive healing. The short CD’s actually mitigating more in the first 4 seconds is a good example of this and I don’t mind covalence on rampart, but I think they need to add more things like GCD mitigation or last ditch channeled “last stand” skills like chenonlian gate. Cut the passive healing down but replace it with something that doesn’t make the tank totally reliant on the healer
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #8
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    Quote Originally Posted by Supersnow845 View Post
    I genuinely have zero problem with the existing DPS heals, the two problems are
    -new DPS heals
    -the tank heals

    The three new DPS heals are tied to solar Bahamut, riddle of earth and starry muse (all 2 minute CD’s), they aren’t saving you in the overworld or during beast tribes, they are pointless heal bloat that doesn’t need to exist, especially since all 3 amount to an indom potency

    As for tank heals we’ve discussed tank heals at length, my problem with tank heals is the fact that tanks lose nothing to press a tank heal, like including the shield BW is about 1600 healer potency (2000 tank potency) but there is never a reason to not press it. For a healer if I want to equal that on say WHM I need 2 solace’s but that consumes the same resource that rapture uses. So healers are making choices to spend resources to achieve what tanks are doing for free with zero downsides

    Tank gameplay I think needs to be moved towards active mitigation and not passive healing. The short CD’s actually mitigating more in the first 4 seconds is a good example of this and I don’t mind covalence on rampart, but I think they need to add more things like GCD mitigation or last ditch channeled “last stand” skills like chenonlian gate. Cut the passive healing down but replace it with something that doesn’t make the tank totally reliant on the healer
    I will not comment on tank gameplay as I don't have a tank over lvl 30. I do not know enough to comment with any kind of knowledge.

    I can't really speak about the DPS heals being added since I have no max lvl characters at all (despite playing more than 5 years - I get distracted and I don't like the person I become at endgame so I actively avoid reaching cap). My gut feeling about the new DPS is heals is lets see what happens as the xpac progresses. It might well be that the game has been cranked up a notch and they are necessary (we can hope). We will know soon enough once early access starts. If they are not necessary once we have experience of the new content then I will be with you on it.
    (0)

  9. #9
    Player Ravenblade1979's Avatar
    Join Date
    Jun 2016
    Posts
    598
    Character
    Anastasia Minou-rose
    World
    Adamantoise
    Main Class
    Dancer Lv 90
    10 days to go...healerstrike still means nothing
    (3)

  10. #10
    Player
    LyraShu's Avatar
    Join Date
    Apr 2024
    Posts
    119
    Character
    Lyra Shuu
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ravenblade1979 View Post
    10 days to go...healerstrike still means nothing
    cool story bro
    (4)

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