Quote Originally Posted by RaineFlynn View Post
It also fits with PLDs job theme. I'm confused why WAR heals itself. If anything their job reads as more of a berserker role where they should be enraged and deal extra dps but at the cost of something else - like taking more damage, or being locked into completing their fell cleave combo while being unable to disengage or move away from the boss. (I can see why the latter is NOT a thing, especially as they had to remove animation movement lock from dragoon jumps, but it would make MORE sense than self healing.)
Lifesteal is fine, it’s always been a part of ff14 warrior. The quests went on about them being able to fight forever as long as they had an opponent iirc. I think thematically nascent is meant to be like awakening the warrior beast thing in whoever it’s pointed at, even if it’s a bit silly. Shake it off should lose at least one if not two of shield, hot, flat heal. While thematically it’s reasonable on its face, it’s just way too strong and covering too many bases. Raw intuition and nascent being mutually exclusive was healthier too I think, leaning back into the hw theming. It’s also silly to have a flat potency, instead of 1/2 damage dealt or whatever scale factor you want. I’d also like it if they gave big hp low mit another shot, now that the devs are in n a more similar page to the players instead of presenting t5 and being surprised people don’t want to chain res it.