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  1. #11
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,003
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by SamLeens View Post
    I don't know. I'm a casual player who uses the PF for Savage, and even in reclear groups where everyone has killed the boss 15 times before, it was always chaos. I can't imagine how you could be bored as a healer. And giving healers even more damage buttons, one way or another, could make things even worse.
    Also, my brain doesn't work as fast as it should and it takes me longer to implement things. If hardcore raiders demand this change, it might be too much for people like me and result in me no longer being able to play this class in Savage. I know this is a "me" problem, but it's the main reason I'm questioning all of this.
    I completely feel you re: the my brain doesn't work as fast part. I relate to it a lot. It makes it harder to process and as a result learn how to manage the chaos of very hard content.

    But I think one major problem here is the fact that there is no way to gradually transition into harder content because FF completely lacks any kind of reasonable midcore content.

    We can't slowly increase our difficulty step by step to get used to harder gameplay situations and learn at a pace that accomodates us.

    You have to go from roulettes you can breeze through most of the time to fights so difficult (for newcomers) and packed with mechanics (sometimes happening at the same time) that it's completely overwhelming.
    Roulettes can be cleared in 15 minutes, progging savage takes weeks if I understand it correctly. The gap here is insane.

    For hardcore raiders they may be a routine, but if this is unfamiliar to you it takes a considerable amount of time to get used to it.

    If something is too hard and too far above your current skill level it's a lot harder to pick it up and can become demoralising real quick. Things are happening so fast, you can't process and track everything all at once and have no time to properly familiarise yourself with your kit, to test its ins and outs.

    I really wish they had a better difficulty distribution across their content.
    I think this would make it possible to have more complex kits because you could get to know them in gradually more difficult situations without being overwhelmed.
    (13)
    Last edited by Loggos; 06-15-2024 at 10:18 PM.