If cleric stance was brought back i would never turn it off, The other healer can heal ima pump my dps soooo hard
I would almost be willing to bet real money that if this thread was made entirely by savage and ultimate enjoyers you would just deride it as “toxic raiders trying to tell the casual playerbase what they should enjoy”
And I do do savage just for the record, like aravell I just don’t do it on my main any more, I’d be happy to link you anything you want to know about my performance
Last edited by Supersnow845; 06-16-2024 at 10:46 AM.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I was always a WHM main but I do miss watching a SCH full dump stacks into the tank because I messed up Cleric's Stance again. Lustrate Lustrate Lustrate Aetherflow Lustrate Lustrate Lustrate, 20% overheal on paper, but damage was still going out :3 SCH players back then were pretty epic considerring how... touchy Eos and Selene could be to control.
~Mew
~~Thank You Niqo'te
The nice thing is that there's much more of a consensus between casual and hardcore healers just both saying it sucks right now. The ones asking for more to heal are unhappy, the ones who like doing damage are unhappy, and they've teamed up because they realise that we can have both of those.
#FFXIVHEALERSTRIKE
Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
- An engaging DPS kit beyond a nuke and DoT.
- Increased incoming damage so we have more to heal.
- Distinctive playstyles amongst the healers.
- Some nerfs to non-healer heals, we shouldn't be replaceable.
I feel like most of these points have already been addressed ad nauseum in this thread, and you're just going in circles now.
Statements like this seem risky when they come from someone who seems to have a panic-attack if anyone proposes toning-down a 25s CD Benediction in Dungeon content.
If someone says, "I think that healing requirements in P10S should be nerfed", and the person also admits that they have never played P10S, that is a valid case to say something like this.
If someone says, "My Job and Role do not feel fun for me to play", then it doesn't matter if the only thing that they play each day is Guildhest Roulette, they are completely-entitled to express their concern.
Jobs and Roles are a fundamental element of how a player experiences this entire game, at all levels and tiers of play. There is nothing wrong with striving to enjoy the gameplay of a Job or Role at all levels and tiers of play.
Roles matter in harder content, especially for less-organised Parties, but that does not mean that all of those Roles actually feel satisfying or enjoyable to play.
That difference has been addressed extremely-repeatedly here.
You can only set the floor so low before you don't even have a game any more.
ARR/HW/SB still asked "something" of even the most "casual" content, and I cannot recall experiencing a permeating sentiment of misery or unhappiness. In fact, most of the people that I personally knew were enjoying the game greatly, and looked-forward to playing each day.
a) There is no reason that they can't be both
b) I think that EX and Savage, especially when poorly-coordinated like PF'ing, actually can have difficult healing, especially if you're not coordinating well with your cohealer, or you don't have a good "map" in your head for what goes where, and end up panicking and over-spending tools unnecessarily at inopportune points.
Or people are just allergic to Feint.
However, as has been addressed repeatedly, part of the problem is that as you become better at EX/Savage, and more precise and skilled with your Healing solutions, and even as the other Players around you become better at the encounter and their own tools, you begin to paradoxically have less and less fun as a Healer... because your only "reward" is pressing Broil more.
This relegates Healers to basically a "public service chore" once content is on clear / farm. And this phenomenon happens even faster in a competent static.
Why should players want to commit themselves to a Role like that? Where you have to look forward to a "downward curve" of briefly finding your Role interesting, followed by months of what feels like a dreary chore?
But, as has been repeatedly-clarified, Tanks and DPS still have fun offensive rotations to experiment-with, optimise, and try to maximise-uptime for, even once the mechanics of an encounter have become perfectly-solved and memorised.
Healers have their 275th Broil.
So is your ultimate argument that Healers are needed because Healing is hard, so Healers have nothing to legitimately complain about? Or is it that Healers can't be changed because only "bad" people and "donuts" play Healers, and Healing needs to be easy for them?
Regardless, I think that, "things have already reached this point, so let's just give up", is a defeatist attitude.
I understand it — "Solar Bahamut" and the same McDonald's Primals for another 2.5 years has finally broken any spirit I had left to offer Summoner feedback — but "giving up" because you're personally tired does not mean that everyone else who is still fighting is wrong.
The MMO WOW reached a point where it had so-called "pruned" almost all of the flavour and details out of most of its Classes, in the interest of a more streamlined and efficient design and play-experience. (Sound familiar?)
Both "experienced" and many "casual" players complained vehemently about the changes for years — "experienced" because the mechanics became less fun and interesting, and "some casual" because they were seeing fun buttons that they liked vanishing for no apparent reason.
But eventually, after years of players refusing to stop complaining about "pruning", WOW ended up re-adding almost of the features that it had ripped-out over time. Casual players were still happy, and experienced players were now happ(ier). Those returned tools and mechanics have, since, largely remained in-place over multiple subsequent expansions.
Game design is just not absolutely-linear like the forward flow of time. It can be, and has been, reversed, reconsidered, and revised. It's not futile for people to ask for better from FFXIV, even if the current pattern makes it seem "unlikely".
At the start I accepted your takes like you are some one being a bit of a yapper. But now after having these kind of takes I don’t even know what to write anymore. Healer pretty much in savage week 1 don’t matter because 99 % of the mechs are body checks. Every freaking mechs these days is a body check and if some one stood wrong you have a massive colourful explosion and you restart the encounter.
And also tank and dps have actually different moments were kill time does matter in top for example or reaper using arcane circle at end p2 or tanks having completely different cd rotations depending on the tank combo while healer still slam the 1 key 24/7.
Also Jesus lord in heaven the game didn’t get easier the jobs did. Pls compare old Alexander 12s to p12 s and tell me the game got easier with a straight face (also the community in general got way better) Just the door boss takes a dumb all over a12 s mechanic wise.
Like I’m a person that has normally not really a problem with any takes (I’m a person that uses data and facts and not personal feelings for arguments…….. normally) but you did these L takes a decent number of times now when people told you they did ultimate and week one and still find the healer role piss boring.
The fact is the healer role since start shadowbringer didn’t change at all and this was 5 years ago. I swapped of healer end shadowbringer because the role is not fun when you get better, the reward is less healing more 1 key hitting.
|
![]() |
![]() |
![]() |
|