still stand by it
it reeks of the type of person who plays healer ' so they can have the partys life at their hands' and are annoyed that its not



I don't know why people are adamant that both MSQ content and the jobs we play have to be catered to the lowest common denominator.
If the content absolutely has to be designed to be boring, we should at least be allowed to have fun jobs to engage in every content.
Designing both content and jobs to be exceedingly simple just hurts the game because it ends up segregating people into different content depending on their skill level. This causes people to fall into tribal camps and we get the whole "casual v elitist" nonsense that we have now.
XIV is the only MMO I've seen that's so aggressive about bending backwards to cater to less-skilled players vs. actually challenging them to improve and learn, and it's dubious if it's even doing that much good for the player metrics.
I liked being able to offer advice to people complaining about the SB MSQ duties in novice network so they could succeed, but then they just added easy mode so they don't even need to try anymore.
Last edited by KageTokage; 06-16-2024 at 10:31 PM.
XIV is the only MMO I've seen that's so aggressive about bending backwards to cater to less-skilled players vs. actually challenging them to improve and learn, and it's dubious if it's even doing that much good for the player metrics.
I liked being able to offer advice to people complaining about the SB MSQ duties in novice network so they could succeed, but then they just added easy mode so they don't even need to try anymore.
This. I don't understand why we as a community have to be allergic to the idea of having at least some level of challenge to overcome. One that comes from the gameplay itself and not a player who didn't bother actually trying. Does nobody want to improve in the thing they're doing on this game? Actually learn and grow?
Where did the mentality of the devs of , we're not nerfing Shinryu so please challenger yourself further to beat the fight go ?
Half the replies on here I've seen from rookie healers who say , no dungeons are still hard actually , are coming in with examples from running with tanks who don't even bother fulfilling that role properly so your artificial difficulty is from an underskilled player that didn't bother - not the content itself. Yet you still get through it regardless because its that trivial. Playing like a monkey and costing your party should be punishable and something to learn from , not a pass.




I'm here to support this comment. Throughout this thread we've seen quite a few comments from certain people that they don't think they should encounter any failure or adversity when grouping with unskilled players, because unskilled players exist. Oddly this argument is cyclical - these players will never improve if they have no reason to, no failures they need to overcome, no one pushing them to improve their skills.XIV is the only MMO I've seen that's so aggressive about bending backwards to cater to less-skilled players vs. actually challenging them to improve and learn, and it's dubious if it's even doing that much good for the player metrics.
I liked being able to offer advice to people complaining about the SB MSQ duties in novice network so they could succeed, but then they just added easy mode so they don't even need to try anymore.
An MMO should slowly increase in difficulty as the levels increase, with the theory that people should be developing a skill set as they advance in the game. It's so strange that a good number of XIV players want no difficulty outside of the top 5% of endgame content.
The other day I had an alliance raid complain how "rough" the run was because there were about 5 1st timers undergeared. There were no wipes. Those players died regularly but it didn't cause any more issues than the inconvenience of slower dps and some additional rezzes. But I guess in XIV, succeeding the very first try with unskilled players is nearly an unacceptable challenge. Note if a group actually wipes it's not uncommon to see several people just leave the raid/dungeon, so unused they are to any difficulty.
Maybe there are a large number of players who just love to sleepwalk through content, I guess.
Last edited by ZephyrMenodora; 06-17-2024 at 12:57 AM. Reason: Typo



I actually get a bit sad at this idea that the average XIV player is in a perpetual state of incompetence and cannot handle more than 2 button presses every 30s.I'm here to support this comment. Throughout this thread we've seen quite a few comments from certain people that they don't think they should encounter any failure or adversity when grouping with unskilled players, because unskilled players exist. Oddly this argument is cyclical - these players will never improve if they have no reason to, no failures they need to overcome, no one pushing them to improve their skills.
I think we, collectively, should show some faith to the average player. Most people can and will improve, given time and the chance.
While things get a bit more heated/negative in the forums at times, the playerbase is still overall quite welcoming. We were all new and inexperienced once and we slowly learned how to improve at the game.
I'm not saying everyone is gonna be clearing TOP on patch, but I don't buy the doomsaying that if the game had a slight jump in depth and difficulty in the more casual content, people would quite in droves over it.
There might be some initial hesitancy/dissatisfaction from some people, but they'd adjust and we'd all be better for it in the long run.
Most people are better than what's given credit, they just need an environment where that growth can happen (which defo isn't our current casual content).
(So yea, I think some content design and healer changes towards that direction might cause some hiccups for a month or two, but the playerbase would adapt and probably come out better for it, especially the casual side)
I don't think we need much more proof of what's wrong with the current design then those ability usage ratios in ultimate speedruns.
I mean they commented on the feedback from the benchmark and from the ddos stuff but they didn’t mention this not even acknowledge they’ve seen it spoken about so I honestly don’t think they see it as wider issue. This thread is just a small sample pool of players and if anything this sort of strike should of been consistent across expansions and patches a recurring thing.. I know people have said they’ve expressed it in the past but yeah.. doubt much will change.



Have you ever considered that people just find you unpleasant to deal with?By your likes to my likes ratio to some degree I am correct in that response, you guys literally want an echochamber and you are absolutely unwilling to discuss idea's unless it suits you.
It seems to be the same 10-15 people liking eachothers posts thinking giving eachother a false sense of accomplishment. Good luck with your strike.
You jump at random people in the thread and accuse them of things you made up.
I know I find you rather unpleasant.
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