


it's not even true at low levels currently, I'd be really impressed if you could beat The Aurum Vale with only Storm's Path and Thrill of Battle.I don't think SE should take player demands at face value. There shouldn't be a single reason on earth that people want one playerbase to suffer so the others can thrive. That's how we got here in the first place. Yes, casual content is so easy nowadays that you don't need healing, but this has been true throughout most of the game like Xeno said.
As for "making another playerbase suffer" in no way is that the plan.
If the game is designed around Savage/Ultimate or level cap then I think progressive difficulty as you level should happen instead of everything being the same at 50/60/70/80/90/100. And it would help alleviate the bad leveling experience which is bad because they balance around level cap. If it boils down to Raiders only think you matter if you clear every Ultimate vs. Casuals only think you matter if you got every Gold Gathering tool we are going to be here all year long in a Endless debate with the Sharlayan Forum.
As seen in this thread "Go play DPS if you want to DPS".
Well, go play Healer if you want to heal. You would think they would be on board considering the logic.

There are a lot of issue with healers right now, but using that Xenos video as an example is not the right call.
If you have a contender for the best warrior tank in the world cycling defensive cooldowns, and a team of savage raiding streamers, and you're going into an early-expansion story dungeon, then you don't need a healer. The reasoning is that people doing their jobs this well are rewarded by allowing the healer to DPS for the entire dungeon, and having the healer as a safety net rather than a necessity.
You will still "need a healer" in any dungeon group that isn't performing well, and that's not just on the tank; all three others in your group have to be above par. If your DPS is not up to scratch, the delays in finishing the pulls will force the tank to stagger mitigation more or cause them to run out of mitigation, depending on how bad the situation is.
Yes, if all three of your party members are avoiding unnecessary damage, using their self-healing, and the tank is overperforming, you're meant to adjust by focusing on DPS. It's legit a part of the game. Focus on other issues; this Xenos one is the wrong hill to die on.

This isnt the first time hard content has been cleared without a healer and Xeno is hardly the only one to do it. He's just the most notable because of his large platform. This is a problem that's been going on for and getting worse for years.There are a lot of issue with healers right now, but using that Xenos video as an example is not the right call.
If you have a contender for the best warrior tank in the world cycling defensive cooldowns, and a team of savage raiding streamers, and you're going into an early-expansion story dungeon, then you don't need a healer. The reasoning is that people doing their jobs this well are rewarded by allowing the healer to DPS for the entire dungeon, and having the healer as a safety net rather than a necessity.
You will still "need a healer" in any dungeon group that isn't performing well, and that's not just on the tank; all three others in your group have to be above par. If your DPS is not up to scratch, the delays in finishing the pulls will force the tank to stagger mitigation more or cause them to run out of mitigation, depending on how bad the situation is.
Yes, if all three of your party members are avoiding unnecessary damage, using their self-healing, and the tank is overperforming, you're meant to adjust by focusing on DPS. It's legit a part of the game. Focus on other issues; this Xenos one is the wrong hill to die on.

And...so...
Finish that statement...
"and so this is not a reason to fix it?"


hey I have probably 8 hours of warrior total in EW. I cleared all the latest dungeons solo its not hard to cycle CDs you just have to have the ability to read your tooltips.There are a lot of issue with healers right now, but using that Xenos video as an example is not the right call.
If you have a contender for the best warrior tank in the world cycling defensive cooldowns, and a team of savage raiding streamers, and you're going into an early-expansion story dungeon, then you don't need a healer. The reasoning is that people doing their jobs this well are rewarded by allowing the healer to DPS for the entire dungeon, and having the healer as a safety net rather than a necessity.
You will still "need a healer" in any dungeon group that isn't performing well, and that's not just on the tank; all three others in your group have to be above par. If your DPS is not up to scratch, the delays in finishing the pulls will force the tank to stagger mitigation more or cause them to run out of mitigation, depending on how bad the situation is.
Yes, if all three of your party members are avoiding unnecessary damage, using their self-healing, and the tank is overperforming, you're meant to adjust by focusing on DPS. It's legit a part of the game. Focus on other issues; this Xenos one is the wrong hill to die on.

Except in this case Falkyron: You are ALWAYS better off taking a Red Player than a Green one. Where is the scenario where you want the healer but no tank? Or a healer and tank but no DPS? You're telling me that the situation is exceptionally liimited and thus we're all bitching about a technicality...but there is no correlary to the other jobs. If 100% of the time it's good to take a Blue player and 100% of the time it's good to take a Red player and 95% of the time it's good to take a green player there's STILL a problem.There are a lot of issue with healers right now, but using that Xenos video as an example is not the right call.
If you have a contender for the best warrior tank in the world cycling defensive cooldowns, and a team of savage raiding streamers, and you're going into an early-expansion story dungeon, then you don't need a healer. The reasoning is that people doing their jobs this well are rewarded by allowing the healer to DPS for the entire dungeon, and having the healer as a safety net rather than a necessity.
You will still "need a healer" in any dungeon group that isn't performing well, and that's not just on the tank; all three others in your group have to be above par. If your DPS is not up to scratch, the delays in finishing the pulls will force the tank to stagger mitigation more or cause them to run out of mitigation, depending on how bad the situation is.
Yes, if all three of your party members are avoiding unnecessary damage, using their self-healing, and the tank is overperforming, you're meant to adjust by focusing on DPS. It's legit a part of the game. Focus on other issues; this Xenos one is the wrong hill to die on.
Gonna post this again. Tanks suffer from the same "unnecessary" existence as healers.Except in this case Falkyron: You are ALWAYS better off taking a Red Player than a Green one. Where is the scenario where you want the healer but no tank? Or a healer and tank but no DPS? You're telling me that the situation is exceptionally liimited and thus we're all bitching about a technicality...but there is no correlary to the other jobs. If 100% of the time it's good to take a Blue player and 100% of the time it's good to take a Red player and 95% of the time it's good to take a green player there's STILL a problem.
https://www.youtube.com/watch?v=f4O4JGCC0g4
It's a leveling dungeon. It's not an extreme, it's not savage, it's not a criterion dungeon, it's the peak of casual content. You're over-fixating.

Re-read my posts, it's not about if it's POSSIBLE to do content without a certain class...of course it's POSSIBLE. It's about what is the best way to do content. There are 2 pillars: Success Rate and Efficiency. Tanks and DPS classes contribute to both Success Rate and Efficiency while healer classes do not contribute to Efficiency, only success rate...thus as content ease increases need for one role in the game decreases while that is not the same for other roles. THat's a design problem.Gonna post this again. Tanks suffer from the same "unnecessary" existence as healers.
https://www.youtube.com/watch?v=f4O4JGCC0g4
It's a leveling dungeon. It's not an extreme, it's not savage, it's not a criterion dungeon, it's the peak of casual content. You're over-fixating.
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