Just because I'm a tank main doesn't mean anything other than I play a tank. I play healers, too. I'm trying to discern exactly what you all want. Because apparently replacing spamming DPS with multiple heals isn't acceptable according to TheDustyOne.
I'm posting here because someone randomly sent me a tell about this post. So thank you random stranger, for disrupting my shout chat conversation to complain.
The Expac isn't even out yet. We don't know what mechanics will be introduced or how fights will evolve over the course of the expansion. I should be thanking everyone here however for the strike, when I decide to level up Scholar on my alt the queue times are going to be so quick.![]()



Okay, cool you do thatI'm posting here because someone randomly sent me a tell about this post. So thank you random stranger, for disrupting my shout chat conversation to complain.
I should be thanking everyone here however for the strike, when I decide to level up Scholar on my alt the queue times are going to be so quick.
I mean, we've been complaining about this for three expansions now... and haven't been listened to. It isn't really a political thing - it's an attempt to get Square Enix's attention because nothing we've said in the past has merited any change. We've been hearing the same stuff for years and years and years - "the expansion isn't out yet guys! Maybe actually getting to heal a bit more!!" It never happens, so why should we think any differently based on precedent? Experienced healers don't like the way healers are becoming redundant and useless - so they stop playing the role. The less people play the role, the more the queues are hurt. The developers see this and hopefully think there must be some sort of problem and aim to listen to those who are actually invested in seeing the role become more engaging.
People just want to have fun playing a support role. That's what this all boils down to. People love this game and they want to keep playing it in the way that is most enjoyable to them. Perhaps you may not care about it as much, and that's fine. It isn't about "touching grass" or anything - it's about finding something that brings you joy. Some of us had that joy in previous expansions - and seeing that joy get sapped away over time makes people passionate. Whatever happens next is on them ultimately. If they want to pivot more towards DPS players because they don't care about us and it makes them more money, then I guess that's just the way it is. It just becomes harder and harder to be a support main in games as more strip it away. It's upsetting to be told that the way you enjoy something shouldn't exist because the majority of people don't care about it, but again... all of this depends on how much it'll affect their bottom line. Time will tell, even if I'm not very hopeful at all. Money talks, and the majority gets catered to in the end.
Do as you wish, but telling people to go "touch grass" and that it "isn't a big deal" just because you don't care about it is ignorant. If you don't have passion about this as we do, if you think things are fine as they are, and if the arguments don't make sense to you, then this isn't your fight. [I don't mean to throw out any counterarguments, but being entirely dismissive of what someone else is saying and not even trying to consider their points is more what I'm against. These comments add nothing constructive to the discussion. This isn't all just out of nowhere - this is a problem that has been bubbling up for years and can understandably seem jarring and self-entitled to other players. But at the very least, one should seek to have some context before seriously engaging in a conversation or they are not participating in good faith.]
Last edited by Arylett; 06-17-2024 at 09:05 AM.

I have seen enough healers not dpsing because it's too hard to keep people alive that I know I don't want more damage in casual content or dps buttons to have the illusion of doing something different (aka doing damage).
What's lack in the content is actual interactions with the fight. Activating something, sleeping an add, doing something else than dpsing or healing.
I swear you don't want to take more damage in anything lower than savage with random healer barely able to click on more than cure1, and you don't want to confuse most people with more damage buttons.
The homogenization of jobs is the same for everyone and not a healer problem. Tanks are all the same, dps are all the same. Atleast that's how I feel from playing since beta and never stop playing, lvling every jobs and playing all of them at extreme lvl minimum. It's all an illusion of choice since stormblood for every roles.
Clean everything before any nerf is my goal. No matter the time needed to reach the last hp and beat it.
twitch.tv/jeycht




Indeed, we wouldn't want to confuse the poor healers, now would we? Certainly not at level 100?I have seen enough healers not dpsing because it's too hard to keep people alive that I know I don't want more damage in casual content or dps buttons to have the illusion of doing something different (aka doing damage).
What's lack in the content is actual interactions with the fight. Activating something, sleeping an add, doing something else than dpsing or healing.
I swear you don't want to take more damage in anything lower than savage with random healer barely able to click on more than cure1, and you don't want to confuse most people with more damage buttons.
The homogenization of jobs is the same for everyone and not a healer problem. Tanks are all the same, dps are all the same. Atleast that's how I feel from playing since beta and never stop playing, lvling every jobs and playing all of them at extreme lvl minimum. It's all an illusion of choice since stormblood for every roles.
Puh-leeeze.
Last edited by IDontPetLalas; 06-17-2024 at 08:57 AM. Reason: took a few edits, was wheezing with laughter

Have you done dungeons with random healer or are you always doing them as healer? Same with any content lvl90, trial or normal raid. Are you playing with a healer friend? You won't make me believe you never saw (or rarely) a healer not dpsing AT ALL when being MAX lvl and not first timer. Or you are not playing the same game as me. Or only spaming medica/cure or equivalent




We can play this with ANY job. Have you never:Have you done dungeons with random healer or are you always doing them as healer? Same with any content lvl90, trial or normal raid. Are you playing with a healer friend? You won't make me believe you never saw (or rarely) a healer not dpsing AT ALL when being MAX lvl and not first timer. Or you are not playing the same game as me. Or only spaming medica/cure or equivalent
Seen a tank not using their mitigation? Using ALL of their mitigation at once? Not grabbing a mob off someone? Just auto-attacking?
How about DPS? Not using their AOE (when they had the skill available)? Using an AOE when they should have used single target (boss)? Dropping their dots? (less of an issue now). Not using and debuffs to boost DPS or help out with mitigation or self-heals?
And in case you think that I think healers are blameless- the answer is "no"- I've seen 0 damage healers, - healers that didn't heal were rarer by the way, healers that didn't understand LD, and likely more issues.
The point being that adding additional skills to any job may cause confusion- i.e. cognitive dissonance/overload , I would expect that someone attracted to healing would want to be put in the position of making decisions. We can discuss on how it is split between healing and DPS, however my own experience with skilled healers (and no I do not mean me /s) is that they are not easily "confused".
Last edited by IDontPetLalas; 06-17-2024 at 09:20 AM.
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