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  1. #1
    Player
    localareanetwork's Avatar
    Join Date
    Feb 2021
    Location
    Forgotten Springs
    Posts
    268
    Character
    Local-area Network
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Aravell View Post
    I'm honestly pretty tired of seeing people trot out the tired "If you want more healing/damage buttons, then you don't do harder content".

    Again, 58% of my GCDs were used on Broil IV in DSR on-content. 58%. On one button. That isn't even a heal. And I wasn't even close to optimised.
    I think healers should definitely get more damage buttons or buttons that just make the job more fun to play regardless of if it's a dungeon or ultimate. I really really really do not think making a random dungeon boss raidwide do the same damage as a week 1 3 stack Aionagonia from Hephaistos II is the solution to that because people will just leave dungeons that have bad healers.
    (2)
    Last edited by localareanetwork; 06-15-2024 at 02:16 PM.

  2. #2
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    406
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    If you want more proof of the game's lack of difficulty making players never learn how to play the game: I was just in a level 90 extreme party where one of the tanks never mitigated a single tankbuster and would always die in one hit due to them regularly having 7 vuln stacks before each buster. How can you make it to max level extreme trials without learning how to press rampart?
    (4)

  3. #3
    Player
    ArchfiendXVII's Avatar
    Join Date
    Jun 2024
    Location
    MY EDGY MANOR
    Posts
    5
    Character
    Dakota Archfiend
    World
    Diabolos
    Main Class
    Warrior Lv 91
    As someone who's probably only played Warrior over a thousand dungeons spanning all across the expansions, I never thought I'd be telling people in Expert Roulette to just "Focus on DPSing, don't bother healing me."
    Don't get me wrong, I LOVE blood(bed)whetting(wetting). But it is kind of concerning that me and my friends just queue duty roulettes as 3 dps and 1 tank, because we end up having either just enough sustain or resistances to take everything out before it takes me out.

    Also I hate playing healers, because as OP listed in the manifesto, SHIT'S BORING !
    (8)

  4. #4
    Player
    XiaoShengwu's Avatar
    Join Date
    Apr 2021
    Location
    Kugane
    Posts
    106
    Character
    Saito Soji
    World
    Coeurl
    Main Class
    Sage Lv 100

    My True 2 cents (PT. 1)

    Since i have made my arguments to my Friends/FC. But have only really given a snipet of my opinion here. i will share my two cents. just so it is in the archive of posts. Feel free to quote it, but i will be unlikely to respond to anything that does quote my opinion. (yes there are spelling & punctuation mistakes. and i apologize for it.)

    I've already signed my name, but i'll do it again since this is a newer post.

    +1 to petition
    Saito Soji - Coeurl.


    There is Reasoned logic in what we are asking for. & There is some over the top requests i think are a little too much to hope for, ...perhaps in some peoples mind would be nice, but ultimately might damage the purpose of the strike argument.

    Over the course of the last 4 expansions healers have been stripped of the individuality. The "homogenization" we are referring to isn't simply limited to healers. All roles are being affected by it. But i'll leave that for another argument entirely.

    1.) The damage abilities that SOME of our disillusioned posters in these threads, are requesting; i disagree with you. There's no FURTHER need for MORE damage based skills and abilities on the healing classes. We have enough. Outside of the increase of potency and replacement abilities we get each expac., we don't need more of them. so please. stop asking for them.

    Because rightly, and i've said this many many many many many MANY times in the past as more and more of the healers kit has been nullified. The image of healers is presented for High end raids. NOT casual content. Which needs to change. We are limited to spamming 1 1 1 1 1 1 1 (dps skills) and then maybe a heal every 2 minutes. which is nonsense. This needs to be changed. Healers as a role, should be healing at casual level content. not damaging.

    If, for the sake of argument (because i know someone is going to bring it up, or have an ego large enough to say they are one, play devils advocate), we are in the presence of a 1% player, then fine, yea sure, dps to your hearts content. But the VAST MAJORITY OF THE TIME, that will not be the case. i'm not specifically talking about the 1% in this game. because in that case, they are already comfortable and confident in their capabilities to begin with.

    We are currently stuck in a position of dps first and foremost, and healing as an after thought. when in reality, we should be healing first and foremost; with dps as an afterthought.
    a.)--> this could be achieved with increasing the difficulty on dungeons a little bit. Not so much to create a disparity for the casual player base, but enough to challenge people. While at the same time, our other end of the spectrum, creates an even more challenging & engaging time for the Hardcore population who thrive off of this anyway
    (0)

  5. #5
    Player
    XiaoShengwu's Avatar
    Join Date
    Apr 2021
    Location
    Kugane
    Posts
    106
    Character
    Saito Soji
    World
    Coeurl
    Main Class
    Sage Lv 100

    My True 2 Cents (PT. 2)

    b.)--> toning down other roles self sustain slightly, so that they are more reliant on healers actually doing their job. I am no stupid enough to ask for their self sustain to be removed entirely. this is pointless, stupid and forces players to play in specific manners which the devs DO NOT WANT to do. What it COULD do, is lower the potency of these self sustains, to the point that, in parties, it creates more reliability on healers to do their job rather than restore half to the entirety of their health bars and leaving the healer effectively cucked.
    c.)--> **Most Important** establishing a far more indepth form of tutorial or Hall of the Novice; while also bringing it to the forefront of the game when a player first starts, so that they are effectively teaching newer generations of healers what they are actually supposed to be doing when they are in DF or random groups (basically anywhere outside of friend group). (Seperate note -> The Hall of Novice needs a revamp anyway, this is a good excuse for devs to do so)
    d.)--> Taking a more indepth stance with the healer jobs, they COULD infact, revert to the old healer class actions & abilities. Bringing back cleric stance & giving Astro their original cards back would be a damn good start. Neither of these would interfere with current specs nor would it become intrusive to other party mechanics. It would actually distinguish again, who is doing their intended job and who isn't. Which is what should be the case to begin with.

    ---

    There is obviously still the issue of those already in the healer ranks who still don't know their job (or refuse to applicably be a real healer), and to them i would have to honestly say, relearn the role. Go through healer again with the changes we are arguing for and actually spend the time healing instead of prioritizing damage. *(this is a copium request but still one that needs to be said)*
    (0)

  6. #6
    Player
    XiaoShengwu's Avatar
    Join Date
    Apr 2021
    Location
    Kugane
    Posts
    106
    Character
    Saito Soji
    World
    Coeurl
    Main Class
    Sage Lv 100

    My True 2 Cents (PT. 3)

    3.) i honestly don't really consider the glamour portion ( argument #9 in this post https://forum.square-enix.com/ffxiv/...-healer-issues a true part of the argument considering one can simply change the appear of gear off of the base game items to another base game item that looks 9 times out of 10 better than the original item. So, yea, while i agree. #Nomorebuttfeathers.
    i don't find this point of theirs to really be a true complaint connected with the topic material.

    4.) I personally don't agree with you (core healer player base) on this argument of shields. (Please note, i haven't seen many arguing this, but i have seen a few) i don't beileve that shields should be stacking to the point of multiple HP bars worth of them are present. -insert mental image of a crit SGE shield or crit SCH shield that leaves 3 markers next to an HP bar-

    I don't see a point for shields to be part of the the argument because while shielding is infact an integral part of healing. you're not providing substance, you're providing cover. So no, i don't agree with their points on this article of our argument due to the fact that what is being brought up, isn't a complaint about shields being stacked, but the overall function of a healer role in a party setting. So again, no i don't think this should be part of our argument.

    What i DO think should be part of the argument in it's place, is the lack of need for casted heals to be sent out. When is the last time (FROM THE CASUAL PLAYERS,....thank you very much) you've run a dungeon or a raid, and seen healers casting cure, cure 2, cure 3/ Benefic, Benefic 2/ Diagnosis, Prognosis/ Physick, Adloquium, succor.

    INSTEAD OF medica 2 or using their lily, Benediction, Tetramagration, Essential dignity, Celestial Opposition, Taurochole, Druochole, Ixochole..etc All of these filler insta cast heals that have less potency and are bandaid fixes in and of themselves rather than the players being placed in positions where sitting there and casting heals should be their priority. They are spending their time (geared through S.E.'s & Yoshi P.'s own rhetoric --> Cut to clip of Yoshi P telling his player base to go play ultimate instead of give him helpful feedback for 6+ years and running to make the game more fulfilling to everyone not just people who run savage & ultimate) to dps prior to healing.

    This is where i believe the stance of the argument SHOULD be. I agree with the strike BECAUSE of these reasons. and there are many inside of the strikes' pages (multiple threads at this point) that also have this view (or a variation of it).
    (0)

  7. #7
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,237
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    The game cannot be solely designed around high end content. Jobs need to be fun for everyone.

    It would be nice if casual content had more friction, and it allegedly will. Until we know what that looks like, it's hard to make a call. We have to act on the information we have right now, not in two years.

    I can appreciate high end perspectives but whether it's the easiest or hardest content, there's simply a provable imbalance that should be addressed right now.
    (5)

  8. #8
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,063
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by RhodesToRome View Post
    I personally didn't raid during those times, but from everything I've heard and read, the best words I can use to describe it are "obtuse" and "inconsistent". Some jobs didn't even function properly and were not even allowed in a group.
    This is a lie created by negative biases of players from that era, those same people accuse us of having rose-tinted glasses on while spewing negative biases themselves.

    The vast majority of players did not care back then. There was no rampant locking out of weaker jobs like PLD or non-synergynistic jobs like MNK. I was there in that era and I've never actually seen people lock out any jobs in regular prog or clear parties, not even highly technical jobs that you can't play at high ping like MCH.
    (8)

  9. #9
    Player
    Moonjava's Avatar
    Join Date
    Nov 2020
    Posts
    29
    Character
    Skye Brise
    World
    Faerie
    Main Class
    Scholar Lv 90
    I would completely set aside the question of whether or not the current state of healers is good/healthy for a moment. There are inarguably plenty of players out there who enjoy the current state of healers and would not want them to change- they're not in this thread because they have no complaints and therefore have no reason to be on the official forums, but they absolutely exist, just by the law of large numbers. They pay their subs just like everyone here.

    Why is their desire for their mains to stay the same less important than the desires of those of you demanding change? There's nothing to suggest there are more people demanding change than there are people who want things to stay the same, and there's no way of accurately measuring that ratio- the people who are satisfied by the game as-is will always be underrepresented, because anger is much more likely to drive someone to give feedback than contentment is. How do you justify demanding that SE make an unknowable number of players as upset as you are now in order to make the game suit your own personal preference?
    (3)

  10. #10
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    689
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Moonjava View Post
    I would completely set aside the question of whether or not the current state of healers is good/healthy for a moment. There are inarguably plenty of players out there who enjoy the current state of healers and would not want them to change- they're not in this thread because they have no complaints and therefore have no reason to be on the official forums, but they absolutely exist, just by the law of large numbers. They pay their subs just like everyone here.

    Why is their desire for their mains to stay the same less important than the desires of those of you demanding change? There's nothing to suggest there are more people demanding change than there are people who want things to stay the same, and there's no way of accurately measuring that ratio- the people who are satisfied by the game as-is will always be underrepresented, because anger is much more likely to drive someone to give feedback than contentment is. How do you justify demanding that SE make an unknowable number of players as upset as you are now in order to make the game suit your own personal preference?
    By this same conundrum; why was it changed from what HW/SB offered? Why should I have to play a Broil mage when I previously had access to several different DoTs on SCH? Why should their fun be prioritized over mine when WHM already offered something close to the nuke spam we have now (even they still had Aero III and Aero II was only 18s instead of 30).
    (11)

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