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  1. #2531
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,613
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by mellii View Post
    While I can totally understand if someone finds healer unengaging at the moment, I feel like describing it like this makes it look worse than it actually is. Even with white mage you still have stuff like asize, Afflatus Misery and the new 3 hit combo in the burst phase in Dawntrail after presence of mind. Of course understandable if those things don't matter that much to someone and to find it uninteresting to play anyway. But I feel like there is no reason to describe it even more barebones than it is or will be (especially if the goal is to describe healer gameplay to someone who doesn't play healer)
    The three hit combo after POM and misery amounts to 5 GCD’s per 2 minutes, at the base 2.5 second GCD there is 48 GCD’s per 2 minutes, so this is changing a tiny bit more than 10% of your glare casts

    Let’s be generous and add in the 6 blue lily’s to get the 2 red lily’s, we are now at 11/48 or 22% of our GCD’s. So 22% of our GCD’s aren’t glare or the 4 dia’s

    Let’s add in dia 15/48 or 31%

    So glare is 69% of your button presses even given these changes

    It’s not as bad as people say, it’s worse
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2532
    Player
    GoodPerson's Avatar
    Join Date
    Jun 2024
    Posts
    32
    Character
    Good Person
    World
    Exodus
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Dyvid View Post
    I also think Healers should have more raid DPS enhancing buffs and debuffs. Alos on the Japanese side of the forums they added a good point, why doesn't the game have more debuffs you can remove?
    Oh yeah i forgot to mention this the otherday as a generally pretty good point. Theres only been a very few handful of debuffs to remove(through esuna) in new content , and while it's not a novel idea or anything, the variety of occasionally having a debuff to clear is in a odd way, very fun
    (4)

  3. #2533
    Player
    GoodPerson's Avatar
    Join Date
    Jun 2024
    Posts
    32
    Character
    Good Person
    World
    Exodus
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by mellii View Post
    While I can totally understand if someone finds healer unengaging at the moment, I feel like describing it like this makes it look worse than it actually is. Even with white mage you still have stuff like asize, Afflatus Misery and the new 3 hit combo in the burst phase in Dawntrail after presence of mind. Of course understandable if those things don't matter that much to someone and to find it uninteresting to play anyway. But I feel like there is no reason to describe it even more barebones than it is or will be (especially if the goal is to describe healer gameplay to someone who doesn't play healer)
    Yes, admittedly it is a over exaggeration but All of those have a decently long cooldown of 60-120 seconds, plus that's in context to white mage. Sch, for example, doesn't really want to use Energy Drain as it isn't that much damage(plus doesn't particularly look that interesting visually to use), and from my knoweldge doesn't have much else in the way of damage tools beyond their new damage button after their 120 sec cd Strategem.
    (1)

  4. #2534
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by GoodPerson View Post
    Oh yeah i forgot to mention this the otherday as a generally pretty good point. Theres only been a very few handful of debuffs to remove(through esuna) in new content , and while it's not a novel idea or anything, the variety of occasionally having a debuff to clear is in a odd way, very fun
    The issue is that most of the time these debuffs appear, it's as a 'you screwed up' marker that the healer has to react to (eg the Doom from the Doll thingy in Lapis).

    As an aside, I've advocated for the Pure/Barrier split to be removed (it sucks), and the Pure healers to get some on-demand shields (eg a WHM Lily spender that applies a barrier). By having all four healers have access to on-demand shields, we'd be able to have 'barrier checks' in content. As an example, let's say that there's a dungeon boss, who hits you with a double-raidwide. The first hit of the raidwide is exactly 200 damage. The second comes one game-frame later and deals the actual damage of the raidwide. But the first, the 200 damage, also applies a heavy Bleed effect if you let it go through. Blocking that 200 damage with a barrier like Succor, though, negates the bleed and prevents its application entirely. So now the healer has options on how to tackle the situation:

    You could apply a barrier, negate the damage, and prevent the bleed
    You could, if you have strong HOT capabilities (eg AST) ignore the raidwide damage, let the bleed apply, and then use HOTs to counteract the bleed damage
    You could Esuna and remove the bleed after the cast. If you have such a tool, an AOE Esuna to clear all the debuffs at once could also find great use here (cough old Selene skill)
    You could also just power-heal through the bleed with burst healing moves such as WHM Lily heals, or an AST Macrocosmos/Earthly Star

    A visual indicator could be added to assist players in recognizing these opportunities. Like how 'interruptible casts' (remember that's a thing?) flash red, perhaps these 'barrier check' casts could flash green, and/or have a shield icon over the castbar
    (1)

  5. #2535
    Player
    mellii's Avatar
    Join Date
    Mar 2019
    Posts
    25
    Character
    Holuikhan Horo
    World
    Shiva
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Supersnow845 View Post
    The three hit combo after POM and misery amounts to 5 GCD’s per 2 minutes, at the base 2.5 second GCD there is 48 GCD’s per 2 minutes, so this is changing a tiny bit more than 10% of your glare casts

    Let’s be generous and add in the 6 blue lily’s to get the 2 red lily’s, we are now at 11/48 or 22% of our GCD’s. So 22% of our GCD’s aren’t glare or the 4 dia’s

    Let’s add in dia 15/48 or 31%

    So glare is 69% of your button presses even given these changes

    It’s not as bad as people say, it’s worse
    I am a little bit confused about your comment especially the last line, which makes it sound like I was downplaying the general complains, which I don't think I did? my comment was only about the wording of a specific post (which I think didn't describe something accurately)

    31% of the GCD not being glare is more than I expected though, but good to know. Always good to have the numbers
    (1)

  6. #2536
    Player
    DivineP's Avatar
    Join Date
    Sep 2020
    Posts
    271
    Character
    Divine Power
    World
    Phantom
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by GoodPerson View Post
    Oh yeah i forgot to mention this the otherday as a generally pretty good point. Theres only been a very few handful of debuffs to remove(through esuna) in new content , and while it's not a novel idea or anything, the variety of occasionally having a debuff to clear is in a odd way, very fun
    Just spat half a cup of my coffee out of my nose. In what content?
    (1)

  7. #2537
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kazmarek View Post
    I suspect a lot of the healers striking are already donuts to begin with. You yourself, the creator of this thread, have admitted to not doing much higher-end content. Frankly, your opinion is completely irrelevant because of that. You'd see that roles actually matter more in harder content if you bothered to do it. Sure, ucob was cleared with 8 tanks. Sure, top was cleared without any healers. Sure, tea was cleared with 2 tanks, 5 white mages and a dragoon. But that's not the norm. Nobody is actually doing that because it's optimal, they're doing it for fun. To see if they can actually do it.
    Actually, dozens of those who are striking are high-end runners. If you don't want take my word for it, you can listen to any of them. But wait, you have been back in forth with them in this thread too, and you seem to invalidate their opinions as well because reasons. It is amazingly hilarious how many contradictions are in this statement alone: "You don't don't do high-end content, so your opinion on healers not being needed isn't valid." "Here are plenty of examples of unorthodox comps clearing content of the highest difficulty." "But they're just having fun." "You wouldn't know anything about that, because content outside of high-end duties aren't fun." Inflated egos such as yours never cease to amaze me. How fragile they actually are.

    Casual content is casual content. For better or worse, it's meant to be cleared by anybody at any skill level. This is unfortunate in my opinion because people can get to max level and still have exactly 0 idea what they're doing.
    You don't even realize that you are making an argument for this content to be more difficult.

    The rest of your response is just word salad that I'm not even going to bother responding to. There's not much point in doing so anyway.
    (21)

  8. #2538
    Player
    DivineP's Avatar
    Join Date
    Sep 2020
    Posts
    271
    Character
    Divine Power
    World
    Phantom
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by GoodPerson View Post
    Yes, admittedly it is a over exaggeration but All of those have a decently long cooldown of 60-120 seconds, plus that's in context to white mage. Sch, for example, doesn't really want to use Energy Drain as it isn't that much damage(plus doesn't particularly look that interesting visually to use), and from my knoweldge doesn't have much else in the way of damage tools beyond their new damage button after their 120 sec cd Strategem.
    91s already been sold without a healer babe. I mean what else do you need?
    (0)

  9. #2539
    Player
    mellii's Avatar
    Join Date
    Mar 2019
    Posts
    25
    Character
    Holuikhan Horo
    World
    Shiva
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by GoodPerson View Post
    Yes, admittedly it is a over exaggeration but All of those have a decently long cooldown of 60-120 seconds, plus that's in context to white mage. Sch, for example, doesn't really want to use Energy Drain as it isn't that much damage(plus doesn't particularly look that interesting visually to use), and from my knoweldge doesn't have much else in the way of damage tools beyond their new damage button after their 120 sec cd Strategem.
    Understandable. I have to admit scholar is the only healer I never really touched much myself so don't know much about it. (mostly only playing regen healers, and scholar is most likely my least played job in total in the game). Most likely just took the post more literal than it was actually meant
    (0)

  10. #2540
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,613
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by mellii View Post
    I am a little bit confused about your comment especially the last line, which makes it sound like I was downplaying the general complains, which I don't think I did? my comment was only about the wording of a specific post (which I think didn't describe something accurately)

    31% of the GCD not being glare is more than I expected though, but good to know. Always good to have the numbers
    69% of your total casts after a change to give more damage being glarereally amounts to functionally nothing at all especially when over half those 31% are heals first anyway

    In terms of day to day gameplay “1 button 1 DOT 25 ramparts” is an accurate representation of healer gameplay but you are right it’s not perfect because there is some nuance
    (3)

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