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  1. #1
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,496
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CVXIV View Post
    Being able to spend the lillies on something other than that one attack would be nice. I remember that white mages used to be able to apply haste to people but it was eventually removed. I'm not sure why though.
    That was SCH that had that, back when they had two different fairies with different skills... The current only ones that have were Eos' skills... Selene, the deleted fairy, had a haste buff, AoE Esuna and an interrupt.
    (5)

  2. #2
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    That was SCH that had that, back when they had two different fairies with different skills... The current only ones that have were Eos' skills... Selene, the deleted fairy, had a haste buff, AoE Esuna and an interrupt.
    Was it scholar? I honestly couldn't remember, it's been a really long time since then. In the end I do want to see them utilize the gauges more.

    One other issue I noticed that I am not sure if it pertains to this thread is when you have double barrier healers in the same party.
    It's pretty rough since the shields don't stack so it can be awkward.
    (0)

  3. #3
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by CVXIV View Post
    I get that it won't be with duty finder, but at the end of the day the role is still being played. Wouldn't the impact be greater if people abstained completely from the role?
    Yes, and at least some of us will be (ideally don't level them at all, that's a statistic too) but also as a decentralized internet movement we have no ability to say "don't play with your friends > : ("

    Quote Originally Posted by CVXIV View Post
    I also don't see disrupting gameplay as a viable option either.
    If one queues into a duty and refuses to do damage whatsoever, that's something that can be reported.
    I honestly doubt the GMs would do anything but I agree in principle, very much not the plan.

    Quote Originally Posted by CVXIV View Post
    Speaking from my own experience with healing, I don't see where people come from about them only spamming their attack move.
    On this one we have the receipts but if you want a personal anecdote I grinded a little bit of P12N for alt gear in Duty Finder and never used a GCD heal while the boss was targetable while also keeping everyone near full health using a fraction of my oGCD kit (which means every heal was weaved with dosis). This should not be casually possible on the final raid floor of optional content.
    (9)

  4. #4
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    487
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Remyus_Nara View Post
    This is such a wild take I had to log in to reply. Why do tanks get a dps rotation if they aren’t a dps and healers don’t? Imagine if tanks were design like healers. 1-2 damage buttons and the rest of their kit revolved around enmity generation and damage mitigation. Sounds boring because it is. There’s zero reasons healers shouldn’t have a legit damage kit that consists of more than 5 buttons. Literally every other job in the game has over 16 buttons dedicated to damage and healers have 5-6. That’s ridiculous.

    They could easily cull 4-5 heals from every healers kit and replace them with damage buttons that interact with each other and healers would still be OP in the role. Before telling people to touch grass, maybe understand the topic at hand.
    For real!!! Tanks should tank! They don't need all these damage buttons!
    (10)

  5. #5
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    487
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by alfarini View Post
    How do you think tanks retain and hold agro? Buy doing damage, tanks can't not have damage abilities.
    Which is why they said you only need 1 or 2? It's not like you need an interesting dps rotation to hold aggro. Just give warrior overpower and fell cleave and they hold aggro just fine.
    (4)

  6. #6
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by OliviaLugria View Post
    Which is why they said you only need 1 or 2? It's not like you need an interesting dps rotation to hold aggro. Just give warrior overpower and fell cleave and they hold aggro just fine.
    Heavy Swing, Heavy Swing 2, Heavy Swing 3, Heavy Swing 4, Storm's Path, and Storm's Path 3
    (1)

  7. #7
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,053
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    If WAR mains are so upset about people asking for nerfs, then I have another idea.

    If only one person is left alive in a 4 man dungeon boss room, the boss should stop doing mechanics, gain a 300% damage up, gain haste and have maximum movement speed.

    There, no nerfs to WAR, have fun trying to solo.
    (22)

  8. #8
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Aravell View Post
    If WAR mains are so upset about people asking for nerfs, then I have another idea.

    If only one person is left alive in a 4 man dungeon boss room, the boss should stop doing mechanics, gain a 300% damage up, gain haste and have maximum movement speed.

    There, no nerfs to WAR, have fun trying to solo.
    Expert dungeon bosses need that to be remotely threatening anyway, I don't see why a more fun fight should be limited to 3/4 of the party being on the floor
    (13)

  9. #9
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    Quote Originally Posted by Aravell View Post
    If WAR mains are so upset about people asking for nerfs, then I have another idea.

    If only one person is left alive in a 4 man dungeon boss room, the boss should stop doing mechanics, gain a 300% damage up, gain haste and have maximum movement speed.

    There, no nerfs to WAR, have fun trying to solo.
    It would be funny if a boss exploded for 999999999999 unavoidable, cannot invuln damage if the last person standing was a tank.
    (10)
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

  10. #10
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Aravell View Post
    If WAR mains are so upset about people asking for nerfs, then I have another idea.

    If only one person is left alive in a 4 man dungeon boss room, the boss should stop doing mechanics, gain a 300% damage up, gain haste and have maximum movement speed.

    There, no nerfs to WAR, have fun trying to solo.
    Well let's be honest, there'll be an outrage since they can't smooth brain the boss.
    (10)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

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