Quote Originally Posted by GoodPerson View Post
I saw this mentioned earlier in the thread and just wanted to emphasize and expand on it.

Imagine , for tanks, your combo was basically Frontline/pvp variant (One button press continues your combo string of, say, Heavy Swing>Maim>Storm's Path/Eye). You had a singular Dot Gcd. And then, to fill the rest of your class load out, about 10 different variants of Rampart of various effects and cooldowns. That is tragically what playing healer has, and as you can imagine, isn't very engaging
While I can totally understand if someone finds healer unengaging at the moment, I feel like describing it like this makes it look worse than it actually is. Even with white mage you still have stuff like asize, Afflatus Misery and the new 3 hit combo in the burst phase in Dawntrail after presence of mind. Of course understandable if those things don't matter that much to someone and to find it uninteresting to play anyway. But I feel like there is no reason to describe it even more barebones than it is or will be (especially if the goal is to describe healer gameplay to someone who doesn't play healer)