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  1. #11
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by ty_taurus View Post
    If the goal is to make healers combat medics, which I personally am completely fine with, then we cannot continue having 1 attack that comprises of almost all our DPS. If that’s the case, then every healer should have a DPS rotation as robust as the tanks comparatively, or in other words, not literally the same, but roughly the same complexity levels.

    Not everyone wants that of the healer role, and I would prefer to find a more common ground, but if the goal is to be more or less offensive support, then that’s the direction we need to go in.

    If that’s not the goal, then we need to increase the healing requirements. It’s about proportionally equipping healers with tools that reflect the effort they’re putting in.

    We’re in a position that’s inversed. We are loaded with healing but rarely heal. We attack constantly but have nothing to attack. Constantly people who do not heal tell us we’re not allowed to have more damage to heal and not allowed to have more attacks to use. It’s, quite frankly, a load of BS. I’m not here to sit on standby and wait for you to mess up. I’m here to enjoy the game like everyone else.
    I think that it's reasonable to have a more even split between offensive actions and defensive ones on supports. Tanks have this as well, and some offensive actions have a dual function in terms of offensive and defensive value. A lot the 'job identity' of supports depends on what you do with their non-defensive/utility toolkit, because everyone needs to be able to provide the same baseline defensive functionality, which ends up being homogenous. You can't create that sense of 'identity' with only two offensive actions.

    Out of curiosity, how big is the subset of healers that is against this approach? And if they are opposed to having more than two damage buttons, what do they want to see fill that space? I see this tiptoed around a lot, but I'm not sure who is actually advocating against this in practice.
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    Last edited by Lyth; 06-15-2024 at 04:27 PM.