Quote Originally Posted by OliviaLugria View Post
Just want to state that this is a false dichotomy. There are many options SE could take. One (but not the only) is make a healer that appeals to HW players, another for Stormblood, and another in the current form. There's no reason for every healer to feel and play so similary. They make the most people happy by diversifing their healers, not going all in on a single design.
I fail to see how it's a false dichotomy- SE can either make changes or not. With the sheer size of the playerbase, any change SE makes is going to upset some portion of it. They literally cannot satisfy everyone. They can try to maximize the number of satisfied players, but I think it's clear that that's been their driving philosophy for some time now, hence them smoothing and arguably oversimplifying the game, and it's pissed a lot of people off. So when any change you make will piss people off, the only choice is whether or not to make any changes.

(Also, your example would be a balancing nightmare and infeasible for several reasons, but I understand it's just an example and the specifics are besides the point.)

Quote Originally Posted by OliviaLugria View Post
Changing nothing is ensuring more bad publicity. The longer and more popular the movement grows the less new healers join and the less players coping on the role stay making the in-game experience worse overall.
Making big changes is just as likely to generate bad publicity (see: the removal of Kaiten). I also think you're severely overestimating the size & impact of this thread relative to the size of the playerbase.