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  1. #11
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    If the goal is to make healers combat medics, which I personally am completely fine with, then we cannot continue having 1 attack that comprises of almost all our DPS. If that’s the case, then every healer should have a DPS rotation as robust as the tanks comparatively, or in other words, not literally the same, but roughly the same complexity levels.

    Not everyone wants that of the healer role, and I would prefer to find a more common ground, but if the goal is to be more or less offensive support, then that’s the direction we need to go in.

    If that’s not the goal, then we need to increase the healing requirements. It’s about proportionally equipping healers with tools that reflect the effort they’re putting in.

    We’re in a position that’s inversed. We are loaded with healing but rarely heal. We attack constantly but have nothing to attack with. Constantly people who do not heal tell us we’re not allowed to have more damage to heal and not allowed to have more attacks to use. It’s, quite frankly, a load of BS. I’m not here to sit on standby and wait for you to mess up. I’m here to enjoy the game like everyone else.
    (24)
    Last edited by ty_taurus; 06-15-2024 at 04:22 PM.