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  1. #2151
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    640
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by mellii View Post
    I wonder if giving them a damage down for specific healing actions would be a solution? (or a damage up they can only keep up by not using the healing actions). Like that they wouldn't lose the play style or the possibility to save a run, but it would come at the cost of some dps.
    I think I'm in that camp. Non-healer healing should either have; a hefty cooldown (90s+), or come with damage costs (putting it on the GCD, having it spend a resource that would otherwise go to a damage ability, etc.). Exceptions can exist of course, but in general I think these are suitable rules. The healing should also be relatively low in potency so that it's only good for some sustain, not enough to fully rely on for long periods.
    (5)

  2. #2152
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    At this point the original post is buried in 223 pages of thread but I really do think they should just make it more consistent to raise the healer instead of making their role irrelevant. They've burned the whole building down to get a spider out.

    A DPS role action Phoenix Down or the self raise you have in the solo duty at the end of Endwalker shouldn't be hard, the possibilities are quite literally endless.
    (2)

  3. #2153
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    640
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Even just buffing the current Phoenix Down would be a decent alternative if we're concerned about no one being able to raise when healers die. Give it a hefty cooldown when used in battle, let us carry more than 1, and you're done. Have it share the cooldown with pots and we'd avoid it as much as possible in raids.
    (9)

  4. #2154
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by aiqa View Post
    That has a very limited number of parses, allowing for a small number of people to heavily influence the results. Graphs with more parses will generaly show healers with much more similar dps.


    OK, I mean if you go back the entire tier, at the high-end the discrepancy is still insane. Once people have it on farm AST and SCH just runs out of the park.

    And sure you could say: "well shouldn't the mid-end/low-end matter"

    But those people ain't doing week 1 clears, the high-end is the one clearing in week 1, and SE balances damage numbers to appease week 1 clearers crying about imbalance.
    (0)
    Last edited by HighlanderClone; 06-15-2024 at 09:17 AM.

  5. #2155
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HighlanderClone View Post


    OK, I mean if you go back the entire tier, at the high-end the discrepancy is still insane. Once people have it on farm AST and SCH just runs out of the park.
    It makes sense for AST to be so high with how much effort goes into the 2 min, 6 card, shenaniganary they need to go through, although if you ask my SCH co-heal he'll say SCH has been nerfed to oblivion and ia completely useless despite that chart.
    (0)

  6. #2156
    Player
    mellii's Avatar
    Join Date
    Mar 2019
    Posts
    25
    Character
    Holuikhan Horo
    World
    Shiva
    Main Class
    Astrologian Lv 90
    Not sure how I would feel about everyone being able to revive in casual content. I am fine with it in criterion but to me personally that feels like taking even more away from the healer role than the tank situation. Because how I see and like it personally is that the tank hp is 50/50 shared responsibility of the healer and tank, where for me the issue is that the tank side can be 100% of it at the moment. and reviving is something I see as mostly a healer responsibility. Can see how others feel different about it though.
    (0)

  7. #2157
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by mellii View Post
    Not sure how I would feel about everyone being able to revive in casual content. I am fine with it in criterion but to me personally that feels like taking even more away from the healer role than the tank situation. Because how I see and like it personally is that the tank hp is 50/50 shared responsibility of the healer and tank, where for me the issue is that the tank side can be 100% of it at the moment. and reviving is something I see as mostly a healer responsibility. Can see how others feel different about it though.
    If they made it so non-healers could only be able to revive an ally once or twice a dungeon as a duty action while Healers have unlimited revives, that's pretty much the most I would accept if they went down that route.
    (1)

  8. #2158
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Kayokane View Post
    It makes sense for AST to be so high with how much effort goes into the 2 min, 6 card, shenaniganary they need to go through, although if you ask my SCH co-heal he'll say SCH has been nerfed to oblivion and ia completely useless despite that chart.
    A lot of it is not because of SCH itself but people getting better and aligning burst better as content goes on farm.

    But the week 1 clearers are already aligning burst well (maybe not perfectly, but well enough) during prog.
    (3)

  9. #2159
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,196
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    I wasn't around pre Endwalker. Can someone enlighten me as to why WAR/PLD are in this situation? Were they underperforming in high end content or not being played enough? What's the motivation behind making them healers?

    Because ultimately I'm curious if they were nerfed-- what exactly would be the consequences.
    (8)

  10. #2160
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,305
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    I wasn't around pre Endwalker. Can someone enlighten me as to why WAR/PLD are in this situation? Were they underperforming in high end content or not being played enough? What's the motivation behind making them healers?

    Because ultimately I'm curious if they were nerfed-- what exactly would be the consequences.
    So early on the design was GNB/DRK are the DPS tanks with low party sustain, and WAR/PLD were lower damage but bigger support tools. Including better party mitigation, party healing, and just generally stronger targeted short mits on allies.
    Nascent double dips its healing and shares mitigation for both the WAR and their target, while Heart of Corundum is all or nothing you or your target, PLDs is kinda similar.

    A combination of a streamer screeching and an overtuned damage check in abyssos caused them to close the damage gap, which indirectly just make PLD and especially WAR super tanks with superior buttons and damage.
    They seem to like the tank healer direction given they buffed shake it off to have heal over time mid patch. Though I'd argue it was never healthy to begin with
    (6)

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