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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,745
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by elioaiko View Post
    I have zero faith that the devs will even blink an eye. They have ignored tanks and healers for years and we've basically have to live in a toxic relationship bc they'll throw us a bone/crumb of positive change and then make nonsensical terrible changes.

    Healer role has all but been an afterthought. The healers have been lacking any creativity and we're only getting by on sfx.

    So unless the dps community starts feeling the same treatment, things will be as usual. Nothing has changed since Stormblood and it hasn't changed til this very day.

    Launch will happen. AST and SCH will feel awful to play and/or weak while WHM will feel super good or downright mind-numbingly weak. SGE may escape the troubles but that's bc it's a new healer, the devs will destroy it in the following patches and definitely on the next xpac.

    Players will complain about how boring it is and get silence.

    Then dps players complain about the long queue times enough for them to make buffs to fix what they nerfed and probably overbuff SCH and AST.

    Same song and dance. It's sad but I've been around long enough to witness it.
    This is another concern I have with DT and one that’s a bit more nebulous because it actually relies on the media tour so it may change.

    In the current state the 4 healers are in in the media tour (and I’m not saying this because it’s a my main) SCH is going to absolutely evicerate the other 3 and it’s not even going to be close

    SCH was generally regarded as the strongest healer in EW because of its capacity to basically always have more mitigation than anyone else and cheese more mechanics than anyone else with spreadlo and expedience

    How did the devs decide to fix SCH- they buffed its raid buff, they buffed its personal damage extensively, they gave it 50% more uses of its strongest cooldown (recitation) and they added a button that completely deletes its one real weakness (seraphism removes its weakness to many medium damage hits in a row such as harrowing hell)

    Meanwhile SGE got another regen it doesn’t need, WHM got an extender to its already super wonky mitigation that has to be used inside its current wonky mitigation and AST got the ability to press one of its two mitigations without needing to GCD heal anymore

    Like the devs seem to have zero idea how high end healer balance works as they gave the biggest buffs to the strongest healer, SCH is an unmitigated monster
    (17)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,427
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    If they say anything its going to just be a fall back to "Job identity coming 8.0 please look forward to it"
    (3)

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Oizen View Post
    If they say anything its going to just be a fall back to "Job identity coming 8.0 please look forward to it"
    And to be fair, I understand there's a limit to what can be done now or in the near future. I think if we got a genuine reaction and a promise to ensure a better experience in 8.0, I can accept that to a point. But I do think there are things that can happen now that may not fully address every issue, but can work toward making the role more enjoyable for Dawntrail. I just don't want to wait an entire expansion to see any change at all.
    (14)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  4. #4
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    This is another concern I have with DT and one that’s a bit more nebulous because it actually relies on the media tour so it may change.

    In the current state the 4 healers are in in the media tour (and I’m not saying this because it’s a my main) SCH is going to absolutely evicerate the other 3 and it’s not even going to be close
    "Square Enix please, may we have a spread DoT?"

    No you will be an unbalanced healing monster and spam Broil, have a cheap angel costume that covers your only weakness instead. SGE shall have the spread DoT.
    (9)

  5. #5
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    I’ll say this: I’ll withhold judgement until 7.2. If in 7.2 when we’re supposedly getting more interesting encounters I am still mashing glare/broil/malefic/dosis 130+ times in savage content then I’ll just quit the role entirely.

    I am going to level sage fairly early and play it a bit since the devs have somewhat relented given the aoe dot, new ogcd, and philosophia. Frankly I think more people playing SGE would send more of a message than a strike. If fewer people are healing the devs can chalk that up to any number of things. If a shitload of people are playing sage more than the others, they can directly see that and assume why.
    (3)

  6. #6
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    To those of you who are snickering and giggling about how you’ll just enjoy your fast queue times and whatnot, what do you actually find enjoyable about healer gameplay in 14 anyway? I’m genuinely asking.
    (15)

  7. #7
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    To those of you who are snickering and giggling about how you’ll just enjoy your fast queue times and whatnot, what do you actually find enjoyable about healer gameplay in 14 anyway? I’m genuinely asking.
    1.) Ease of Use
    2.) Generally Low Stress
    3.) Wide range of situations from balls to the wall WAR pulls to careful DRK HP management.
    4.) Plenty of ways to turn around a bad situation if they ever pop up.
    (1)
    ~Mew

    ~~Thank You Niqo'te

  8. #8
    Player
    Falkyron's Avatar
    Join Date
    Jul 2022
    Posts
    20
    Character
    Pandora Syl'daos
    World
    Siren
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by CerusSerenade View Post
    Gonna post this again. Tanks suffer from the same "unnecessary" existence as healers.

    https://www.youtube.com/watch?v=f4O4JGCC0g4

    It's a leveling dungeon. It's not an extreme, it's not savage, it's not a criterion dungeon, it's the peak of casual content. You're over-fixating.
    They're not wrong. I've healed many dungeons where the tank DC'd and we just 2 DPS + 1 Healer cleared, sometimes from start to finish, and I've certainly had dungeons finish with us being down a DPS. Getting through a dungeon with no healer is not specific to healers; a basic story dungeon like the one they completed is absolutely doable with any role missing.

    Healers acting like it being doable without them is sacrilege are being way too extra right now.
    (2)

  9. #9
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Falkyron View Post
    They're not wrong. I've healed many dungeons where the tank DC'd and we just 2 DPS + 1 Healer cleared, sometimes from start to finish, and I've certainly had dungeons finish with us being down a DPS. Getting through a dungeon with no healer is not specific to healers; a basic story dungeon like the one they completed is absolutely doable with any role missing.

    Healers acting like it being doable without them is sacrilege are being way too extra right now.
    The dungeon aspect is not the main issue. It's just the insult added to the injury, which is not that it's possible to do it without healers, but that's it's optimal to. While a dungeon can be cleared without any specific role, no comp is faster than 1 tank / 3 DPS. But again, that's not the main issue being addressed. It's that healing has been unfun to play for multiple expansions now. We almost never heal in most content, and in harder content, how much we heal declines rapidly as the fight is learned. We also have no DPS gameplay to make all that time we aren't healing fun. All we're left with is Glare spam, which many consider to be the most miserable job experience in the game.
    (26)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  10. #10
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by ty_taurus View Post
    The dungeon aspect is not the main issue. It's just the insult added to the injury, which is not that it's possible to do it without healers, but that's it's optimal to. While a dungeon can be cleared without any specific role, no comp is faster than 1 tank / 3 DPS. But again, that's not the main issue being addressed. It's that healing has been unfun to play for multiple expansions now. We almost never heal in most content, and in harder content, how much we heal declines rapidly as the fight is learned. We also have no DPS gameplay to make all that time we aren't healing fun. All we're left with is Glare spam, which many consider to be the most miserable job experience in the game.
    Meanwhile the WHM job designer is probably thinking making Presence of Mind buff Glare temporarily is revolutionary job design.
    (4)

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