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  1. #1881
    Player
    mellii's Avatar
    Join Date
    Mar 2019
    Posts
    25
    Character
    Holuikhan Horo
    World
    Shiva
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Reinha View Post
    It's like if a storm drain is blocked and there is usually a person who lies down in the puddle so that other people can walk over him and not get their socks wet, him getting up and refusing to do it anymore is disruptive in the sense that someone else is going to get wet. But people can still get where they need to be, their path is not blocked.
    I don't think that analogy works that well, because the only similarities are someone not doing something anymore and someone else being affected in some way but all the other details just don't really fit including what the solution in both situations would be. like in that example the solution would be to remove the need for a person to lie in the puddle (which in FF14 context would be removing healer) which I hope is not what the people here want. The analogy would make more sense if someone sees playing healer mainly as providing a service to other people, maybe some people feel that way but that would really open up the discussion if we should remove healer if that should be the intended purpose for some. Because playing a job in a game should be because it is fun and enjoyable and not because it is a service to other people. (at least as the main part)

    I think there is as well a big difference between just stopping to do something and organising something with the hope that as many people as possible stop doing it at the same time to send a message. Not that I think it is wrong to do so because of it, but I think there is then more responsibility of the effects that might cause.
    (0)

  2. #1882
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    356
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rosenoire View Post
    In my experience, WAR only "renders the healer useless" in some dungeon content. I just ran Dead Ends and being a WAR wouldn't have saved me from dying to the Dooms on the first boss. As I noted previously, I couldn't prevent a wipe on Proto-Carby once the healers went down.

    That said, I do find it baffling that Shake it Off got a healing effect, and that Bloodwhetting is "TBN only with heals!" when DRK had Abyssal Drain as our only straight up "press here to heal" button. WAR seems to be the golden child when it comes to tanks, though.
    With a little practice you can easily avoid AoE's that apply Necrosis (the Doom like effect) at the first boss of Dead Ends. Not a good sign when the first expample too show why healers are only useless in some dungeons only applies when players mess up a mechanic. Sure when your team messes up often enough, they'll need a healer in any dungeon. This is the main problem with encounter design, most of the times healers could be useful can be completely avoided by gaining a little more experience with the encounter.
    (14)

  3. 06-14-2024 07:36 PM

  4. #1883
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by aiqa View Post
    With a little practice you can easily avoid AoE's that apply Necrosis (the Doom like effect) at the first boss of Dead Ends. Not a good sign when the first expample too show why healers are only useless in some dungeons only applies when players mess up a mechanic. Sure when your team messes up often enough, they'll need a healer in any dungeon. This is the main problem with encounter design, most of the times healers could be useful can be completely avoided by gaining a little more experience with the encounter.
    This also means there may be an inverse relationship between expansion lifespan and healer being fun. As players get more experienced by repeating the newer content, you're going to see less mistakes theoretically.

    Still bad design imo, when mastering content just means more fun and more expression for certain roles.
    (3)
    Last edited by Turtledeluxe; 06-14-2024 at 07:47 PM.

  5. #1884
    Player
    SamLeens's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    43
    Character
    Sam Leens
    World
    Raiden
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by UnconfirmedCat View Post
    We both know this is just anecdotal. You can just as easily say casuals are not as invested so they leave quicker to do other things. It's all made up assumptions that I'll call out when I see it.

    Yeah, so if they are going to be bad at the game anyway, why not just let them be bad at classes the rest of us can enjoy. People in this thread that are defending healer design cannot make up there mind. Healer classes simultaneously need to remain casual, but you also need to play them at the highest difficulty to experience them properly. It's nonsense.

    Healers already have a fixed rotation, it's 2 1 1 1 1 1 1 [...] . The majority of healing that players do is OGCD as well so it will not interfere with any rotation, just as it doesn't do that now. People don't say this about tanks. "Omg I can't swap because I need to do my rotation!" There is 0 outcry anywhere that "Tanks need to be simplified further because they need to press buttons to mitigate and do tank swaps". Again, it's really funny to me and reveals how bad the majority of these arguments that pop-up when discussing healers and not anything else in this game. You can always identify when people are making it up as they are going along when they act like healers exist in some of kind of vacuum and as if we don't have literally 10 years worth of content, jobs added to the game, and experience to evaluate.

    There is nothing to react to in solo encounters 100% of the time, and there is nothing to react to in dungeons like 95% of the time in my experience, and even then it's always solved by pressing 1 button.
    there's no point in discussing this further. i make assumptions, you make assumptions. different experiences lead to different opinions.
    i included the players who wouldn't voluntarily play a healer because they don't like that form of hybrid, or because it's too much to ask, and those people won't agree with you.
    all i can tell you about tanks is that you're making assumptions because you can't be sure that there are no complaints anywhere on the internet about how tanks play.
    you only see that you play healers with only 2 dmg skills, which still makes me wonder, and that's it. I'm not even sure if you realize that any class, regardless of how many buttons the rotation has, can be boring. My boredom does not depend on how many buttons i can press but thats all you talk about.
    it remains the case that not everyone shares your opinion. i have played healers for years and tanks for years. both can be boring and exciting for me and currently tanks are more boring than healers.

    Ive heard your opinion. i don't understand it because i am not able to put myself in your position, but i accept your opinion.
    (1)

  6. #1885
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    356
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    This also means there may be an inverse relationship between expansion lifespan and healer being fun. As players get more experienced by repeating the newer content, you're going to see less mistakes theoretically.
    Yes, that is what happens with the current encounter design combined with ever stronger heals from other roles (mostly tanks). But the bar for that can be pretty low in dungeons. As seen in the video about the first DT dungeon without a healer, the players got many vulnerability stacks and the WAR didn't use team heals anything near optimal, and they still got through it without much difficulty.
    (1)
    Last edited by aiqa; 06-14-2024 at 07:55 PM. Reason: "with" should have been "without"

  7. #1886
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by aiqa View Post
    Yes, that is what happens with the current encounter design combined with ever stronger heals from other roles (mostly tanks). But the bar for that can be pretty low in dungeons. As seen in the video about the first DT dungeon without a healer, the players got many vulnerability stacks and the WAR didn't use team heals anything near optimal, and they still got through it with much difficulty.
    True, it would only really apply to the amount of content that is fun for healers in the first place.
    (0)

  8. #1887
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by mellii View Post
    I don't think that analogy works that well, because the only similarities are someone not doing something anymore and someone else being affected in some way but all the other details just don't really fit including what the solution in both situations would be. like in that example the solution would be to remove the need for a person to lie in the puddle (which in FF14 context would be removing healer) which I hope is not what the people here want. The analogy would make more sense if someone sees playing healer mainly as providing a service to other people, maybe some people feel that way but that would really open up the discussion if we should remove healer if that should be the intended purpose for some. Because playing a job in a game should be because it is fun and enjoyable and not because it is a service to other people. (at least as the main part)

    I think there is as well a big difference between just stopping to do something and organising something with the hope that as many people as possible stop doing it at the same time to send a message. Not that I think it is wrong to do so because of it, but I think there is then more responsibility of the effects that might cause.
    The puddle in my analogy is boring gameplay. If those who have typically provided a service collectively refuse to deal with that, it means people will need to find ways around it (1T3D PF or premade) or make the sacrifice themselves (by becoming healers or dealing with slow trust runs). A removed puddle is the goal - boring gameplay shouldn't exist on any job.

    Like you said, it should not be considered a service in the first place but for many players that's exactly what playing healer is. There are even players in this thread saying they will not strike because they don't want to inconvenience dps players. So their reason is, not because they disagree about healers being boring but because they want to provide fast queue times so other roles can have fun. Of course it's fine to not strike for any reason, but I just find it interesting that even the ones not in support of the strike are healing primarily out of a sense of duty and not for fun.

    There is no responsibility involved in not doing something for other players in a videogame, even if it's organized. Especially in a game where every player can play any role. It's up to the developers to create proper incentives and engagement.
    (2)
    Graphics
    MSQ
    Viper

  9. #1888
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by Reinha View Post
    Like you said, it should not be considered a service in the first place but for many players that's exactly what playing healer is. There are even players in this thread saying they will not strike because they don't want to inconvenience dps players. So their reason is, not because they disagree about healers being boring but because they want to provide fast queue times so other roles can have fun. Of course it's fine to not strike for any reason, but I just find it interesting that even the ones not in support of the strike are healing primarily out of a sense of duty and not for fun.
    While i am done with healing until things change (so potentitially indefinitely), i understand that instant queue times for your roulettes is a very nice incentive.
    And not everyone will be willing to inconvenience themselves, when boring, but quick alternative is there.
    (0)
    Sometimes rumors are just... rumors.

  10. #1889
    Player
    CStrife912's Avatar
    Join Date
    Jul 2015
    Posts
    470
    Character
    Alexia Kusanagi
    World
    Odin
    Main Class
    Bard Lv 90
    While 195 pages is impressive it does seem to be a small amount of players just talking to each other that’s artificially lengthened this thread lol if it was name… reasoning… solutions leave this would be a much smaller thread.
    (1)

  11. #1890
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,699
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CStrife912 View Post
    While 195 pages is impressive it does seem to be a small amount of players just talking to each other that’s artificially lengthened this thread lol if it was name… reasoning… solutions leave this would be a much smaller thread.
    I genuinely have no idea how much more feedback you want us to give
    (15)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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