Quote Originally Posted by Rosenoire View Post
In my experience, WAR only "renders the healer useless" in some dungeon content. I just ran Dead Ends and being a WAR wouldn't have saved me from dying to the Dooms on the first boss. As I noted previously, I couldn't prevent a wipe on Proto-Carby once the healers went down.

That said, I do find it baffling that Shake it Off got a healing effect, and that Bloodwhetting is "TBN only with heals!" when DRK had Abyssal Drain as our only straight up "press here to heal" button. WAR seems to be the golden child when it comes to tanks, though.
With a little practice you can easily avoid AoE's that apply Necrosis (the Doom like effect) at the first boss of Dead Ends. Not a good sign when the first expample too show why healers are only useless in some dungeons only applies when players mess up a mechanic. Sure when your team messes up often enough, they'll need a healer in any dungeon. This is the main problem with encounter design, most of the times healers could be useful can be completely avoided by gaining a little more experience with the encounter.