Quote Originally Posted by ty_taurus View Post
When it comes to players who are content with the current state of healers, my argument is that I don't believe the current healer design is the maximum those players can tolerate. I would actually argue most are probably indifferent either way, but even those who would prefer very little DPS complexity would still be comfortable with a little more--enough to where we could perhaps find a happy medium. But also, like with tanks, healers can approach complexity differently.

White Mage can stand to have more to work with, but can still be relatively simple all things considered--a job with a few more tools to work with, but tools that are straightforward with a lower APM. Meanwhile, allow Sage to develop more complexity and speed to its DPS. Its identity revolves around DPS, so it should lean into that more. Sage really should've been more experimental, pushing the envelope on what one might expect from healer DPS and see how it lands. That doesn't mean every healer job needs to play that way.
I've made some conjectures that WHM should stay simple, so my basic idea is that WHM's abilities should be become more concentrated and powerful the more they are used consecutively.
Even though this keeps the attack pattern as 1-1-1, it should in theory incentivise a play style that balances greeding for damage with the need to actually heal...
As healing would interrupt DPS concentration, and DPS would interrupt healing concentration.

SCH should obviously get its DoTs back.

SGE I'd want to experiment with micro-managing its nouliths, something akin to an RTS commander issuing orders exclusively to 4 units.
The basic gameplay loop revolving around deploying the nouliths to attach to something and perform a task (e.g. reinforcing a shield on the tank, healing allies, doing splash damage to enemies).
With a resource or something that allows powerful multi-nouliths moves to make it more attractive for 8-player parties.

Naturally this complexity would result in a simplified kit, but I think the idea has merits and would make for a very distinct play style.


I'm no design expert, but I think it's sad that I can effortlessly come up with such ideas, and yet square's designers play it so safe