Quote Originally Posted by Bun_Vivant View Post
snip
Honey dear, even in this answer you described you fail to see the main reason why the healer role needs changes. You and your partner are having fun playing healers in the described scenario completely unrelated to the fact you queued for the content as healer. It fully depends on the fact whether or not you get party members who are bad at the game. So in your vision, as I see it, to have fun as a healer, I have to queue nonstop for various roulettes, hoping that this time I will be lucky enough to participate in a science experiment where they made monkeys play FFXIV? I'm sorry, but this is a very wild stance to take.

At least Tanks and DPS can treat a smooth dungeon run as a training dummy exercise so they can practice their rotations. Healers don't even have the luxury of that.

And what about high-end content? Should I go and create PF like "Deranged players only! I want to feel something as a healer" if this is the way how healers get fun? Why in the other games playing healers and supports is fun and engaging on its own, but here it is different?

And about your "definition of insanity". There is a phrase I like so much. "There are only two sides to the coin. But throw it enough times, and it may land on its edge."