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  1. #1
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,099
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Roshidon1 View Post
    I support the FFXIV devs making healers more fun; I don't support healers going on "strike" to make a point. Submit a suggestion, make a forum post, but going on "strike" just seems cringe.
    Here we go! https://forum.square-enix.com/ffxiv/...-healer-issues
    (15)

  2. #2
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,073
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by xbahax92 View Post
    Posted almost 4 years ago but the feedback was not listened to.

    Quote Originally Posted by Recon1o6 View Post
    There's been many threads here and around the internet with legitimate criticism of the way Healers have been destroyed in shadowbringers and endwalker has not improved things despite sage's introduction.

    1. Lack of engaging gameplay from constant Glare/Broil/Malefic/Dosis spam. There is no skill ceiling or depth

    2. The level of damage needed to heal in all content is far too low, avoidable, infrequent and scripted

    3. The level of healing output in both healers and other roles is far too strong for most encounters

    4. The healers are too homogenised and have lost what made them unique with nothing in return. The pure/barrier split is meaningless.

    5. Healers have no decision making and very little synergy within their own jobs

    6. Healer's actions are bloated with dependant, outdated or functionally useless buttons that have survived pruning when other more valuable skills have been lost

    7. Levelling healers is terrible with missing rewards in job quests and skills learned later in spite of previous versions being at lower levels.

    8. There are clear signs of nobody with anything more than minimal healer experience designing or testing the healing role and this is causing damage

    9. Healer glamour options are far too biased in favour of robes and feminine styles.

    10. The "Pure Healer" concept that was explored in Stormblood and forced upon all healers now is extremely unpopular and is unsuitable for FF14's combat system, lore and community

    We don't hate you Square enix, but the last 5 years have been horrific for healers and we want this to end.

    Your attitude of "Go play ultimate" is utterly tone deaf and rude and you need to change this course if you want to stop bleeding healers. "We can't think of anything to do with scholar" was also incredibly dismissive when we spent years giving you feedback.
    (17)
    Graphics
    MSQ
    Viper

  3. #3
    Player
    JamsC's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Jamer'a Yhoung
    World
    Gilgamesh
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Roshidon1 View Post
    I support the FFXIV devs making healers more fun; I don't support healers going on "strike" to make a point. Submit a suggestion, make a forum post, but going on "strike" just seems cringe.
    In case you might be interested, here are just some of the times forum posts and suggestions were made in the past.

    The most comprehensive forum post (from 2020 and still active today): https://forum.square-enix.com/ffxiv/...-healer-issues

    A small number examples of healer redesigns/suggestions from forum members (from 2023-24 alone):
    https://forum.square-enix.com/ffxiv/...made-design%29

    https://forum.square-enix.com/ffxiv/...00#post6463300

    https://forum.square-enix.com/ffxiv/...96#post6463296

    https://forum.square-enix.com/ffxiv/...06#post6463306

    https://forum.square-enix.com/ffxiv/...ons-Megathread

    https://forum.square-enix.com/ffxiv/...e-with-a-twist

    https://forum.square-enix.com/ffxiv/...ld-and-new-SCH

    There are many, many, many more examples in the healer forums. I’m hesitant to link more because Im unsure of the forum rules on posting many links in one message.

    My point is this - regarding suggestions, we have tried. A lot. No one involved in this strike has arrived here without trying to be reasonable. This is being done as a last resort.
    (19)
    Last edited by JamsC; 06-14-2024 at 05:51 AM. Reason: Correcting spelling

  4. #4
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,117
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    I would say since shadowbringers introduction the healer role has been too easily removed from groups and the players have been left with little chance to play to their class fantasy. We are not damage dealers but a majority of our time is spent hitting dps. Hence all the complaints about a boring dps rotation because in most content we need not stress ourselves doing much else. I love the changes my astro got, I'd just love if the encounters made me more integral to the team.

    SE have conditioned healers over several years now to not bother healing due to the lack of challenge in the content. If the expectation of healers must heal is applied consistently you will see fewer instances of people with their brains totally off spamming 1. And if they ever make a change, sure, we will certainly have an initial period of conflict from certain players not adapting to the change, it is for the community to check those people and remind them their role within the team. In places where healing is relevant I don't hesistate to kick a glare spamming WHM from the group. If the role is treated and expected to play as a healer the players will act accordingly in due time.

    The role is very approachable, when I was new in STB I started healing with WHM and when I got to heavensward I fell in love with astro. Healing on stormblood astro was some of the most fun I had in all content. It didn't matter if I was playing alone without friends for extra fun, I had a job that felt engaging, enjoyable and much more needed than it is now.
    (20)

  5. #5
    Player
    Pip_Chick's Avatar
    Join Date
    Jan 2022
    Location
    Yak T'el
    Posts
    1,133
    Character
    Pip Chick
    World
    Omega
    Main Class
    Scholar Lv 100
    I was talking to a healer friend about this and they mentioned the main problem is that our kit has very little depth and synergy. With a lot of our skills feeling disjointed and not interacting with one another.
    They put forward the idea of a healing rotation. A more in-depth way to engage with your kit. Buttons proc-ing other, more powerful buttons that would couple with another third button. This would all be a mix of healing and mitigation with some debuffing/buffing added for extra incentive. A bit more in-depth like the DPS rotation.

    I don't know if this has already been thought of or not, just wanted to add their voice to this since they don't come to the Forum.
    (10)
    ₍ᐢ. .ᐢ₎

  6. #6
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    So the strike has made game journos news: https://www.thegamer.com/final-fanta...trail-changes/

    Let's hope the sentiment continues to spread to the point it SE decides to do something about it.

    And more importantly, let's hope that if they do decide on something, that we don't have to wait until DT is over to do it.
    (11)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  7. #7
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,117
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    I think the straw that broke the camels back for many players is that with this moment watching that dawntrail dungeon, many realised they are staring down the barrel of another two + years of dull gameplay after already experiencing that for the past four.
    (22)

  8. #8
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,499
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by SenorPatty View Post
    So the strike has made game journos news: https://www.thegamer.com/final-fanta...trail-changes/

    Let's hope the sentiment continues to spread to the point it SE decides to do something about it.

    And more importantly, let's hope that if they do decide on something, that we don't have to wait until DT is over to do it.
    If they do anything it will be weaken self healing and sustain. But that is pointless if oGCDS are not in turn weakned as well. OGCD are too powerful and add to the problem.
    (1)

  9. #9
    Player
    Grann-Goro's Avatar
    Join Date
    Mar 2017
    Posts
    246
    Character
    Grann Goro
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Supporter here !

    In fact, I've begun my own healerstrike since patch 6.1.
    The only time I put my healer gloves back since then was to play Alexander savage (yes) with my static, because in this raid, I actually have to heal lol.
    (17)
    Retired healer

  10. #10
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    I like how he acknowledges that people sign up as healers to heal, but says people shouldn't expect to heal outside of high end content, and also says FF14 wasn't designed to have a lot of heals.

    And also seems to imply that healers are designed to be boring in casual content
    (11)
    Last edited by Rolder50; 06-14-2024 at 06:02 AM. Reason: grammar

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