When it comes to players who are content with the current state of healers, my argument is that I don't believe the current healer design is the maximum those players can tolerate. I would actually argue most are probably indifferent either way, but even those who would prefer very little DPS complexity would still be comfortable with a little more--enough to where we could perhaps find a happy medium. But also, like with tanks, healers can approach complexity differently.

White Mage can stand to have more to work with, but can still be relatively simple all things considered--a job with a few more tools to work with, but tools that are straightforward with a lower APM. Meanwhile, allow Sage to develop more complexity and speed to its DPS. Its identity revolves around DPS, so it should lean into that more. Sage really should've been more experimental, pushing the envelope on what one might expect from healer DPS and see how it lands. That doesn't mean every healer job needs to play that way.