In darkness, in cold, in the midst of winter where nothing walks the world but death and fear let the brave rejoice: I call the light.
Out of darkness, light. Ouf of silence, song. Ouf of the sun´s death, the birth of each year. Out of cold, fire. Out of death, life. Out of fear, courage to see the day. (Elizabeth Moon - The Deed of Paksenarrion)


Clearly most of you have never even run an EX. Go try it without a healer and see how it turns out for you.
Is this still even a relevant hashtag? I forgot this was a even a thing.
Woah. You'll fail in like, 10%ish of content if you don't bring a healer or tank? That's wild. It's a good thing there's like, that other 90% where they're entirely irrelevant.


Can't believe you are complaining about a classic Final Fantasy change that was actually needed years and years ago, regarding the Phoenix downs. It isn't to make you guys redundant or anything, there's content where it's needed like deep dungeons.
Everyone can die during one of those, not having to find a cairn to pick up a healer and having a significant stack of an item that should've been stackable from the get-go is a massive improvement over what it was. Or picking up someone during Eureka/Bozja/Occult or open world. You don't need to switch classes any more to do that.
Why is this considered such a horrible thing? Make sense, please.




Because rezz was the last vestige of healer “need” in casual content leftCan't believe you are complaining about a classic Final Fantasy change that was actually needed years and years ago, regarding the Phoenix downs. It isn't to make you guys redundant or anything, there's content where it's needed like deep dungeons.
Everyone can die during one of those, not having to find a cairn to pick up a healer and having a significant stack of an item that should've been stackable from the get-go is a massive improvement over what it was. Or picking up someone during Eureka/Bozja/Occult or open world. You don't need to switch classes any more to do that.
Why is this considered such a horrible thing? Make sense, please.
If this was so good from a FF perspective then give us something to do. We have nothing anymore. We can’t even cling to rezz like a drowning rat anymore


That is not even remotely what I've said, but if that's what you make of it. Can't change your mind.




See, if Phoenix Down has always been this way since this game's inception, this sentiment would never been viewed this badly. This is a matter of timing and context of the implementation. Why do this now, after healers have lost so many (too much to list all of them) throughout the decade?Can't believe you are complaining about a classic Final Fantasy change that was actually needed years and years ago, regarding the Phoenix downs. It isn't to make you guys redundant or anything, there's content where it's needed like deep dungeons.
Everyone can die during one of those, not having to find a cairn to pick up a healer and having a significant stack of an item that should've been stackable from the get-go is a massive improvement over what it was. Or picking up someone during Eureka/Bozja/Occult or open world. You don't need to switch classes any more to do that.
Why is this considered such a horrible thing? Make sense, please.
In a vacuum, yes. This is "a good change that should've been a thing since 10 years ago." I guess better late than never?
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."




You asked why it’s a bad thing and I told you; because healers relevancy in this game has been shrinking for years while we get zero improvements to our gameplay
Pheonix downs should have been the norm from day one but you can introduce them 11 years into the games life cycle when healers are struggling to have any relevance in content and with no foreseeable improvements and go “don’t see what the problem is TBH”
Like what do healers actually have with their gameplay anymore
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess




Frankly that seems to be one of the better outcome we can ask for: just rip off the bandage and tell us they hate dealing with healer - axe them out of the game. The other option is to make the trinity matter again in drastic ways, but that's heavier in cost & we know they need to fund Yoshi-P's new spellspeed ring on his pinky finger in next LL /j.
I simply don't see a bright future of the job design within the hands of dev that bows down to specific subset of playerbase who's actually seething and pounding the floor where they stand when they realized a SGE was able to gain 80 (EIGHTY, 40p today) potencies per minute that does not involve 1 2 1 1 1 1 1 while citing "UnAbLe To FoCuS hEaLiNg 10% Of ThE tImE" as their reason to deny that option before 7.0 even launched officially - in a modern FFXIV.
Last edited by Rein_eon_Osborne; 08-07-2025 at 10:43 PM.
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