Quote Originally Posted by Kayokane View Post
Have you ever heard of Our Lord And Saviour, The Blood Lily, Afflatus Misery, per chance?
I don't have anything to heal so the Blood Lily can be fed. This group knows how to stay out of avoidable damage and the tank keeps self-healing automatically.

It's bad design if we're stuck using oGCDs in a wasteful fashion in order to get to a powerful damaging ability for the lack of anything better to do.

Imagine if that tank wasn't doing any self-healing. Mitigation might reduce damage taken but not eliminate it completely. It would start to add up and I would have a chance to feed my Blood Lily in the proper manner.

The problem is not healer damage or healer toolkit design. The problem is the lack of damage going to the party for healers to heal. The problem is other jobs being able to self-heal through their standard rotations so what little there was to heal gets taken care without healer assistance. The developers are designing combat jobs and content as if healers do not exist.