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  1. #11
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Was planning on picking up WHM in DT again, but I think shelving the Job for a little longer would be good for the role overall.

    I'm in.

    I might not use any Social Media sites, but I'll support the movement as much as I can.
    (19)
    #FFXIVHealerStrike
    Improving WHM in Dawntrail
    Get rid of the Free Cure Trait and have Cure I naturally upgrade to Cure II | Give WHM more opportunities to cast Glare IV by either making Dia potentially proc into Glare IV for every second the DoT timer goes down when the ability is unlocked, let it be a separate GCD ability that has a 15 to 20 second cooldown, or decrease Presence of Mind's CD to 60secs | Decrease Aero / Dia's DoT timer to 15 to 20 seconds. | Reintroduce Aero III or a Water spell as a weaker version of Glare IV at an earlier level.

  2. #12
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Just here to voice my support. I'm not a healer player, I just think it's really unfair how neglected healers are, frankly. Dunno how I can be of much impact aside from just very adamantly supporting you guys and idk if there's enough traction for a discord at some point and enough people start arranging PFs instead of using DF and need filler bodies I can at least do that. I'll make a signature too [that'll show 'em!]
    (19)

  3. #13
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Ask a DPS, ask a tank, ask anyone who doesn’t have a strong opinion on healers if they prefer the healer healing or the tank doing it for the healer and 99.9% of those people will say they prefer the WAR doing it

    That’s why they don’t respond to our feedback, they are designing this game for the majority of people who play who would just prefer it the healer role didn’t exist
    Yeah, about the only way I see things "improving" for healers is if they just rename the role to support and slap of bunch of buffs into it and make that their main job. Just roll Bard and Dancer into the group as well while they're at it, especially since once upon a time Bards had the healer LB and prior to even getting info on it before it was added in people had been hoping for Dancer to be a healer.
    (7)

  4. #14
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,688
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by EusisLandale View Post
    Yeah, about the only way I see things "improving" for healers is if they just rename the role to support and slap of bunch of buffs into it and make that their main job. Just roll Bard and Dancer into the group as well while they're at it, especially since once upon a time Bards had the healer LB and prior to even getting info on it before it was added in people had been hoping for Dancer to be a healer.
    That’s basically what I want to happen going forward.

    The majority of the playerbase actively hates the healer portion of the holy trinity because they see it as solo point of fail (because everyone has their horror stories of a cure 1 spammer in a random dungeon who walled them). Adding DPS complexity to the healers to turn them into some sort of “green tank” where your core role responsibility is secondary to just pressing a simplified caster rotation won’t work because it still leaves the situation that people would rather not have a healer than rely on healers as a fail point

    At this point take the 4 healers, SMN, DNC RDM and BRD, give them all about DNC level complexity, add 3-4 healing oGCD’s to each of them and some big buffs or equivalent debuffs (like technical step level) then just make the part composition 2 tanks, 3 DPS dealers (melee, BLM/PCT/MCH) and 3 supports

    Our continued support of trying to actually make the healer role “required” unfortunately just stands in opposition to the vast majority of the playerbase and it isn’t working
    (7)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #15
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    I want to bring this old post of mine forward as it provides some details as to what is wrong with the Healer role at this time. If anyone would like to add to this list, go ahead.
    1. Damage Output in most content is TOO LOW for Healers to use their entire kit, with the exception of Extreme Trails, Savage Criterion Dungeons, Savage and Ultimate Raids.

    2. Healers are BLOATED with Healing abilities that they do not need or use.

    3. GCD Healing (i.e Cure II, Benefic, and so forth) is discouraged in favor of overpowered oGCD abilites. Even WHM, a Job that technically is a GCD healer, is guilty of this to some extent.

    4. Tank Sustain / Mitigation is too strong right now. With a Job like WAR, a 1 Tank 3 DPS team can survive a max level dungeon with no healer. In Dawntrail, Tanks and some DPS jobs have received new Healing bonuses and abilities, which will likely cause all healers to heal less in all content.

    5. Bad levelling experience. From Level 1 to 90, you only get a total of 3-5 DPS abilities for each healer. We get new DPS actions on DT, but most are locked behind another ability that has a 120sec cooldown.

    6. Healers get the short end of the stick when it comes to rewards. They are last in line to receive Savage gear. And most of their armor is just hand me down robes from the Caster DPS, but colored differently.

    7. All this accumulates to boring downtime. Because of all the issues listed above, healer gameplay is simply pressing one button plus the occasional DoT ability and oGCD Heals. Gameplay is very stale and can get boring quickly.
    (35)
    Last edited by currentlemon; 06-09-2024 at 12:16 PM.
    #FFXIVHealerStrike
    Improving WHM in Dawntrail
    Get rid of the Free Cure Trait and have Cure I naturally upgrade to Cure II | Give WHM more opportunities to cast Glare IV by either making Dia potentially proc into Glare IV for every second the DoT timer goes down when the ability is unlocked, let it be a separate GCD ability that has a 15 to 20 second cooldown, or decrease Presence of Mind's CD to 60secs | Decrease Aero / Dia's DoT timer to 15 to 20 seconds. | Reintroduce Aero III or a Water spell as a weaker version of Glare IV at an earlier level.

  6. 06-09-2024 12:21 PM

  7. #16
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    told my friend about this and they are going to now be another healer who will not be available for dailies etc
    (11)

  8. #17
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Day 1 of pointing out something wrong with Dawntrail Healer Design

    Why does Astrologian now have four different single target mitigation OGCDs? Bole, Spire, Celestial Intersection, and Exaltation... You can count Bole and Spire as one action if you want since they're two cards in opposite draw spreads, but all four of these actions do some combination of reducing damage taken or providing an HP barrier to soak damage taken. Technically, all of these are different, but they all serve to accomplish the same goal: protect the tank or another individual party member from sustaining a large hit.

    Why do we need that on three/four different buttons rather than consolidating that down to one? Bole was mitigation before and has since returned. Okay, great, but then why are Celestial Intersection and Exaltation still in the game? Exaltation's delayed heal is quite thematic, so perhaps that's the one that should stay, but there's no reason for all of these to exist at the same time.

    We don't have room for more attack spells, but we have room for three/four of what is effectively the same thing? Make it make sense.
    (18)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  9. #18
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    484
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    I'll be working on a "no healer" log that will act similar to the blue log in game. Track what content you've done without healers and compare to your friends!
    (15)

  10. #19
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kes13a View Post
    I support the idea, but given their direction, and the apparent addition of aoe heals to dps classes, increased self healing for tanks... I am unsure whether there would be any meaningful changes to healing classes.. or, as they often do, will just shunt off more haling to tanks and dps.

    I have no issues in ceasing healing for duties unless its a group of my friends. but since no one in development either plays or seems to have any idea of what to do with healers, I suspect that there will be zero changes no matter what we and will vote with my wallet in 8.0.
    Your thoughts are well understood. I believe all of us know that changing the state of healing isn't in our control to do. Only Yoshi P and whoever sits behind a bigger desk than his has this power. The idea of the strike, or any strike for that matter is to utilize something that is in your control. In this case it is a refusal to participate in group content as the healer role.

    You can also show your support by adding the hashtag to your sig, adventurer plate, FC, and social media.

    Thanks!
    (16)

  11. #20
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    +1

    Glad I had a feeling I should gear Dancer back when I was also gearing my Scholar. Whenever I return to the game, ill be supporting the cause.
    (16)

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