
Meanwhile DPS fail dps checks all the time, why didn't healer get 1500 potency OGCD per 15 seconds to compansate?
Tanks don't mitigate properly all the time, even in high end contents. Why shouldn't healers get to have skills that provokes the target, and, at the same time, quadruple our hp and grant 50% mitigation on 60s cooldown to compansate?
Have you ever heard of Our Lord And Saviour, The Blood Lily, Afflatus Misery, per chance?
~Mew
~~Thank You Niqo'te
I don't have anything to heal so the Blood Lily can be fed. This group knows how to stay out of avoidable damage and the tank keeps self-healing automatically.
It's bad design if we're stuck using oGCDs in a wasteful fashion in order to get to a powerful damaging ability for the lack of anything better to do.
Imagine if that tank wasn't doing any self-healing. Mitigation might reduce damage taken but not eliminate it completely. It would start to add up and I would have a chance to feed my Blood Lily in the proper manner.
The problem is not healer damage or healer toolkit design. The problem is the lack of damage going to the party for healers to heal. The problem is other jobs being able to self-heal through their standard rotations so what little there was to heal gets taken care without healer assistance. The developers are designing combat jobs and content as if healers do not exist.

I don't have anything to heal so the Blood Lily can be fed. This group knows how to stay out of avoidable damage and the tank keeps self-healing automatically.
It's bad design if we're stuck using oGCDs in a wasteful fashion in order to get to a powerful damaging ability for the lack of anything better to do.
Imagine if that tank wasn't doing any self-healing. Mitigation might reduce damage taken but not eliminate it completely. It would start to add up and I would have a chance to feed my Blood Lily in the proper manner.
The problem is not healer damage or healer toolkit design. The problem is the lack of damage going to the party for healers to heal. The problem is other jobs being able to self-heal through their standard rotations so what little there was to heal gets taken care without healer assistance. The developers are designing combat jobs and content as if healers do not exist.
Rapture is a better spell for tight movement than Slide Casting Glare is, it also helps with MP management on 0 Pie, mid/high SpS builds... by all accounts the only wasteful way to use Lilies is to let them over-cap because theirs nothing to heal.
~Mew
~~Thank You Niqo'te
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



