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  1. #1
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aword3213 View Post
    Meanwhile DPS fail dps checks all the time, why didn't healer get 1500 potency OGCD per 15 seconds to compansate?

    Tanks don't mitigate properly all the time, even in high end contents. Why shouldn't healers get to have skills that provokes the target, and, at the same time, quadruple our hp and grant 50% mitigation on 60s cooldown to compansate?

    Have you ever heard of Our Lord And Saviour, The Blood Lily, Afflatus Misery, per chance?
    (0)
    ~Mew

    ~~Thank You Niqo'te

  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kayokane View Post
    Have you ever heard of Our Lord And Saviour, The Blood Lily, Afflatus Misery, per chance?
    I don't have anything to heal so the Blood Lily can be fed. This group knows how to stay out of avoidable damage and the tank keeps self-healing automatically.

    It's bad design if we're stuck using oGCDs in a wasteful fashion in order to get to a powerful damaging ability for the lack of anything better to do.

    Imagine if that tank wasn't doing any self-healing. Mitigation might reduce damage taken but not eliminate it completely. It would start to add up and I would have a chance to feed my Blood Lily in the proper manner.

    The problem is not healer damage or healer toolkit design. The problem is the lack of damage going to the party for healers to heal. The problem is other jobs being able to self-heal through their standard rotations so what little there was to heal gets taken care without healer assistance. The developers are designing combat jobs and content as if healers do not exist.
    (2)

  3. #3
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    I don't have anything to heal so the Blood Lily can be fed. This group knows how to stay out of avoidable damage and the tank keeps self-healing automatically.

    It's bad design if we're stuck using oGCDs in a wasteful fashion in order to get to a powerful damaging ability for the lack of anything better to do.

    Imagine if that tank wasn't doing any self-healing. Mitigation might reduce damage taken but not eliminate it completely. It would start to add up and I would have a chance to feed my Blood Lily in the proper manner.

    The problem is not healer damage or healer toolkit design. The problem is the lack of damage going to the party for healers to heal. The problem is other jobs being able to self-heal through their standard rotations so what little there was to heal gets taken care without healer assistance. The developers are designing combat jobs and content as if healers do not exist.

    Rapture is a better spell for tight movement than Slide Casting Glare is, it also helps with MP management on 0 Pie, mid/high SpS builds... by all accounts the only wasteful way to use Lilies is to let them over-cap because theirs nothing to heal.
    (0)
    ~Mew

    ~~Thank You Niqo'te