Page 202 of 978 FirstFirst ... 102 152 192 200 201 202 203 204 212 252 302 702 ... LastLast
Results 2,011 to 2,020 of 11477

Hybrid View

  1. #1
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Post View Post
    How about read the first post of the half decade old thread linked to on the OP, and its many suggested solutions which do not change other jobs at all
    Hey, I never said I wasn't in favor of that. I'm all in favor of making healer more interesting. I'm not in favor of this mentality coming up that tanks are evil and need to be gutted. I'm more than happy to support healers being made more interesting without having to gut anybody else.
    (1)

  2. #2
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kazmarek View Post
    Hey, I never said I wasn't in favor of that. I'm all in favor of making healer more interesting. I'm not in favor of this mentality coming up that tanks are evil and need to be gutted. I'm more than happy to support healers being made more interesting without having to gut anybody else.
    It's a party based game. No job should be invulnerable. Nerf tanks today, should have nerfed them already. They're not balanced.

    Devs need to stop bending the knee to the WAR ego.
    (16)

  3. #3
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    It's a party based game. No job should be invulnerable. Nerf tanks today, nerf them yesterday. They're not balanced.

    Devs need to stop bending the knee to the WAR ego.
    So they can bend the knee to healer ego instead, right?
    (4)

  4. #4
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kazmarek View Post
    So they can bend the knee to healer ego instead, right?
    By that logic they're bending the knee to DPS as well, actually. It's a party based game and no one role should render others as obsolete in a majority of content.

    The problematic element here is tanks.

    A WAR can be the last to die, not the only one who doesn't die.
    (23)

  5. 06-15-2024 05:02 AM
    Reason
    nevermind, not getting into this

  6. #6
    Player
    Erakir's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Erakir Pompop
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Post View Post
    You sure it wasn't because every other tank could basically handle the healing afterwards entirely on their own?

    Living Dead had actually been preferable in certain circumstances in the past, such as needing a shorter cooldown than Hallowed Ground but a longer duration than Holmgang (also the freedom of movement; Holmgang used to bind the WAR for its duration too). Then they normalized them in ShB, but forgot that DRK's wasn't designed with exact equality in mind, and they now had 1/4 healers able to e.g. Benediction instead of 1/3, and AST's top end potency of Essential Dignity dropped so it was less able to heal up LD, etc.

    Not to mention, so many healers don't even understand how Living Dead helps a DRK mitigate to this day, requiring that they play differently to truly capitalize in many situations.

    It's certainly more complicated than "healer were unwilling to heal the drk".
    Don't forget that the potency required to heal a tank's hp pool nigh doubled in shadowbringers.

    To guarantee a drk didn't die on scholar you had to have a bunch of aetherflow on hand and *be ready* to burn it, or mix in a reci et adlo. It was pretty dicey, I had to practice how I could do it in various situations on scholar in time.

    With no other healing sources, four un-crit cure 2s was not 100% of a drk's hp. That's ten seconds of GCD spam, for you non healers out there. Simply put, the requirements to save the DRK jumped to unsustainable levels without exceptional healers ready to jump on that instantly, or required way more cooldowns to hit.

    You know, cooldowns that healers may not have in hand if you were just forced to invuln.

    This gets even worse if your healer had lower gear in a roulette and the tank had higher gear. That's more hp to heal and less potency per heal due to gear.

    There's a reason DRK LD suddenly became a bigger problem than it used to be. It wasn't lazy healers.

    But you know, that requires people to know how healing has changed over time, instead of just making baseless comments.
    (22)

  7. #7
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Erakir View Post
    Don't forget that the potency required to heal a tank's hp pool nigh doubled in shadowbringers.

    To guarantee a drk didn't die on scholar you had to have a bunch of aetherflow on hand and *be ready* to burn it, or mix in a reci et adlo. It was pretty dicey, I had to practice how I could do it in various situations on scholar in time.

    With no other healing sources, four un-crit cure 2s was not 100% of a drk's hp. That's ten seconds of GCD spam, for you non healers out there. Simply put, the requirements to save the DRK jumped to unsustainable levels without exceptional healers ready to jump on that instantly, or required way more cooldowns to hit.

    You know, cooldowns that healers may not have in hand if you were just forced to invuln.

    This gets even worse if your healer had lower gear in a roulette and the tank had higher gear. That's more hp to heal and less potency per heal due to gear.

    There's a reason DRK LD suddenly became a bigger problem than it used to be. It wasn't lazy healers.

    But you know, that requires people to know how healing has changed over time, instead of just making baseless comments.
    From my experience, Living Dead was practically never used in a duty with only 1 healer, due to the lack of the difficulty to bring drk to even activate it.
    So the content a DRK usually did use it always had 2 healers whom both could heal the DRK to full.
    Imo it wasn't a sole healers duty to top the DRK up, but a shared one.

    Simply saying is as from my understanding, your comment was done from a single healer scenario, not a duo.
    (0)

  8. #8
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    486
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Erakir View Post
    Don't forget that the potency required to heal a tank's hp pool nigh doubled in shadowbringers...
    Now that you mention it, entering StB and again ShB forced DRK to wear Vit accessories and then for ALL accessories to carry VIT (as well as the removal of Convalescence and reduction of Soul eater/Abyssal Drain HP restoration), where Living Dead was conceived for HW where players had the freedom to wear STR only accessories (and often did), spam Dark Arts Abyssal Drain on trash and even use spare job stat points on STR all lowering their HP total to be healed.
    (2)

  9. #9
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Post View Post
    Now that you mention it, entering StB and again ShB forced DRK to wear Vit accessories and then for ALL accessories to carry VIT (as well as the removal of Convalescence and reduction of Soul eater/Abyssal Drain HP restoration), where Living Dead was conceived for HW where players had the freedom to wear STR only accessories (and often did), spam Dark Arts Abyssal Drain on trash and even use spare job stat points on STR all lowering their HP total to be healed.
    I kinda miss the Dark Arts Abyssal Drain spam from time to time.
    I still have clear images imprinted in my memory of a specific location in a dungeon I did that after a big pull in Heavensward.
    (3)

  10. #10
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    486
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Boblawblah View Post
    3 out of the 5 suggestions on the front page of this 'strike' involve making the game harder and taking away things from other roles, so...
    Yeah, I wish the OP would move the good thread In referring to up more front and center. I'm harping on that because others have mentioned that along the way as well. The stuff in the ***manifesto*** is not what I'm referring to and is at best a quick post trying to at least point out that stuff doesn't feel great right now.

    I'm referring to this thread, linked at the bottom of this thread's OP in an edit: https://forum.square-enix.com/ffxiv/...-healer-issues
    (2)

Page 202 of 978 FirstFirst ... 102 152 192 200 201 202 203 204 212 252 302 702 ... LastLast