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  1. #1
    Player
    ForsakenRoe's Avatar
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    Apr 2019
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    2,645
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by KLuz View Post
    Finally, I'd like to understand what is the highest level of content completed as a healer by any of the individuals calling for the strike. I ask this because it feels awkward to call for dungeons to be the strongest showcase of healer need. Dungeons, specifically story dungeons, are meant to be accessed by the community as a whole. Anyone who has purchased Dawntrail will have to go through the story and complete the dungeons.

    And before the healer-less TOP clear is mentioned, that one clear (which undoubtedly required a great deal of effort to pull off along with some luck) is not the norm for the community. To date, I have not seen a single PF for The Omega Protocol that is seeking to complete it with less than 2 healers. In other words, it is unfair to blow up these edge cases

    The addition of more mitigation and healing throughput suggests that there will be more healing-intensive mechanics that are on the horizon in Dawntrail
    1: I've done ultimates as a healer. The reason that Dungeons are used as the 'strongest showcase' of why Healers need to be addressed is because almost everybody does dungeons. Only 10% of players participate in Savage, or only 4% participate in Ultimates, or whatever varying percentage it is per world. But almost every player is going to do the easier content like a dungeon, a roulette, a normal trial, because they're doing the story, or they're levelling the job, or they're doing it for tomes. The idea that a job, or in this case, a role, should be 100% reliant on the difficulty of the content to determine whether it's 'engaging' or not is asinine. I shouldn't have to do week 1 Savage and Ultimate to have fun with my Job, I want to be able to go into EX roulettes and have fun on it there too.

    2: Trying to get the 'before you mention the thing that completely obliterates my stance' doesn't prevent it from obliterating your stance. Nobody is saying that the healerless TOP clear didn't take skill, or luck. The fact that it happened at all is the issue. It should not have been possible in the first place. The fight has a mechanic that demands 'You Healer LB3 this or you die'. Trying to bend over backwards to defend the fact that Healers are not needed in the hardest content in the game with 'oh well it took a lot of skill, and nobody else does it because it's so much more stress/skill required and people prefer the path of least resistance' is comical. Because Yoshida himself said 'if you want a challenge, try Ultimate'. Well, that ultimate (DSR at the time) was solo-healed. TOP was no-healed. For a game that is built on the Holy Trinity, being able to remove one of the three Trinity members entirely, in the hardest content in the game, is a stain on the game's design. Please do remember that, when it was discovered in ARR that Ramuh EX could be cleared without a Tank by having Titan Egi tank it, it was hotfixed almost instantly. Tanks are unrequired? Emergency patch! Healers are unrequired? /shrug, apparently.

    3: Is this your first expansion, by any chance, because people have said that for every expansion since SHB, including SHB. We have not seen an increase in healing required that is anywhere close to the increase in healing output we receive in each expansion. Our HPS increases vastly out-pace the required HPS in content, every time. The line 'we will have to heal more, thats why they're giving us more healing tools' is the stalest copium on the market

    Quote Originally Posted by KLuz View Post
    Care to provide some specific examples of engaging content that is "not a challenge?" I think that would help me understand your point a bit more.
    Stormblood dungeons as SCH were the perfect middle point between 'accessibility' and 'engaging/challenging'. If you wanted to just chill your way through the dungeon, you could just Broil things, or Miasma 2 occasionally, or even just AFK (not recommended, but it won't cause you to 'fail' the dungeon). If you wanted to be more 'tryhard', you could Bio/Miasma, Bane the packs, use Miasma2 for movement and Energy Drain to make the movement a damage gain instead of a loss, making sure to Shadowflare at a time where you don't need to overwrite it with Soil in the near future, etc. The 'pain point' of Cleric Stance was removed with SB. We didn't need the 'accessibility' of having every DOT condensed into one, once-per-30s button press.

    edit:

    Quote Originally Posted by KLuz View Post
    I appreciate you providing a bit more specificity, but I'm looking for the next layer down to really comprehend your point (i.e. a specific boss or set of mechanics). Gesturing to a suite of dungeons isn't quite allowing me grasp at what you're getting at.
    You're asking us which specific piece of content. We're saying 'it doesn't matter which piece of content, because it's not the Content that was the entire source of the Complexity back then, it was a combination of the Job design AND the Content design'. If the Content design sucked, then we could make up for the lack of challenge from the Content by interacting with more of the challenge available within our Job's design. Now, we're entirely beholden to the Content design, hoping that we get to have fun. And if the Content design falls flat (see P6S, P7S, P11S to an extent), then the Job design we no longer have, cannot make up for the lack of engagement from the Content.
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    Last edited by ForsakenRoe; 06-10-2024 at 04:59 AM.

  2. #2
    Player
    KLuz's Avatar
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    Jun 2024
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    13
    Character
    Keanu Luz
    World
    Halicarnassus
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    But almost every player is going to do the easier content like a dungeon, a roulette, a normal trial, because they're doing the story, or they're levelling the job, or they're doing it for tomes.
    We're on the same page with dungeons needing to be completed and accessible to the community as a whole. That also means that the difficulty for that content needs to reflect that as well. The amount of outgoing damage is one lever employed by devs to move difficulty along the spectrum. As such, it is unsurprising that dungeons can be completed without a healer because they are designed to be easier in the first place. I don't think, however, that the ability to complete a dungeon without a healer means that healers are unnecessary; it is simply a boundary that can be pushed without them.

    Quote Originally Posted by ForsakenRoe View Post
    The idea that a job, or in this case, a role, should be 100% reliant on the difficulty of the content to determine whether it's 'engaging' or not is asinine.
    You are definitely welcome to disagree with the points I've offered, but please keep it on the playground. Referring to someone's perspective as "asinine" (especially when you're misrepresenting the point) is in incredibly poor taste. In other words, keep it cute, sis (or sir, or whatever you prefer to be referred to as).

    Quote Originally Posted by ForsakenRoe View Post
    I shouldn't have to do week 1 Savage and Ultimate to have fun with my Job, I want to be able to go into EX roulettes and have fun on it there too.
    Yes, which arrives at my point of what brings you fulfillment and joy in healing. What that gets at is this - fulfillment is subjective. What makes me happy about playing healer may not apply to you and vice versa. That is what Square is up against when making content and why there are differing levels of difficulty/challenge that accompany that. This is why I raise both questions in the first place - to encourage people to consider what makes them happy about healing and whether they are engaging in the content Square has put forth to try to meet those needs.
    (1)

  3. #3
    Player
    KLuz's Avatar
    Join Date
    Jun 2024
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    13
    Character
    Keanu Luz
    World
    Halicarnassus
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Trying to get the 'before you mention the thing that completely obliterates my stance' doesn't prevent it from obliterating your stance. Nobody is saying that the healerless TOP clear didn't take skill, or luck... Trying to bend over backwards to defend the fact that Healers are not needed in the hardest content in the game with 'oh well it took a lot of skill, and nobody else does it because it's so much more stress/skill required and people prefer the path of least resistance' is comical.
    Setting aside the somewhat combative way this reads, my point still remains that it is a singular instance of it happening. I would venture to guess that if it were more pervasive, the response of hotfixing or emergency patching would've come into view. But that isn't what has happened because 99% of clears and attempts at that content is done with 2 healers and will continue to be until power creep relegates it to the level of UCOB. It is not the norm to clear TOP with no healers and it isn't even easy to do. So by that stance, I'd say that healers are actually required to do that content; no one is taking the time to go learn how to do it without healers - you included, btw.

    EW was my first full expansion, yes. And I will continue to remain curious to see what Square has in store for the content that has yet to release. The same content that all of us (you included, again) are still ignorant of. Based on your response, I can only assume you've been playing for some time. As such, you're entitled to feeling jaded by some of the changes or lack thereof Square has presented over the course of time. I don't fault you for it. But that doesn't mean that others have to feel the same way.
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