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  1. #1
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    560
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jeeqbit View Post
    One thing I've thought about is if they just let people switch jobs in dungeons, so the healer can switch to RDM, or in some cases the tank can switch to DPS because of the sync being a joke.

    Or they could let the party initiate a vote to make the dungeon harder; if they vote yes, there are buffs to the damage output and other mechanics, in exchange for greater rewards (higher tomestones).

    If the vote wins ie. 3 players vote yes, they must be pretty confident in their ability to carry the sprout/returner through it. On the other hand, if there are 2 sprouts/returners there, maybe they both aren't confident enough for the difficulty setting and will vote against.
    And I don't know if they're very good ideas. Although on paper I'd like them to revalue having multiple jobs set up, I suspect it would cause friction between players (‘what do you mean, you don't want to play rdm and insist on playing healer?’). ... On the other hand, I must admit that the suggestion is tempting for raids / extrems, where the two healers are often redundant.

    Similarly, simply increasing the difficulty wouldn't be enough for packs. Having mobs that simply hit harder isn't interesting, or even a real difficulty. Good command of your class or not, at some point it just comes down to ‘am I stuffed enough?’ > yes / no. On the other hand, reintroducing more interesting interactions between classes and investing the buff/debuff system adds difficulty that really relates to the player's abilities. In my opinion, that's the direction we should be heading in for ‘sustainable’ difficulty (= one that doesn't get tiresome again with the logical increase in stuff and a synchronisation that can't always compensate for this increase).
    (2)

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,045
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Well SE told me to come to forum to leave feedback so here I am
    "Come to the forums to leave feedback!"
    "NO NOT THAT KIND!!!"

    Anyway, back on topic:

    SE has shown that they won't listen to feedback, so we should be hitting them where it hurts the most, right in their precious metrics.

    We can assume that the people who care enough about healers to participate in a strike would be the ones who cleared high end content on it. That means the high end scene would be taking a hit. If they see their precious metrics show a dip in healers participating in high end content, then maybe they'll finally start asking what's wrong, and that would get the ball rolling.
    (22)
    Last edited by Aravell; 06-09-2024 at 06:40 PM.

  3. #3
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    While I agree with the sentiment, I am unsure what exactly SE can do to fix this while leaving legacy combat encounters unchanged and gameplay balanced between turbo casuals and raiders.
    (3)

  4. #4
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by Somnolence View Post
    While I agree with the sentiment, I am unsure what exactly SE can do to fix this while leaving legacy combat encounters unchanged and gameplay balanced between turbo casuals and raiders.
    To be honest a complete overhaul of the game and it's mechanics but thats such a huge undertaking aswell with the coding n all. When changes do come I can not seeing it being the changes people are subtly hoping for, People are saying they want more difficult content but in turn making the content outright more difficult would cause an even bigger uproar see WoW Cataclysm, I loved the difficulty of that at the time many did not.

    Maybe its just me and I have reserved myself to the fact that things will always get nerfed and simplified for the bigger audiences, I feel there's no point in fighting back, not anymore.
    (3)
    Last edited by Kathryn; 06-09-2024 at 06:56 PM.

  5. #5
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kathryn View Post
    People are saying they want more difficult content but in turn making the content outright more difficult would cause an even bigger uproar see WoW Cataclysm, I loved the difficulty of that at the time many did not.
    I think you're missing the point here.

    It's not so much about making everything more difficult. That's just not how things work, this isn't Wildstar or FFXI, we will always see a focus on comfy accessible content. That's just a fact.

    The core issue with healers is simple: Playing a healer in said comfyl content is mind numbing. What is there to aim for? What ceiling is there to aim for? What interesting gameplay loops and mechanics do we have to play with when there's no healing pressure?

    I'll tell you. The ceiling boils down to how many Glares you can squeeze in at the expense of everything else. Fun included.
    (19)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  6. #6
    Player
    Doopliss's Avatar
    Join Date
    Jan 2016
    Posts
    315
    Character
    Reverie Arbeau
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Somnolence View Post
    While I agree with the sentiment, I am unsure what exactly SE can do to fix this while leaving legacy combat encounters unchanged and gameplay balanced between turbo casuals and raiders.
    I almost had this concern too, but also see: ARR through SB (gameplay).

    I complained about Tanks and DPS having way too much sustain, but Healers also genuinely have way too many heals. They could cull half of their OGCD heals and still be fine. In early iterations of the game you actually had to think about timing your GCD, which, really, wasn't difficult, and kind of fun to do correctly in its own way.
    (10)

  7. #7
    Player
    Zadood's Avatar
    Join Date
    Oct 2023
    Posts
    147
    Character
    Melinoire Morandy
    World
    Kujata
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    This is a fallacy. Just because people are quietly playing the game does not mean they're happy, it just means they haven't hit the threshold where they give voice to their problems yet.

    We may not be the majority here, but neither are you. The community is not a hivemind.
    I would further to attest this statement as well, I only recently became slightly active on forum which is can be proven by the old guards of the forum, e.g. supersnow, taurus, oizen etc etc.

    Before I even begin to posting on forum, I was one of the "silent and quiet players" that did not vocal about healer's issue as claimed by Kathryn. I was quietly playing FFXIV for at least 4 years, and let me tell you, playing as WHM at ARR almost make me quitted FFXIV, the only thing that keep me going on was hoping to get to HW to unlock DRK, MCH, and AST, the job that hooked me to try FFXIV to begin with.

    Here the thing, Kathryn, what are the odds that the non vocal players that didn't complain about healer's issue are actually satisfied with the current job design? Or what are the odds the quiet players are actually dissatisfied about current job design like I did?

    I, a silent FFXIV players, wasn't being vocal about healer issue for 4 years until now, just so you know.
    (18)

  8. #8
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by Zadood View Post
    I would further to attest this statement as well, I only recently became slightly active on forum which is can be proven by the old guards of the forum, e.g. supersnow, taurus, oizen etc etc.

    Before I even begin to posting on forum, I was one of the "silent and quiet players" that did not vocal about healer's issue as claimed by Kathryn. I was quietly playing FFXIV for at least 4 years, and let me tell you, playing as WHM at ARR almost make me quitted FFXIV, the only thing that keep me going on was hoping to get to HW to unlock DRK, MCH, and AST, the job that hooked me to try FFXIV to begin with.

    Here the thing, Kathryn, what are the odds that the non vocal players that didn't complain about healer's issue are actually satisfied with the current job design? Or what are the odds the quiet players are actually dissatisfied about current job design like I did?

    I, a silent FFXIV players, wasn't being vocal about healer issue for 4 years until now, just so you know.
    There's none, I really dislike the combat in this game to me it feels clunky and overbearingly laggy, it doesnt feel responsive enough, thats not gonna chaange and I've pretty much accepted that, and if I get bored I stop playing for periods of time.

    Quote Originally Posted by Reinha View Post
    Negative attention is still attention. Thank you for bumping this thread and make sure to increase awareness of the #FFXIVHEALERSTRIKE by mocking it on other platforms too. Perhaps it will finally get the devs to read what the discussion around healer design is like.
    This is my last post anyway, and as one of my friends just said to me while I was explaining the situation "no one ever goes to forums to say how much they like something" this holds infinitely more wisdom than this entire forum holds.
    (3)
    Last edited by Kathryn; 06-09-2024 at 07:10 PM.

  9. #9
    Player
    Doopliss's Avatar
    Join Date
    Jan 2016
    Posts
    315
    Character
    Reverie Arbeau
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kathryn View Post
    There's none, I really dislike the combat in this game to me it feels clunky and overbearingly laggy, it doesnt feel responsive enough, thats not gonna chaange and I've pretty much accepted that, and if I get bored I stop playing for periods of time.
    Lol. If you think that way and feel like the solution is so simple, why don't you simply keep doing that and let the people who still have the energy to speak up about it, well, speak up?

    Real weird of you to be claiming other people are weird for caring, while having these seemingly contradicting opinions and feeling the need to obsessively argue with others here at the same time.
    (21)

  10. #10
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by Doopliss View Post
    Lol. If you think that way and feel like the solution is so simple, why don't you simply keep doing that and let the people who still have the energy to speak up about it, well, speak up?

    Real weird of you to be claiming other people are weird for caring, while having these seemingly contradicting opinions and feeling the need to obsessively argue with others here at the same time.
    Ahhh ok *sigh* this is my last post, because I know complaining wont change things and im at the point where ill accept the game for what it is if i feel like playing it, only money will bring real change and you'd need a lot of people to stop plying I mean a whole lotta people which would affect the financial stability of the game, not just boycotting the job you are dissatisfied with and gamers have alot of issue with sticking to such boycotts.


    But please, prove me wrong, hit SE where it hurts, their pockets and I will personally commend you all for your dedication.
    (4)

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