
Care to provide some specific examples of engaging content that is "not a challenge?" I think that would help me understand your point a bit more.Have you ever considered the fact content could be both 'not a Challenge ' and engaging at the same time? Because we had that. Back before ShB ripped all the plates to Spin from most of the Healers. And DT is poised to remove the last vestiges of them from AST.
If I wanted to play a game to Always be Challenged, i'd Not Play an MMO.




Just about any SB Dungeon really.
Back then on SCH we had quite a few DoTs to spin (and not all on the same 30s duration either) on top of being potentially able to optimize aetherflow usage (both for dmg and MP regen (yes mp was important back then) due to quickened aetherflow reducing the cooldown on it.
So if the party was a shit show of idiots? Great you could do the big damn healer saving the day plays.
Party was competent? Go focus on how far you can push your optimization.
None of that required anything special from the Stormblood Dungeons besides existing.

I appreciate you providing a bit more specificity, but I'm looking for the next layer down to really comprehend your point (i.e. a specific boss or set of mechanics). Gesturing to a suite of dungeons isn't quite allowing me grasp at what you're getting at.Just about any SB Dungeon really.
Back then on SCH we had quite a few DoTs to spin (and not all on the same 30s duration either) on top of being potentially able to optimize aetherflow usage (both for dmg and MP regen (yes mp was important back then) due to quickened aetherflow reducing the cooldown on it.
So if the party was a shit show of idiots? Great you could do the big damn healer saving the day plays.
Party was competent? Go focus on how far you can push your optimization.
None of that required anything special from the Stormblood Dungeons besides existing.




How further down do you need me to go?
Dig for old SCH Tooltipps in the way Back machine to give you the exact timings on the DoT durations and quickened Aetherflow?
Would that actually help with getting you to understand that the issue is the jobs for the most Part not the msq level content?

How is that more engaging? What "challenge" are you talking about in those old dungeons? Maybe Bardam first full pull was hard as sch (I know I wouldn't want to do it if I wasn't whm) and I mean the full pack start to first wall,that almost nobody did.How further down do you need me to go?
Dig for old SCH Tooltipps in the way Back machine to give you the exact timings on the DoT durations and quickened Aetherflow?
Would that actually help with getting you to understand that the issue is the jobs for the most Part not the msq level content?
Clean everything before any nerf is my goal. No matter the time needed to reach the last hp and beat it.
twitch.tv/jeycht


It's not about the bosses exactly. It's about what you could do specifically.
At any given point, if you didn't need to heal, you actually had things to manage and engage with.Back then on SCH we had quite a few DoTs to spin (and not all on the same 30s duration either) on top of being potentially able to optimize aetherflow usage (both for dmg and MP regen (yes mp was important back then) due to quickened aetherflow reducing the cooldown on it.



Exactly. Many players have suggested the way to improve healers is to make the content harder. I feel this is the wrong approach.
To expand on what you said, the best approach is to give healers the option to make choices on what to do, even when they don't need to heal.
ok so. SPECIFIC EXAMPLE: in the Aery, before they changed it for duty support, Estinien acted as an IMMOBILE npc that would frequently be targeted by attacks or hit by aoes. (when the minions spawned they would IMMEDIATELY rush him, so the tank also had to pick them up quickly) and if he died, the party wiped. because if he wasn't alive to use the eye to create a shield, the party would die to nidhogg's breath attack.
that was HEALER-SPECIFIC content during that fight.


I think Tam-Tara Hard had a fight like that too? The one with the lala locked in the center with the damage orbs drifting to him. Healers needed to watch the players eating the orbs, while also topping the lala off after any got through.ok so. SPECIFIC EXAMPLE: in the Aery, before they changed it for duty support, Estinien acted as an IMMOBILE npc that would frequently be targeted by attacks or hit by aoes. (when the minions spawned they would IMMEDIATELY rush him, so the tank also had to pick them up quickly) and if he died, the party wiped. because if he wasn't alive to use the eye to create a shield, the party would die to nidhogg's breath attack.
that was HEALER-SPECIFIC content during that fight.
yes it does, and still does, since its mechanics weren't changed for duty support (since it isn't an msq dungeon), its actually challenging MiNe, but pretty engaging with normal sync as well.
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