Quote Originally Posted by Big-Isaac View Post
I know what I said and I stand by that.
Also can someone please explain why putting High Jump and Mirage Dive on the same button was such a terrible idea? So far all I got are assertions that it was, and statement that it was changed because people mashed too much.



How so?



Fantastic. So we're in agreement.



What I'd like to see is for them to reduce the number of buttons on your bar, not the amount of buttons you press in your rotation. You can have all the oGCD spam you want. I just don't think that having 5 different oGCD jumps take up 5 separate keybinds is efficient design.
It was a problem because you couldn’t double weave them very well because of the delay of pressing the same button twice before the game registered you pressed the first button

So you would press high jump then immediately press it again and the game would whiff your press of mirage dive then you would drift it

Buttons that become other buttons shouldn’t be for actions you often want to double weave in the same window