A thread with a simple premise:
Say which DPS Job(s) you play and what you most want for them (changes or staying the same, you're allowed to want whatever you feel you want) to have come in 7.0.
A thread with a simple premise:
Say which DPS Job(s) you play and what you most want for them (changes or staying the same, you're allowed to want whatever you feel you want) to have come in 7.0.



I can play all of them, but I'll comment on the ones I play(or played) at least semi actively. I won't comment on DRG since they've been working on it's rework for some time now so they probably already have it nearing completion. (that said, I hope they don't screw it up.)
NIN:
- Revert the mug<->Trick Attack change (this means party damage on trick, personal on mug)
- Make ten-chi-jin (the ability) change to Meisui while Suiton is active
SAM:
- Bring back Kaiten
- Upgrade Ikishoten to Ogi-Namikiri after activation, then Kaeshi: Namikiri after that
- Make Shoha II an upgrade to Shoha
- Revert Senei and Guren back to a 50 Kenki cost
Reaper: (I don't know, I'd have to think a fair bit.)
Monk: (I don't play it enough to actually know what I'd want changed, but the rework they put out for it is solid. Maybe make bootshine a positional again?)
BRD:
- Bring back the kit interaction with DoTs (potency on sidewinder and shadowbite)
- If not bringing DoT interaction back and removing them at this point, make the support more potent, and lean into the support aspect more with the 2 free slots you've created. Foe's Requiem's return would be a great start
BLM:
- Make Fire IV and Blizzard IV take the same slot on the hotbar (meaning Fire IV while under Astral Fire, Blizzard IV while under Umbral Ice)
- Lock the timer on Umbral Ice when activating Umbral Soul, so that we don't lose our gauge while there's a long transition in any fight.
SMN:
Just make require more thought than the amount I need to do nothing else. It's as simple as it can possibly get short of playing itself. I don't care if it's bringing back DoTs or shaking up it's core gameplay but something would be nice.



Agree with both of these! That said, if they don't combine Fire IV and Blizzard IV, one option is to make a macro like this:The upside of this macro is that it takes only one button to cast both of these spells. It does have some downsides though that may matter depending on your preferences:
/macroerror off
/ac "Fire IV"
/ac "Blizzard IV"
/ac "Fire IV"
/ac "Blizzard IV"
/ac "Fire IV"
/ac "Blizzard IV"
/ac "Fire IV"
/ac "Blizzard IV"
/ac "Fire IV"
/ac "Blizzard IV"
/ac "Fire IV"
/ac "Blizzard IV"
/ac "Fire IV"
/macroicon "Fire IV"
- Normal buttons have a queue window of around 0.55 seconds, meaning that if your GCD isn't available when you press the action, it will still keep trying to cast it for 0.55 more seconds afterwards. However, this macro will only queue for 14 frames. Depending on your framerate, that may be plenty of time, or it may feel uncomfortable.
- Depending on the exact timing of when you press the macro, there could be a delay of up to 2 frames between pressing the macro and the spell casting. Something you'd likely never notice in casual play, but if getting that optimal parse is important to you, this could be a deal-breaker.
Anyway, if that sounds helpful, try it out! I used a macro like this for awhile and it felt great for my needs, though I've since moved on to the more extreme approach of making 25+ macros that change the actions on my hotbars whenever I transition between Fire/Ice and single/multi. ^^
Make MCH more cooler. It got the wow factor due its gadgets, but it just need more robots. And please make it worth it as dps and do not repeat the errors in EW.

I would like for it to get some new abilities that are just bombs. Give mch more explosions. Make it go boom.
MCH:
-Wildfire dealing aoe dmg.
-Make Flamethrower a regular gcd that synergyzes with our kit (e.g. doing increased dmg with bioblaster, or giving battery gauge and sharing cd with Air Anchor).
-Combo Action for Scattergun.
-Visual upgrade and finisher for Heat Blast window.
-Delete Gauss Round and merge it's dmg into Ricochet.
-Auto Crossbow reducing cd of Ricochet
-Automaton Queen upgrading our 1-2-3 combo so that it feels like an actually window.
DRG:
-For the rework: Emphasize more on its Jumps, but keep its long GCD rotation chain.
SAM:
-Hissatsu: Kaiten
I'll just add the dpsers I play the most.
Dancer:
- Closed Position working exactly like its PVP iteration, as it would open a lot of optimization complexities;
- An action that works as if you applied Closed Position on yourself, for soloing purposes;
- More substance for DNC's rotation outside of the Technical Step windows, since there's no room for anything else there (both gcd and ogcds);
- I'd love DNC to have more fire-themed actions, like Fan Dance IV;
- Wishful thinking: After Fan Dance IV, your Standard Step turns into 'Phoenix Step'. Same damage for the Finisher, but now each successful step adds a small fire splash damage component, and as a bonus feature, your Dance Partner gets rezzed if he's dead at the time of the cast, or a Brink of Death cleanse if they're recently raised and with the debuff.
Summoner:
- Same old want of "give 3 new gemstones for Ramuh, Levi and Shiva";
- Physick scaling with INT... Or if they don't want the spell itself for SCH theme reasons, they can just rebrand it. Just because it's a niche tool, doesn't mean it's useless. It only means that is optional to have or not on your castbars;
- Energy Drain/Siphon merged into one key, and Fester/Painflare/Ruin IV removed (or maybe reworked, but I'm not attached to their theme) to be more integrated with the rotation itself;
- Phoenix's rotation once more not being a clone of Bahamut's. Maybe with a new action learned through lv90-100;
- A way to let us decide which Demi we use first, and for a possible new collection of gemstones as well;
- Pet auto attacking... I know this is not much, but better than doing absolutely nothing. In a best case scenario, they would just make it full integrated with the rotation once again.
- More pet glamour options. New egis and carbuncle colors based on the new (Ramuh, Levi, Shiva) gemstone summons. Ability to glam the actual gemstone summons into their carbuncle or egi versions, like how it happens when you're under level 90.
Red Mage:
- A second step for the AoE combo. Hint: Alisaie's rose swirl AoE skill from when you control her in a duty is a pretty fine option;
- Verraise with 2 charges, having a 60s recharge time. Keeps the fantasy and allows RDM to not be balanced around so much rezzing, which is frustrating;
- Displacement de-linked from Engagement and living purely as a tactical movement tool. Ever since they had their potencies normalized, we are not forced to use the backflip anymore, so it very very rarely sees uses nowadays.
- Wishful thinking: Jolt as the filler doesn't make much sense for me anymore with so many ways to generate procs. I'd rather have the filler being the Verfast spells and Jolt being a proc;



Dragoon:Post re-work, all moves have been replaced with Jump. (90% serious)
Last edited by LilimoLimomo; 11-29-2023 at 03:54 AM.
1. MNK positionals back, all of them
2. DRG more jumping in general (also blood of the dragon aura back, even if it's not an actual mechanic)
3. SAM Kaiten
4. RPR Arcane Circle and Plentiful combined, I'm not usually for button consolidation but this one feels particularly weird to me
5. NIN Shadow Fang, didn't mesh with the kit necessarily but I just miss the animation
1. BRD Dots having a purpose again (they literally only exist right now so bard doesn't mash 1 button like another certain role)
2. MCH Flamethrower having a purpose (it literally only exist because ???)
3. DNC Curing Waltz now only originates from the DNC (not also the DP), and has a larger radius to match healer's aoe (succor/helios/prog, but not medica); often feels worthless unless the fight has frequent stacks, or it's an organized group
1. BLM Ley Lines 90 second CD, though I guess I could say most 2 minute buffs should have different CDs. Also, just have umbral soul freeze the Umbral Ice timer outside of combat
2. SMNrevertedable to glamour the primals into their Eden forms, could still work if they added Levi/Ramuh/Shiva. Carbuncle should do literally anything besides just be a vessel for primals, have him attack or something. Either fix Physick or remove it. Whatever actions they add in 7.0, please for the love of god let one have a cast time.
3. RDM don't play too much anymore, but seems like a shame how it's penalized for its supportive skills. Either increase the MP costs of verrez/cure and increase potencies, do away with them for good and increase potencies, or just increase potencies without touching the support skills. Or have whatever new action they add make up for it. Regardless of what they do, seems kinda disappointing how RDM feels generally harder than SMN yet it falls short in DPS.
4. GEO added to the game
I want bard aoe rotations to "feel" better. There's too much dependency on rng, and I'd prefer if it were closer to 2.0's wide volley>rain of death>quick knock (which still had rng proc problems). Where so many other jobs are straight forward and fart out damage like they just had taco bell, bard has to weave and if/then their way to having decent dps--and even when done well, the pay off is mediocre.
I'm hoping that most actions just get upgraded as has been the pattern since Stormblood, but if bard gets left another sloppy rotation, I might wind up playing more of other jobs than what I considered my "main" for years. I think I played more sage than anything during EW. :/
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