Quote Originally Posted by ZiraZ View Post
Have you ever played DRG in any kind of high-end duty?
You clearly have ZERO clue what you are talking about, life surge has slight intricacies due to it's 40sec cooldown and the way the GCD loops, I mean you don't even have a clue why mirage dive is separate from HJ and as people already pointed out your idea is so bad even the devs backtracked on it in record time, so I doubt you've ever done a proper 6min+ life surge loop. Not to mention the consequences and interactions of skillspeed on life surge and kill/phase speed in crit/ultimates, incredibly reductive calling it an ability that increases a meaningless number and does nothing for the jobs actual gameplay.
Anyways DRG has no bloat and every oGCD has its place in the rotation.
When I speak of the impact a skill has on your rotation, I'm not referring to how much you have to pre-plan the uses of that skill throughout a fight, and to how oh-so difficult it is to optimize.
What I'm referring to is the effect that the act of pressing the button has on your rotation.
In Life Surge's case, all it does is increase the damage number of the next skill you press. You could delete that button from your bars, play out your rotation exactly as you would normally and all that would change by the end of the fight is your total damage number.

For a more concrete comparison, take BRD's DoTs
Pre-EW, they had a tangible impact on your rotation because their ticks would proc effects for your songs. Then in EW, those interactions were removed, making it so the DoTs now have little to no impact on your rotation outside of applying and refreshing them.
Life Surge is in the same boat as those DoTs post-EW - you need to pay attention to them, obviously, but they are nonetheless boring and uninspired.

Imagine, for a moment, a world where in addition to its current effect, Life Surge did something else that has a more tangible impact on your rotation. How would that be a bad thing?