A thread with a simple premise:
Say which DPS Job(s) you play and what you most want for them (changes or staying the same, you're allowed to want whatever you feel you want) to have come in 7.0.
A thread with a simple premise:
Say which DPS Job(s) you play and what you most want for them (changes or staying the same, you're allowed to want whatever you feel you want) to have come in 7.0.
I can play all of them, but I'll comment on the ones I play(or played) at least semi actively. I won't comment on DRG since they've been working on it's rework for some time now so they probably already have it nearing completion. (that said, I hope they don't screw it up.)
NIN:
- Revert the mug<->Trick Attack change (this means party damage on trick, personal on mug)
- Make ten-chi-jin (the ability) change to Meisui while Suiton is active
SAM:
- Bring back Kaiten
- Upgrade Ikishoten to Ogi-Namikiri after activation, then Kaeshi: Namikiri after that
- Make Shoha II an upgrade to Shoha
- Revert Senei and Guren back to a 50 Kenki cost
Reaper: (I don't know, I'd have to think a fair bit.)
Monk: (I don't play it enough to actually know what I'd want changed, but the rework they put out for it is solid. Maybe make bootshine a positional again?)
BRD:
- Bring back the kit interaction with DoTs (potency on sidewinder and shadowbite)
- If not bringing DoT interaction back and removing them at this point, make the support more potent, and lean into the support aspect more with the 2 free slots you've created. Foe's Requiem's return would be a great start
BLM:
- Make Fire IV and Blizzard IV take the same slot on the hotbar (meaning Fire IV while under Astral Fire, Blizzard IV while under Umbral Ice)
- Lock the timer on Umbral Ice when activating Umbral Soul, so that we don't lose our gauge while there's a long transition in any fight.
SMN:
Just make require more thought than the amount I need to do nothing else. It's as simple as it can possibly get short of playing itself. I don't care if it's bringing back DoTs or shaking up it's core gameplay but something would be nice.
Make MCH more cooler. It got the wow factor due its gadgets, but it just need more robots. And please make it worth it as dps and do not repeat the errors in EW.
MCH:
-Wildfire dealing aoe dmg.
-Make Flamethrower a regular gcd that synergyzes with our kit (e.g. doing increased dmg with bioblaster, or giving battery gauge and sharing cd with Air Anchor).
-Combo Action for Scattergun.
-Visual upgrade and finisher for Heat Blast window.
-Delete Gauss Round and merge it's dmg into Ricochet.
-Auto Crossbow reducing cd of Ricochet
-Automaton Queen upgrading our 1-2-3 combo so that it feels like an actually window.
DRG:
-For the rework: Emphasize more on its Jumps, but keep its long GCD rotation chain.
SAM:
-Hissatsu: Kaiten
I'll just add the dpsers I play the most.
Dancer:
- Closed Position working exactly like its PVP iteration, as it would open a lot of optimization complexities;
- An action that works as if you applied Closed Position on yourself, for soloing purposes;
- More substance for DNC's rotation outside of the Technical Step windows, since there's no room for anything else there (both gcd and ogcds);
- I'd love DNC to have more fire-themed actions, like Fan Dance IV;
- Wishful thinking: After Fan Dance IV, your Standard Step turns into 'Phoenix Step'. Same damage for the Finisher, but now each successful step adds a small fire splash damage component, and as a bonus feature, your Dance Partner gets rezzed if he's dead at the time of the cast, or a Brink of Death cleanse if they're recently raised and with the debuff.
Summoner:
- Same old want of "give 3 new gemstones for Ramuh, Levi and Shiva";
- Physick scaling with INT... Or if they don't want the spell itself for SCH theme reasons, they can just rebrand it. Just because it's a niche tool, doesn't mean it's useless. It only means that is optional to have or not on your castbars;
- Energy Drain/Siphon merged into one key, and Fester/Painflare/Ruin IV removed (or maybe reworked, but I'm not attached to their theme) to be more integrated with the rotation itself;
- Phoenix's rotation once more not being a clone of Bahamut's. Maybe with a new action learned through lv90-100;
- A way to let us decide which Demi we use first, and for a possible new collection of gemstones as well;
- Pet auto attacking... I know this is not much, but better than doing absolutely nothing. In a best case scenario, they would just make it full integrated with the rotation once again.
- More pet glamour options. New egis and carbuncle colors based on the new (Ramuh, Levi, Shiva) gemstone summons. Ability to glam the actual gemstone summons into their carbuncle or egi versions, like how it happens when you're under level 90.
Red Mage:
- A second step for the AoE combo. Hint: Alisaie's rose swirl AoE skill from when you control her in a duty is a pretty fine option;
- Verraise with 2 charges, having a 60s recharge time. Keeps the fantasy and allows RDM to not be balanced around so much rezzing, which is frustrating;
- Displacement de-linked from Engagement and living purely as a tactical movement tool. Ever since they had their potencies normalized, we are not forced to use the backflip anymore, so it very very rarely sees uses nowadays.
- Wishful thinking: Jolt as the filler doesn't make much sense for me anymore with so many ways to generate procs. I'd rather have the filler being the Verfast spells and Jolt being a proc;
All casters:AoE spells do not get cancelled if the primary target dies before the cast completes.Black Mage:A passive trait that increases damage done by spells with cast times when they are not instant-cast (via Triplecast, etc)
Dragoon:Post re-work, all moves have been replaced with Jump. (90% serious)
Last edited by LilimoLimomo; 11-29-2023 at 03:54 AM.
DNC:
-Remove the channeling aspect of Improvisation, have it apply the full shield effect immediately on use to anyone within range.
MCH:
-Remove the channeling aspect of Flamethrower, and do something interesting with it. Maybe make it an OGCD that applies a DoT that gets a damage boost from using Bioblaster prior, or something. Alternatively, unlock Flamethrower at a lower level, and have it upgrade into Chain Saw later.
-Auto Crossbow reducing Gauss Round/Ricochet cooldown.
-Overall, have more of MCH's abilities effect one another. It has an awful lot of isolated skills with plenty of room to put in some cool mechanics.
-Either: Less focus on double-weaving during Hypercharge – OR – Remove the hasted GCD effect from Hypercharge. This is a subjective one. Tiny fluctuations in ping can make double-weaving during Hypercharge very janky for me due to it's decreased GCD, which feels bad because I'm overcapping on Gauss Round/Ricochet very easily if I'm not double-weaving. Kreyd's suggestion of combining Gauss Round and Ricochet would solve this as well.
-AoE battery spender.
-Give Wildfire an AoE splash.
-Give me some official way to change the animations for Split/Slug/Clean Shot back to their un-heated versions, please. The wicked sick flip trick shots they upgrade into just don't do it for me.
-Again, unironically, give me ammunition back.
RPR:
-Make Shadow of Death generate at least 10 Soul Gauge on use.
-Being able to maintain Soul Reaver stacks when using other abilities. Currently, even using Blood Stalk/Grim Swathe will eat the stacks from Gluttony, which is so wildly backwards it baffles me.
-Have some method of passively generating Harvest Moon over time in combat. You could still Soulsow during downtime to speed up the process.
-I'd like if Enshroud window felt a little more impactful. As is, it goes by so quickly that half of both Void/Cross Reaping's animations are getting canceled by each other. Regardless of actual damage output, I'd like if it at least felt like it was hitting a tad bit harder.
Viper:
-Please god, don't give it a hasted GCD. Plenty of DPS already utilize speedy gimmicks, and my favorite jobs tend to be ones with "normal" GCD speeds with double-weaving to give those satisfying high APM windows.
Last edited by Mayhemmer; 11-29-2023 at 03:22 AM.
BRD
- better song usability -- make them not require a target, and maybe give them a shorter duration with shorter cooldown, and give each song 2 charges with a means to convert excess coda into gauge
- song name, and animation upgrades
- give Burst Shot the pvp half-cast mechanic
- more instances of damage like Barrage that occur throughout its rotation, and not just during raid burst
- cut dots or bring back some form of proc interaction with dot ticks
- a party sprint utility song
MCH
- rebalance Wildfire to have a shorter cooldown, let it crit/dh, and let it do aoe damage
- bring in the pvp sniper rifle, and make sure it hits HARD
- aoe automaton
- Auto Crossbow interacts with Gauss Round/Ricochet cooldowns
- Flamethrower interaction with Bioblaster
RDM
- more opportunities to preform melee attacks
- some way to do a reverse burst where you start with a magic combo that leads into a melee combo
- nerf Verraise
SMN
- summon Leviathan, Ramuh, and Shiva
- more hard casts
BLU
- Curling Iron from Barbariccia as a haste buff with a long duration
- Harrowing Hell from p10n as like a physical damage Surpanakha
- Ravening from p9n as a coinflip physical or magical damage buff with a chance to grant both from the beast spirit
melee dps
- I finally find a melee dps I enjoy playing either through changes to existing jobs or Viper
Last edited by mallleable; 11-29-2023 at 03:06 AM.
1. MNK positionals back, all of them
2. DRG more jumping in general (also blood of the dragon aura back, even if it's not an actual mechanic)
3. SAM Kaiten
4. RPR Arcane Circle and Plentiful combined, I'm not usually for button consolidation but this one feels particularly weird to me
5. NIN Shadow Fang, didn't mesh with the kit necessarily but I just miss the animation
1. BRD Dots having a purpose again (they literally only exist right now so bard doesn't mash 1 button like another certain role)
2. MCH Flamethrower having a purpose (it literally only exist because ???)
3. DNC Curing Waltz now only originates from the DNC (not also the DP), and has a larger radius to match healer's aoe (succor/helios/prog, but not medica); often feels worthless unless the fight has frequent stacks, or it's an organized group
1. BLM Ley Lines 90 second CD, though I guess I could say most 2 minute buffs should have different CDs. Also, just have umbral soul freeze the Umbral Ice timer outside of combat
2. SMNrevertedable to glamour the primals into their Eden forms, could still work if they added Levi/Ramuh/Shiva. Carbuncle should do literally anything besides just be a vessel for primals, have him attack or something. Either fix Physick or remove it. Whatever actions they add in 7.0, please for the love of god let one have a cast time.
3. RDM don't play too much anymore, but seems like a shame how it's penalized for its supportive skills. Either increase the MP costs of verrez/cure and increase potencies, do away with them for good and increase potencies, or just increase potencies without touching the support skills. Or have whatever new action they add make up for it. Regardless of what they do, seems kinda disappointing how RDM feels generally harder than SMN yet it falls short in DPS.
4. GEO added to the game
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