Page 7 of 17 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 185

Hybrid View

  1. #1
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Probably a pipe dream and I have a separate post about it, but overhaul of caster balance.

    I’m not sure why the entire game is designed around 2x melee, especially when a job like BLM exists.

    Melee jobs all deal relatively close rdps. Some of the damage for most of them comes in the form of buffs.

    Caster should be the same. Get rid of caster Rez, give it to everyone, or put severe limitations on it.
    (0)

  2. #2
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    (continued)
    RDM just flat out doesn't have the staying power of even a WHM.
    I get that damage is never going to be a thing with RDM and that's fine because honestly that's always the way RDM has been. But even in the last FFonline game RDM had multiple things like Phalanx + Stoneskin + Protect + Shell, etc, but at least it was durable even if it didn't have the HP of other classes or the DPS.
    That's really what its missing in comparison to previous editions of Red Mage.
    (0)

  3. #3
    Player
    eldritchAvatar's Avatar
    Join Date
    Oct 2022
    Posts
    35
    Character
    Aletheon Ruchiradam
    World
    Seraph
    Main Class
    Astrologian Lv 100
    Give Reaper Lifesteal. I just want it, okay? Like... it just makes so much sense T_T
    (2)

  4. #4
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by eldritchAvatar View Post
    Give Reaper Lifesteal. I just want it, okay? Like... it just makes so much sense T_T
    ... You mean that thing it and every other melee dps already has?
    (1)

  5. #5
    Player
    eldritchAvatar's Avatar
    Join Date
    Oct 2022
    Posts
    35
    Character
    Aletheon Ruchiradam
    World
    Seraph
    Main Class
    Astrologian Lv 100
    BLM: Give Ley Lines Charges. or something that makes it more consistent, like turn it into a trait.

    Between the lines turned into a blink instead of a scoot. So no terrain collision, fall potential, or hazardous terrain effects incurred in route.
    (2)

  6. #6
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Ideally in 7.0 party buffs won't be so oppressive as to completely take over every aspect of job balance and fight design. In a world where there are only 3-5 party buffs in the entire game so alignment isn't such a big deal:

    Overall, make resources (kenki, ninki, feathers, meditation stacks, chakras, soul gauge, rdm mana etc.) generate WAY faster and give us more things to spend them on. While we're at it, give RDM and DNC more procs, and tie BRD's DoT's back into its songs (just revert most of BRD's kit to how it was in stormblood) Imo, a fundamental shortfall of 14 currently is that outside of burst windows, all you do is press 1-2-3 over and over. If that were broken up with more resource management and procs to react to 14's moment to moment gameplay would get infinitely more fun.
    (4)

  7. #7
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by SargeTheSeagull View Post
    Ideally in 7.0 party buffs won't be so oppressive as to completely take over every aspect of job balance and fight design. In a world where there are only 3-5 party buffs in the entire game so alignment isn't such a big deal:

    Overall, make resources (kenki, ninki, feathers, meditation stacks, chakras, soul gauge, rdm mana etc.) generate WAY faster and give us more things to spend them on. While we're at it, give RDM and DNC more procs, and tie BRD's DoT's back into its songs (just revert most of BRD's kit to how it was in stormblood) Imo, a fundamental shortfall of 14 currently is that outside of burst windows, all you do is press 1-2-3 over and over. If that were broken up with more resource management and procs to react to 14's moment to moment gameplay would get infinitely more fun.
    Actually thinking about this more, I think it makes a lot of sense. Decreasing the number of party buffs is appealing, but having even a few of them remaining would mean players would still hard focus aligning banked resources with them, and those jobs would always be preferred over jobs without buffs. I see two solutions to this.

    One is what you mentioned, dramatically increasing the rate at which jobs generate damage resources to disincentivize holding resources for buff windows. This would also give the devs an excuse to finally start building on top of each job's core mechanics to give their resources more uses, and their mechanics more depth, which the game needs so, so badly.

    The second, objectively bad fix that should be avoided is the remaining buff jobs get nerfed into the sediment to """counterbalance""" the usefulness of their buffs. Needless to say, this approach to job design should be tossed in a fire. Unfortunately, it's also the approach I feel CBU3 would take.
    (2)

  8. #8
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,302
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    I don't know how to feel about this so I'm just gonna post here for a sanity check, but a MNK change I think I want would be to remove the cooldown of Riddle of Fire, and have a 'ready' proc become available when Perfect Balance is used with its potency, and duration adjusted.
    (0)

  9. #9
    Player
    bitterhorn's Avatar
    Join Date
    Feb 2022
    Posts
    17
    Character
    Morguelle Psaraquig
    World
    Malboro
    Main Class
    Black Mage Lv 100
    BLM: *honestly just a passive to improve manaward at highest levels so i don't frequently die before a tank is capable of getting swiftcast-rezzed and re-establishing top threat even in normal content

    *otherwise please don't subject what is already a niche class to 'reworks' that ruin its feel now that it's finally felt consistent for multiple consecutive expacs

    * but if you insist on ignoring (request 2), a GCD and oGCD akin to Lost flare star/chainspell respectively
    (0)

  10. #10
    Player
    SkyCake's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Sofiija Sky
    World
    Balmung
    Main Class
    Black Mage Lv 82
    Red Mage. I honestly think it's one of the few jobs where Endwalker is its best iteration, so far.

    I typed-up a long post of scattered (ha) thoughts and ideas. Deleted it and instead:

    - I think single-target is mostly fine. Maybe some Acceleration tweaks. But, eh. The more I use my rapier, the better.
    - AoE is pretty boring on RDM. Impact and 3x Moulinet's are the main issue. New procs akin to Verstone/fire but of a different element could be fun. AoE needs more changes than just that, though.
    - A new cooldown that gives [x]/[x] mana and deals damage in both ST and AoE. This would spice-up AoE a bit and give more melee-opportunity for single-target. Manafication with damage!

    I'm hoping that they were relatively happy with RDM single-target and decided to spend most of their time and effort on AoE. Black Mage and Ninja (with CDs) AoE feels so good and I enjoy it as much as their single-target. If not even moreso on BLM. On Red Mage however, AoE feels like such a slow slog and very monotonous. AoE changes are my biggest hope for Red Mage.

    As kind of a side thing, I'd like to get Red Mage from Bravely Default's outfit. With the roses and such. I think it looks nice.
    (3)

Page 7 of 17 FirstFirst ... 5 6 7 8 9 ... LastLast