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  1. #1
    Player
    Big-Isaac's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    98
    Character
    J'enna Vale
    World
    Spriggan
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ZiraZ View Post
    Your initial post was about removing things because you couldn't fit them on your binds and called most of the oGCDs boring bloat that needed to be merged or pruned, and even suggested they did the blunder of the century mirange/HJ merge again.
    I know what I said and I stand by that.
    Also can someone please explain why putting High Jump and Mirage Dive on the same button was such a terrible idea? So far all I got are assertions that it was, and statement that it was changed because people mashed too much.

    You now seem to be changing the goalpost.
    How so?

    Yeah I wouldn't mind if life surge did more things, I'm always down for more things.
    Fantastic. So we're in agreement.

    What I don't want is to be given one new thing just to remove two/three/four other things, DRG's identity has always been been an extremely oGCD heavy and busy job with weave economy, yeah some things are bound to not be extremely interesting on the surface but the the collective amount of abilities that makes having to cram them all (properly) into a burst window that makes the whole job fun.
    What I'd like to see is for them to reduce the number of buttons on your bar, not the amount of buttons you press in your rotation. You can have all the oGCD spam you want. I just don't think that having 5 different oGCD jumps take up 5 separate keybinds is efficient design.
    (0)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,893
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Big-Isaac View Post
    I know what I said and I stand by that.
    Also can someone please explain why putting High Jump and Mirage Dive on the same button was such a terrible idea? So far all I got are assertions that it was, and statement that it was changed because people mashed too much.



    How so?



    Fantastic. So we're in agreement.



    What I'd like to see is for them to reduce the number of buttons on your bar, not the amount of buttons you press in your rotation. You can have all the oGCD spam you want. I just don't think that having 5 different oGCD jumps take up 5 separate keybinds is efficient design.
    It was a problem because you couldn’t double weave them very well because of the delay of pressing the same button twice before the game registered you pressed the first button

    So you would press high jump then immediately press it again and the game would whiff your press of mirage dive then you would drift it

    Buttons that become other buttons shouldn’t be for actions you often want to double weave in the same window
    (3)

  3. #3
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    899
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Supersnow845 View Post
    It was a problem because you couldn’t double weave them very well because of the delay of pressing the same button twice before the game registered you pressed the first button

    So you would press high jump then immediately press it again and the game would whiff your press of mirage dive then you would drift it

    Buttons that become other buttons shouldn’t be for actions you often want to double weave in the same window
    To add to this, an oGCD should never change to another oGCD. The only exception is if using the 2nd one is not detrimental or even encouraged as it happens with GSK > NAS.

    As ZiraZ also said, they tried several implementations with MD but in the end it wasn't a good idea.

    oGCD into GCD can be alright like Bunshin > Phantom Kamaitachi because the GCD spin will prevent accidental uses of the latter.


    In regards to the bloat conversation, Life Surge should indeed interact with more GCDs such as instantly dealing 50/100% of the DoT portion of CT/CS, or by our 5th positional having high enough potency within Lance Charge for it to matter. However, to outright remove it without giving something equal in return will just be a loss. It's the only ability in our kit alongside WWT that is not required to be pressed on hard CD, and so the extra thought required for it is nice for a strict job like DRG. Of course, in the end you can just map its uses, just like with every single action in the game.

    With jobs getting more and more simplified, the last thing we need is extra pruning. Right now, encounters are what carry optimization in the game and if a specific tier has several bad or bland fights, then it's just too boring.
    (2)

  4. #4
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    To add to the HJ/MD blunder, the first iteration's problem wasn't just "because people mashed too much" if you so much as tapped the button twice or your keyboard sent 2 tiny repeated keystrokes it would send the locked queue with HJ and MD, and ruin your pull in record time.
    Having to very delicately press a button that must always be used on CD no matter what was just straight up AWFUL and made the job feel like you were jumping around eggshells to not self-sabotage.

    The second iteration added a cooldown to MD to prevent accidental queuing, so now unless you had 40 ping or something incredibly low double weaving HJ and MD was impossible without clipping and even if you lived next to the server it ruined a lot of fights tight MD usage during time limited phases because it was now simply impossible to fit MD.
    (1)

  5. #5
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    899
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ZiraZ View Post
    To add to the HJ/MD blunder, the first iteration's problem wasn't just "because people mashed too much" if you so much as tapped the button twice or your keyboard sent 2 tiny repeated keystrokes it would send the locked queue with HJ and MD, and ruin your pull in record time.
    Having to very delicately press a button that must always be used on CD no matter what was just straight up AWFUL and made the job feel like you were jumping around eggshells to not self-sabotage.
    The memories of having to adjust the brain to hit the button just once... And even then sometimes it did queue MD anyway!

    Otherwise, if you already had two eyes but hadn't entered LotD yet (e. g. PS3 before adds), overcap! Catastrophic for DRG considering that our gauge is basically 0 > 50 > 100 and can only gain 50 units at once every 30s regardless of stats.
    (1)