Quote Originally Posted by Big-Isaac View Post
> "please explain how my suggestions are bad"
> "your suggestions are awful"

Gee, thanks, very helpful.
Again, I don't see how mapping the EXACT SAME abilities on fewer buttons would suddenly make the job worse. The only semblance of a suggestions I got earlier was "because people mash too hard"



Easy on the hyperbole, there.



I'm not bloody asking for DRG to become as RNG-reliant as DNC, or even reliant on RNG at all, so stop putting words in my mouth. You're taking a very specific part of my post completely out of context.
To reiterate: Life Surge is a skill that makes no bloody sense in DRG's current design, because the job has no specific interaction with crit. My point was that they should either introduce crit interactions (a proc on crit being a possible example) or change the skill into something more worthy of taking up a keybind.

I genuinely do not understand how people can be so married to abilities that only slightly increase a meaningless number but do nothing for your job's actual gameplay. Same with the boring 10% damage buffs several jobs have.
Have you ever played DRG in any kind of high-end duty?
You clearly have ZERO clue what you are talking about, life surge has slight intricacies due to it's 40sec cooldown and the way the GCD loops, I mean you don't even have a clue why mirage dive is separate from HJ and as people already pointed out your idea is so bad even the devs backtracked on it in record time, so I doubt you've ever done a proper 6min+ life surge loop. Not to mention the consequences and interactions of skillspeed on life surge and kill/phase speed in crit/ultimates, incredibly reductive calling it an ability that increases a meaningless number and does nothing for the jobs actual gameplay.
Anyways DRG has no bloat and every oGCD has its place in the rotation.