Quote Originally Posted by CidHeiral View Post
All of the jobs you mentioned have between 30-33 abilities. If your personal preference is to have keybinds that make it more difficult for you to play certain jobs, that's on you, not the job.
Go back a page or two and reread so as not to waste our time. We just went through how a raw number of job keybinds is less important than the number of frequently pressed buttons for a given job.

Players can compensate for poorly designed jobs with duplicative abilities, but if they choose not to that's on the developer, not the players.