Quote Originally Posted by Mawlzy View Post

Worse, the simples solutions could even be counter-productive.

So what happens when there is a significant XP gap between first, second and third? The two non-you teams conclude they maximize EV by beating up each other and playing for second, thereby removing the primary counter to your premade and not actually playing to win at all. How has this helped?
Which is why I didn't suggest such a system... The system I suggested was 2 pronged. It rewards both the placement and the performance. By rewarding both, you incentivize teams not to give up and to fight for 1st place. Even if you're 3rd with no chance at winning, you're still going to try and pvp as much as possible to earn that extra little bit. I'm not saying my system is some air-tight stroke of genius, but at least it incentivizes the game mode's goals.

Even the system you suggested would still be moving towards the right direction. It's not like I am in every game. The number of teams going for the rewards and wanting to win would increase, and teams that would be playing for second when facing me were doing so before the change, so they don't really matter.