Quote Originally Posted by Scintilla View Post
If it's purely marking / burst countdowns / sounds, we get those here, albeit countdowns being not majorly common. So given your recommendation, I expect style of play there to be different in other ways. We shall see when I get the chance to go!
I look forward to your day-tripping to NA and your impressions of the game style. I break matches into four groups:

1. DRK+ premade commander takes aggressive control, uses a marker and frequent call-outs that typically include direction (objectives, when to retreat), LB countdowns. Basically follows the advice in Olivia's guide. Not sure if this is because such commanders are Olivia's alts/proteges or imitation. Produces a high win-rate, while requiring little of the 20 randos. Mostly tedious.

2. Commander takes light control, with fewer call-outs. Tends to note the strategic situation rather than dragging the team around by its collective noses. If playing DRK, usually announces the dive, sometimes via countdown. Commander is either solo or apparently leading a less-coordinated (non-voice?) premade. Mostly enjoyable.

3. No single commander, but with a handful of people contributing to call-outs. May or may not include dive countdowns depending on comp. Enjoyable, occasionally great.

4. No commander, very few call-outs from anyone. Naturally generates the greatest variation of results, and is the most dependent on whether there is a premade and/or aggressive commander on an opposing team. Some of the best matches can come from this scenario, but they are honestly rare since it requires the majority of the players to be above-average. Against a strong premade can also rapidly deteriorate into a massacre. From awful to exceptional.